QUOTE (Deadmannumberone @ May 18 2010, 12:28 AM)
So you're saying that it is unrealistic for someone who isn't wearing a helmet to die when someone he isn't aware of sends two bursts in the direction of their head? Or that someone who has likely devoted more than 50% of their training to using guns in melee only has a slight chance of killing someone while using guns in melee? From all the statistics and data I've seen regarding injuries, SR4 is the closest to matching the fragile/durable dichotomy of humans and injury of the games that I've played.
Other than taking a heavy pistol and shooting yourself in the head and only having a 30% chance* of actually outright killing yourself.
You know. Realistically deadly.^
*102% of all statistics are made up on the spot. This value will vary depending on your skill with a gun and your agility, even though you aren't dodging the shot and have it jammed up against the back of the base of your skull**
^But for a game, it's pretty close. (Dwarf Fortress will be closer, once broken necks can kill again...and some other tweaks happen--undead were unkillable for a while because they had no actual vitals, currently Bronze Collosi and vaporous "Forgotten Beasts" as well as anything made out of the two legendary materials Adamantine (aka mithril: very light and very strong) and Slade (a material over 9 times denser than platinum; currently immune to all forms of digging and stones of it--when acquired--are not usable for anything))
**Only sure-fire location that will actually kill you 100% of the time: ruins all of the nerves (brain stem) that keep your vitals operating.