QUOTE (Whipstitch @ Jun 30 2010, 12:59 AM)

Missed this. It's sorta true, but not really.
Adepts have an answer for the Immunity problem but not much of an answer as far being able to consistently hit goes, at least vs. smartly played Force 5+ and up spirits that can even give the Samurai's automatic weapons fire a bit of a hard time. It's the danged Skillx2 thing with Full Defense again. On Full Defense, a Force 5 Guardian Spirit will be rolling 17 dice to defend against melee. That's not impossible to hit, of course, but doing so is by no means certain, and Air/Fire Spirits are even worse because they are faster, can fly and wield ranged attacks. At Force 7 you're basically trying to knock out Bruce Lee. Again, it's not impossible, but you really need to go all-in and start taking a good, hard look at your Edge dice, even as an Adept.
Bear in mind if the whole runner team attacks the spirit it still loses -1 die on Reaction rolls per attack attempted. Its artificial so your GM may houserule the creature doesn't HAVE to roll Reaction against the attacks it would probably ignore but by RAW if between the spirits passes 5 runners attack it then the adept attacks it that 17 dice pool would only be a 12 dice pool when the adept goes after his team. (until it refreshed on the spirits pass.)
As far as Edge dice go you're quite right sir!