Actually, by a
literal reading of
all the relevant rules in the core book, the only way to accout for
all of them is to actually account
for all of them. That means Humans receive the equivalence of a metagenic improvement to Edge, raising both the minimum and maximum rating to 2/7 (even though the core rules never mention that it starts at 2) in the
text, and adding in the +1 from the
chart. Which means a Human can start with an Edge of 9 by taking Lucky. Max it out at 7, get Lucky and pay to raise it to 8, then apply the +1 Edge.
And that's the
only way to account for everything. Which is completely stupid to assume. Your takes ignore the +1 to Edge, despite the high and mighty chest thumping of how illiterate I am. The sheer hypocrisy of that chest thumping notwithstanding.
My take, however, ignores the erroneous and unfounded textual descriptions that aren't backed-up anywhere on any table -- on a table that's found in three different books no less, including an upgraded version of the core rules. Yours does the opposite, for no real reason or benefit except in the case of the optional Karma Generation system. But at least
I'm acknowledging it.
But anyway, let's see who's take is more balanced. And by balanced, I mean equal to other options as opposed to underpowered which, you know, isn't balanced at all. The following makes a few assumptions and alterations to the referenced rules, most of which are addressed after the list. I'm also using the Karma Generation costs since, again, that's the only time the difference means much of anything at all. (Edge 7 vs. Edge 6+1 both cost exactly the same amount of Build Points.)
[ Spoiler ]
Humans
My Take
Cost: 0 Karma
Traits: +1 Edge and Lucky (with the acknowledgement that you can still take Lucky).
Net Gain: 45 to 105 Karma
vs.
Your Take
Cost: 0 Karma
Traits: Metagenic Improvement (Edge)
Net Gain: 40 Karma
vs.
Literal Reading Take
Cost: 0 Karma
Traits: +1 Edge, Lucky, Metagenic Improvement (Edge)
Net Gain: 85 to 145 Karma
Dwarves
Cost: 25 Karma
Traits: Metagenic Improvement (Body), Metagenic Improvement (Strength) x2, Metagenic Improvement (Willpower), Thermographic Vision; Metagenic Crippling (Reaction)
Net Gain: 105 Karma. Cut off about 10 Karma for the rarely enforced price hike on equipment if you like.
Elves
Cost: 30 Karma
Traits: Metagenic Improvement (Agility), Metagenic Improvement (Charisma) x2, Low-Light Vision
Net Gain: 100 Karma
Orks
Cost: 20 Karma
Traits: Metagenic Improvement (Body) x3, Metagenic Improvement (Strength) x2, Low-Light Vision; Metagenic Crippling (Charisma), Metagenic Crippling (Logic)
Net Gain: 110 Karma
Trolls
Cost: 40 Karma
Traits: Metagenic Improvement (Body) x4, Metagenic Improvement (Strength) x4, +1 Reach, +1 Armor, Thermographic Vision; Metagenic Crippling (Agility), Metagenic Crippling (Charisma) x2, Metagenic Crippling (Intuition), Metagenic Crippling (Logic)
Net Gain: 130 Karma without accounting for Reach and Armor; both of which are least 10-20 BP (and thus 20-40 Karma) each. So the actual value is around 170-210 Karma. Cut off about 20 Karma for the rarely enforced price hike on equipment, too, if you like.
Note that in the above comparison, I assumed Metagenic Improvement could stack and included a raise in the minimum ratings, too. With Lucky, while the same in reality, I instead assumed it
didn't include a raise in the minumum and just allows you to get Edge 7 just to drive home a distinction between the two. I also reversed Metagenic Improvement directly for Metagenic Crippling even though its true value should be less since a) the minimums don't change and b) few people max out those attributes anyway. I also used the cost for Night Vision for both Low-Light and Thermographic Vision.
Oh, and the various takes on Humans:
My Take is a flat +1 to Edge on the 1-6 scale. I only included Lucky because Edge doesn't have an augmented rating, and I was being generous on the overall values to avoid bitching.
Your Take is that there is no actual bonus, just a change in the minimum/maximum ratings of Edge. The
Literal Reading Take is the one I mentioned above that basically combined the two; a change in the minimum/maximum rating plus the listed +1 to Edge.
These values also completely ignore the actual, in-practice balance of the classes. You know, where that +1 to Edge doesn't really mean a whole lot unless you're maxing it out in the land of Theorycrafting. And even then, that's an effect of the Edge attribute itself, not a simple +1 bonus to it (and all those "problems" still continue to exist even if their Edge is only one point lower). Or, you know, like where Trolls are actually a horrible choice overall despite their overall "bargain."
That said, notice that with the exception of Edge 7, at no point does
My Take become a noticeably better bargain than what the other races provide, but is still a competitive choice... and then,
only if you take Edge at 5 or 6 before applying the +1 bonus. Whereas with
Your Take, they're grossly underpowered be it at Edge 2 or Edge 7. The
Literal Reading Take is just flat out stupid after Edge 3 to 4, and it shows. And Hell, even then Trolls are still a significantly "better" bargain.
So, yeah. Even with
actual theorycrafting (as opposed to "oh, this is different than my take on the world so it must be broken!"), the whining and bitching about a +1 to Edge doesn't really hold up.