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Fringe
QUOTE (killfr3nzy @ Aug 22 2010, 04:50 AM) *
The reason I think that Assensing would ignore normal Smoke etc, is that living things shine brightly, and manufactured things are dull. So, while there are tiny tiny tiny particles around, you're looking through it to the neon peter-petrielli burning-man-thing behind it.


Except that there are many, many billions of these tiny particles, each of which obscures a tiny bit of the line of sight to that brightly-shining astral form. The mage might be able to see some of the scattered light, but is that enough to target? How about multiple targets in close proximity--can the mage pick out a particular target from the blurred (if not completely obscured) images?

Things like camouflage or hiding in plain sight do not work well in astral space, but the traditional "hide behind something" kind of stealth still works. The mage still has to have line of sight to the target.
Mordinvan
QUOTE (killfr3nzy @ Aug 21 2010, 02:54 AM) *
The rules and fluff of Biofiber are very sperate. Fluff indicates it as sheets of fragile wood, grown into large sheets, requiring constant monitoring and feeding with complex nutrients. Rules just leave it as a mobile, regenerating Ward that dies if it goes down - while being cheap as hell. It can be grown in different Force-strengths, but doesn't give any indication of why/how - is it thicker? Less fragile?
My thinking was to spend say 1kY/Force as a modification that could only added to relatively 'hard-bodied' armour. This would cover the insertion/addition of a new layer in the armour, consisting of a thin metal shell around each piece of Biofiber, sitting in a (possibly oxygen-less, as that makes it more dense) impact gel. The encased biofiber would be hooked up to a very small, high-rating Respirator that leads outside the armour, with a link to the Suit's oxygen tank (if utilized) for high-pollution situations.

Ergo, Physical Spells would be handled as normal, while Mana spells and Assensing would treat the armour as a Force X Mana Barrier, and follow all those rules. Of course, you'd have to target the barrier directly - and thus probably kill it faster - because of the 'mystic link' required to target something.

Does all that make sense, at least by my understanding of the rules? I understand if yours is different, but I'd like to be sure this works by internal logic first.


My understanding is the plant would simply die if you did that to it. If the plant is notoriously fragile, that generally means, "should not be used as mobile armor components". The smallest system I would consider putting this in would be a tank.
killfr3nzy
@Fringe: I admit, I don't know. However, that's 'fluff' detail. The Perception table still doesn't list Assensing Modifiers, which I took to mean they were very different. After all, clothing is artificial, completely blocks someone's parts from sight, and it doesn't count. Not even full Milspec. Hell, the one image I've seen in the books of Assensing, you can barely even tell they're wearing clothing.

@About Mundane-Stealthers: Well, it's about combined arms, and moving with the times. Just like Snake had to walk around in a stealthsuit and avoid cameras (haven't played the games much at all, so I don't know much more but even that is pathetically unrealistic) instead of just sticking to the shadows like before Cameras with Nightvision/heatsensors, so to would this era's 'Snake' be different. He might wear a Biofiber-suit, reducing hits on Detection Spells; run around with a R16 Spirit using Concealment, wearing Stealth Suit and has removed Wireless links from everything except his Commlink, which contains a Protosapient AI.
Over-tech given because from what I remember he was sent on missions like 'stop nukes being launched'.


QUOTE (Mordinvan @ Aug 22 2010, 07:20 PM) *
My understanding is the plant would simply die if you did that to it. If the plant is notoriously fragile, that generally means, "should not be used as mobile armor components". The smallest system I would consider putting this in would be a tank.

But it's not used to deflect bullets, which is what the main physical-fragility would hold against, but deflect mana, which is already rule'd-up. Yes it's fragile, but I put that up to something like the hardness of chipboard, with sensitivity to pollutants. The fact is the rules are pratically non-existant as to moving it around etc.
And as for size, you can put it in the smuggling compartment of a size-Small drone (cat-sized) for 1,500 nuyen.gif . Considering this seems to make anything in the compartment totally undetectable, that'd have to be at least Rating 10 (1,000, at 100/R), while probably being more than 1sqm. That doesn't leave any money to account for modifications to keep the Biofiber alive and secure.
Mordinvan
QUOTE (Jaid @ Aug 21 2010, 12:16 PM) *
penalties to perception affect spellcasting.

failing to observe in detail counts as a distracted modifier, which is -2. therefore, if the magician needs to make a perception check (which the magician will if the people being targeted are hiding), the magician must either take the -2 penalty or spend the simple action to remove it.

