QUOTE (Yerameyahu @ Jun 10 2010, 11:56 PM)

Yes, but I'm saying there's room in my game for grenades of varying power, not that different sizes are necessarily how that works. The explanation really doesn't matter, see? After all, you could always make the bigger ones with the good stuff, and pay for it, and so on.
Tachi, it depends on the length and everything. I was thinking of the OICW 20mm, but I recall now that they actually bumped that to 25mm… anyway, the point is, range of powers.

Yeah, shotgun shells and grenades of different types vary significantly in length. I merely put those numbers out there to illustrate to
anyone who doesn't know that there's not much difference in the diameter of a 12ga and a 20mm, and while some of that length difference adds to the payload, much of it is propellant, significantly increasing the range.
BTW: The XM25, a derivative of the XM29 OCIW, does fire 25mm, but the OCIW itself is 20mm.
I understand your premise, and I agree, in principle. SR, however, tries to keeps things simple (

) by standardizing grenades. In order to do as you're suggesting you'd almost have to rewrite the entire projectile/grenade weapons part of standard SR. Personally, I hate the way guns and grenades are done in SR4 and am considering rewriting the whole thing to account for differing calibers of ammo and grenades of differing sizes and types, for use in my own games. In the process I'd write a weapon creation 'guide' similar SR3's.
But, as mentioned by
Saint Sithney, the way things stand, the difference in explosives could easily account for the lack of difference between grenades of different sizes, think ANFO vs. C4. But yeah, I'm not really disagreeing with you.