QUOTE (Redcrow @ May 28 2010, 04:14 AM)
Can you kidnap and torture the target in mere seconds and is the information they give sure to be the truth? No? Then it is not equal to Mind Probe.
So, the problem is not the end result, but the (perceived) difficulty level then? So why are you choosing not to use the provided fluff as a means to complicate matters if your major complaint is that there are less complications?
Here are some examples of realistic complications that could be put into Mord's scenario, and it
IS a well thought out scenario he came up with:
* A waitress that keeps coming over to check on his drink.
* Someone in the crowd is into the "silent types" as goes to hit on him. Mages often have high CHA stats after all.
* A couple of frat boys start pointing and laughing at the dork-loser who's watching a trid at a bar (Been there, this is real. Try reading a newspaper in a corner of a trendy bar, you won't get hassled but people will notice since it deviates from the social norm. Listen for snickers and watch for people looking at you and wondering why you didn't do that at home.)
*The victim keeps looking at his watch. Now you've added a time factor. He has other things to do that night and could leave at any time.
*Looking on the astral reveals that someone in the crowd is there too. Doesn't HAVE to be another mage. Could be a person with the Astral Perception quality. Could be some human with the HMHVV I infection, a vampire out on the prowl. Runners and opponents (though you might consider them opposition now couldn't you...) aren't the only ones who can have those qualities. There are other options in this vein too. Maybe the person in question doesn't care about what the mage is doing, but he takes notice. He could pop up later with a "I know what you did." and wants something out of our mage.
*A small background count from moody drunks could make getting enough hits to get the info easily more difficult.
Some things after the victim knows he's been probed:
*The first thing the victim does after getting probed is use his comm to alert the people he's with and inform them he's been compromised and to assume a worst case scenario info leak. This might be passwords changed, plans rewritten, documents shredded, etc.
*Victim tells his group and they send a mage on the astral immediately (with astral movement that's just a few combat turns).
*The victim yells "MIND RAPE" and a panic ensues.
*Victim tells the bartender and the tender gathers SIN and pictures of everyone to give to a LEO.
*Victim tells and tender calls up a LEO and asks for someone to send over someone to check the astral ASAP. With astral movement rates that could be just a couple combat turns.
*Victim does something wildly unexpected. For instance, he's a member of the Yakuza that has info that could lead to the arrest and imprisonment of his Oyaban. His loyalty and honor might make him pull out a gun and shoot himself in the head the moment he knows he's been probed, right there in the bar, in an attempt to thwart you before you can get the info you need. An unusual response, but not beyond possibility. I'm not saying DO
THAT, but something crazy and unpredictable might happen.
Now, if you don't want to do any of those things then yea, the spell is going to let the PC's breeze through it. But if they have to WORK for it, then no biggie yea? The point is to create a difficult situation for the players to overcome, but if they think they can
RELIABLY use Mind Probe on a regular basis... I don't care how well you try to set up the situation, you won't nail it exactly right 100% of the time, or even half the time. No single idea or plan is a sure thing. Throw in a few speed bumps and they've worked for it just like they'd have to with torturing the info out. Just how I see it.
I think one of the biggest drawbacks to the spell is that it turns the victim into a very loose cannon, with the fuse already lit. They could, can, and in most games
SHOULD, do everything in their power to mess up the runners now. Most times just having the info isn't enough, you need to be able to use it too. A password is no good if they know it's compromised, etc. Unless the end objective is to acquire this info and it doesn't matter if the holders know it's stolen, then the spell shouldn't be all that game breaking if you're willing to throw up a few speed bumps.
You can
ALWAYS make 'em work for it, and that's the point right?