Uh, not they don't. If they did the EVERY spell casting test would occur at a -2. Unless you can find some segment of the rules indicating that before every spell casting test, the caster must make a perception check, or suffer the -2, I'm going to call bullshit.

QUOTE
also, being on the astral doesn't remove astral shadows, which still block line of sight. the magician still has to perceive any targets, which is done with an assensing test. again, observe in detail is required to avoid a -2 penalty, which will be applied to the spellcasting test (since an astral perception test is still a perception test), and the magician must also spend a simple action to get into astral perception mode in the first place potentially. furthermore, the magician will no longer be able to simply switch modes of vision, such as going to thermal or low light from cyber eyes to negate or reduce penalties, and is still affected by *astral* visibility modifiers, particularly shadow clutter, background count (potentially), and aerosol FAB clouds and such things.

The targets will get cover and NOTHING more. There is little to no background count most places people go, and even most places runners go. As for FAB clouds, the costs on those grenades make them prohibitively expensive to the point where they would very, very rare. The same tactics will not work, even in the slightest. The biggest problem is if there are any spirits waiting on the astral to attack the mage once they become dual-natured.
Mordinvan
QUOTE (kzt @ Aug 21 2010, 07:39 PM) *
No, smoke is made up of lots of little particles, each of which creates their own little astral shadow. So it works just the same on the astral.

Sorry but no. If that was the case, they wouldn't have made the astral smoke grenades. If you want to get technical "AIR" is made out of lots of little particles. Smoke is not listed as having any effect on the astral, and as such, it doesn't.
Yerameyahu
Jaid, there has to be a task at hand *to* distract. If you're not doing anything else, or perceiving is *part* of what you're doing, you're clearly not distracted by the task at hand. For example, casting a LOS spell integrally includes looking.
Tymeaus Jalynsfein
QUOTE (Jaid @ Aug 22 2010, 12:00 AM) *
yes, it is very clear. let's have a look:

"Unless a character specifically takes
an Observe in Detail Simple Action to perceive, she is considered to be
distracted by whatever task is at hand (suffering a –2 dice pool modifier)."

what is the task at hand? well, unless they're actively looking, ie observing in detail, then it bloody well isn't perceiving is it?

it mentions quite clearly that you take the -2 unless you spend a simple action to observe in detail quite clearly in the text. now, it does tell you further in that you don't always need to worry about making a perception check (which is good, because otherwise it would get pretty stupid), so if you're trying to perceive a guy wearing the flashing light from a police car for a hat with glow-in-the-dark clothing in a completely pitch black environment with no cover in it, i would certainly waive the penalty since you don't even need to make the check to see him at all (subject to GM approval technically, but i expect pretty much any GM will approve of instantly perceiving that with no test involved). but no way in hell am i going to waive the distracted penalty which explicitly applies anytime you don't take a simple action if you're trying to spot someone who is wearing clothes that blend in with the background, has good cover/concealment to hide behind, and is actively trying to hide. now, somewhere in the middle there, we have a point where you go from "no penalty" to "penalty", and that particular point is not clearly defined. but i was just talking about people who are quite far in the "penalty" area in that post, so yes you do take that penalty. now sure, if your corporate security are a bunch of idiots and they stand in the open and shout "here i am, please hit me with a direct combat spell and also a full burst from whatever your heaviest weapon is", then sure, you don't get that penalty. but strangely, once the shooting starts, i have this crazy feeling that most security forces are going to have a strong preference for taking the best cover they can find and keeping their head down.

and arguably, the petite brume applies multiple penalties... you would get the astral shadows (which should probably not be quite as bad as on the physical) and the FAB cloud penalty. it's kinda like thermal smoke grenades, only even more expensive.


