QUOTE (Railgun @ May 31 2010, 10:53 PM)
The more I hear from him about it, the more it seems to me that his GM is giving him too much slack with walking around with guns. So much so, that it must not come up at all. I'm only two sessions in with my GM and we have already had a moment where I was effectively the only "armed" person in our group other than the mage.
But beyond that WorkOver, I don't care what amazing X amount of P you can get. Just because I'm a thrower doesn't mean I don't have a whole array of skills and maneuvers. I call it a good day when I don't even have to resort to throwing at all. And I think that is the whole point of the game. You can go guns blazing and enjoy your easily earned damage potential, I'll be over hear thinking of ways not to run into trouble. Maybe I just look for more options in the world that surrounds me than you do.
I'm the designated Spyball thrower of the group now. =/
My group has actually gone 3 gaming sessions in a row with no combat. Three. Tres.
My games are not about damage, and I am running a campaign with EXTREMELY restricted rules for getting their mitts on guns.
I base my games on story telling, strong concepts, and when push comes to shove, they have the moxy to back it up.
If your player has a situational set of abilities great. The throwing adept is good at getting in and wacking someone with a 9p stealth missle, excpet throwing requires you to actually use your arm.
Truth is, any situation where this crapatcular set of abilities is useful, a mage will do better.
Noticing a mage casting a spell is hard. Spell has more power to the hit, has a hell ton more range.
Need to fight your way out? A submachine gun hits harder.
Need to fight lots, grenades, and hellblasts work better.
The throwing adept just gets to sit around and look like the thief in conan, or kung fu Joe in I'm Gonna Git you Sucka.
You all get in a situation where you can't bring your guns, then you probably can't bring in your throwing knives, or your bag of coins that people in the sixth world whom are knowledgeable about throwing adepts just happen to let you in with. If you frisk people and find a person with a few decks of cards, pockets full of coins, a pocket protector with a crap load of pens, and nothing else, then chances are, he is a throwing adepts.
Who carries around a 24 pack of spoons? A hungry man, or a throwing adept.
This is again, unless a GM just let's his NPC's just let that stuff slide by, or have no knowledge of the throwing adept.