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Still nothing on the horizon for gene writing? I know retrovirus don't work, as they kill you dead with the cancer, but I was holding out hope that there was a somewhat reasonable future ahead a bit like GATTACA or something. If 90's gene scifi is as good as we get because it's simply unmanageable for the foreseeable future, then yea, no rewrite.
Essentially yes. Most research in the past decades has been about finding out what doesn't work (like cloning simians of any kind with current techniques that work rather well on other mammals for some undeterminable reason). Stem Cells have seen significant progress and slowly, gene therapy is beginning to look viable in cell cultures, and then there's the slowly upstarting viability of implants, but no joy for any kind of GATTACA fantasies.
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These are basically using genetic code to design and instruct a biological base nanite to perform a set task.
They should use a variation of mRNA though, because that would actually make some sense, given how they're supposed to work. But what people think DNA can do always irritates me (like the DNA rewriting HMHVV).
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Genetic engineering on that scale is a whole lot easier than doing so on a human scale (and hey, eventually may be able to be used to do some work on the human scale). On the whole I think SRs genetech is pretty reasonable.
Well, it's less genetic engineering as really complex organic chemistry if you ask me, but I agree with you that SR's genetics are relatively reasonable (And, at least, do not go overboard with wacko stuff).
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Genetic infusions? I mean, I like the as a tool, but I don't think the science behind it can be very sound.
I guess they made some assumptions on the viability of plasmids in eucariotic cells there that don't seem very close to science to me. I like it as a tool too, but try not to think too hard about it. But hey, everybody likes plasmids. Don't you?
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The leonization/revitalization stuff is interesting, but it feels like it's artificially limited to dodge the issues we are tackling in this thread.
Well, if you write a gaming supplement it generally is a good idea not to break the setting you're writing for. The essence regeneration stuff is already pushing it. Personally, though, I'd have vastly prefered they keep the leonisation essence loss that is irreversible, though.
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That actually brings up a good point with the writing style for the different parts of SR. Why do the writers work so hard to separate magic and technology? The guys over at CthuluTech have done a damn good job meshing the two, so it can clearly be done, and done well.
The guys at CT did that precisely to make their setting notably different from Shadowrun. They also pretty much cut out the internet and kept cybernetics at a minimum because they did not want thier setting to be Shadowrun with Mecha.
The opposition between magic and technology to some extent has been a core theme of ST; however, eventually, they should work out something like arcanotech, even thoughj it might not be the magic wonderful stuff from CT. Eventually, of course, does not mean 'now'. Nethertech is around 200 ingame years away from viability, if the setting develops organically and no stupid people decide to speed things up to "make the setting interesting/more accessible to newcomers/more relevant/more appealing to the CT audience/ect."
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What copyright does CuthuluTech write under?
The kind where stealing their ideas does not only annoy them but might get you a lawsuit.