Don't forget the movement penalties incurred by the Petite Brume (Though it is not THAT big of a penalty to be sure)...

As for penalties for Distracted behavior, many people will argue (and rightly so) that the guy firing his shotgun (Even from cover) is an obvious target (Though he does have cover, which is why he gets a cover bonus to his dodge AND Spell Resistance rolls) that does not require an Observe In Dertail action to remove the targeting penalty. The target already gets a bonus to spell resistance (or Defense) for his cover...

Anyways wobble.gif
killfr3nzy
QUOTE (Yerameyahu @ Aug 22 2010, 10:28 PM) *
Jaid, there has to be a task at hand *to* distract. If you're not doing anything else, or perceiving is *part* of what you're doing, you're clearly not distracted by the task at hand. For example, casting a LOS spell integrally includes looking.

Well, sure. Look into the sky, and target your current hemisphere. spin.gif
Ascalaphus
The same visibility penalties apply to gunfire and spellcasting, right? So if you get a "distracted" penalty to spellcasting, why not also to gunfire?
killfr3nzy
Because it would be annoying, and he doesn't have as much a problem with it?
Well, it has some kind of precedent if you fire more than SA. Just 'walk' the gunfire along with your eyes closed, wait for the screaming and 'walk' it back.
"Cold, cold, cold, warm, warmer, cold, woah go back."
Kind of like being in the dark, and trying to pee-by-ear.
Muspellsheimr
QUOTE (Mordinvan @ Aug 22 2010, 04:33 AM) *
Uh, not they don't. If they did the EVERY spell casting test would occur at a -2. Unless you can find some segment of the rules indicating that before every spell casting test, the caster must make a perception check, or suffer the -2, I'm going to call bullshit.

Incorrect.

QUOTE (Yerameyahu @ Aug 22 2010, 07:28 AM) *
Jaid, there has to be a task at hand *to* distract. If you're not doing anything else, or perceiving is *part* of what you're doing, you're clearly not distracted by the task at hand. For example, casting a LOS spell integrally includes looking.

Incorrect.



Unless a character specifically takes a Simple Action to "Observe In Detail", they are considered Distracted, and suffer a -2 penalty to Perception Tests (including Astral and Matrix Perception).

This -2 penalty never applies to Spellcasting or Combat tests, as it is not a visibility modifier, but rather a penalty to perception.

QUOTE (Ascalaphus @ Aug 22 2010, 09:35 AM) *
The same visibility penalties apply to gunfire and spellcasting, right? So if you get a "distracted" penalty to spellcasting, why not also to gunfire?

See above.
Yerameyahu
Nope. If you're not distracted by anything, you're not Distracted. If you're standing around watching (for example), but not taking Observe In Detail actions or 'Specifically Looking' for anything, you're not taking a -2. It's kind of meaningless, because you *could* just take Observe In Detail (if you knew you were supposed to).
Muspellsheimr
QUOTE (Yerameyahu @ Aug 22 2010, 05:51 PM) *
If you're standing around watching (for example), but not taking Observe In Detail actions or 'Specifically Looking' for anything, you're not taking a -2.

House Rule. I don't give a damn what you claim otherwise.


If you would bother to even look at the rules, unless you you are taking an "Observe in Detail" action, you are "Distracted", and suffer a -2 penalty to Perception Tests.

Standing around watching? Unless actively perceiving (Observe in Detail), you are distracted. This is actually a very realistic rule, and one I strongly suggest actually following for a number of reasons.
Yerameyahu
No, it's ridiculous. smile.gif You're not distracted unless you're distracted. Obviously. You can't be distracted while watching (that is, doing nothing), even if you're not observing anything particular in detail (Simple Action), or specifically watching for something (+3). If you're not aware that you're supposed to be taking an Observe action, that's no reason to be penalized -2.
tagz
I agree with Muspellsheimr that the -2 Distracted penalty never applies to spellcasting or ranged combat as it is a Perception modifier, not a Visibility modifier.

All Visibility modifiers are also Perception modifiers but not all Perception modifiers are Visibility modifiers.
Jaid
if you're not aware that you're supposed to be trying to perceive stuff, then why would you be giving any effort to try to perceive stuff? i mean, if i'm just sitting around not particularly doing anything, i'm not as perceptive as i would be if i was still not doing anything physically but was actively paying attention to what's happening around me.

just because i'm not doing something else, it doesn't mean that i *am* actively paying attention to what is happening around me.

(on a side note, muspelheimer has it right: it is a perception penalty, not a visibility modifier, so it isn't applied to the spellcasting test. it *is* applied to any test the magician needs to make before he can even try the spellcasting test, however, so if you can manage to avoid being spotted as a result of it you are still safe)

Yerameyahu
I agree, too, tagz. It's a separate issue that I'm talking about. smile.gif

Jaid, you get a +3 for actively looking. That's more than enough compensation for *actively* looking, versus simply not being distracted. Distracted is a -2 penalty, that's a 5 dice difference from actively looking.
Mordinvan
QUOTE (Tymeaus Jalynsfein @ Aug 22 2010, 08:05 AM) *
Don't forget the movement penalties incurred by the Petite Brume (Though it is not THAT big of a penalty to be sure)...

As for penalties for Distracted behavior, many people will argue (and rightly so) that the guy firing his shotgun (Even from cover) is an obvious target (Though he does have cover, which is why he gets a cover bonus to his dodge AND Spell Resistance rolls) that does not require an Observe In Dertail action to remove the targeting penalty. The target already gets a bonus to spell resistance (or Defense) for his cover...

Anyways wobble.gif

Does he get bonus dice to spell defense from cover because it provides a passive defense bonus to the one in cover? or why is that? It doesn't make a great deal of sense to me.
Muspellsheimr
You receive a +3 dice pool bonus for Actively Looking. This is a specific bonus.

If I am actively looking for a secret compartment, I receive a +3 bonus to find a secret compartment. Any Perception Test made in part of searching for that compartment has no effect whatsoever on anything else.


Observe In Detail is a separate modifier entirely, and is non-specific. Using a standard Perception Test (with or without Observe In Detail) can show you the aforementioned compartment, as well as anyone guarding it, traps around it, etc (assuming the roll was high enough).



Yet again, I don't give a shit what you think the rule should be, or what the fuck you use at your table. What you claim is a fucking House Rule.
Voran
I'd think the only time you wouldn't take penalties from a observe in detail is with the adept power of multitasking that gives you observe in detail as a free action and more or less eliminates distraction penalties.
Yerameyahu
Muspellsheimr, you're not distracted by the task at hand if there is no task at hand. If you're just standing around, you're not distracted. Neither are you Actively Looking for anything specific. No -2, no +3. smile.gif

Observe in Detail is for making intentional (nonreflexive) Perception tests when you're otherwise involved in a task at hand (climbing, fighting, even talking, etc.). The GM, for example, doesn't get to hit you with a free -2 penalty just because you're not constantly saying, 'I use a Simple Action to Observe in Detail. I do it again. I do it again.' smile.gif You're not doing anything, so there's nothing to be distracted by.
Mooncrow
QUOTE (Yerameyahu @ Aug 23 2010, 12:08 AM) *
Muspellsheimr, you're not distracted by the task at hand if there is no task at hand. If you're just standing around, you're not distracted. Neither are you Actively Looking for anything specific. No -2, no +3. smile.gif

Observe in Detail is for making intentional (nonreflexive) Perception tests when you're otherwise involved in a task at hand (climbing, fighting, even talking, etc.). The GM, for example, doesn't get to hit you with a free -2 penalty just because you're not constantly saying, 'I use a Simple Action to Observe in Detail. I do it again. I do it again.' smile.gif You're not doing anything, so there's nothing to be distracted by.


But, those aren't the rules. Whatever you think of it, the -2 unless you observe in detail is quite clearly RAW. S4A page 135

It makes more sense than you might think though; you hardly ever do literally nothing - unless you're keeping an active lookout, ie Observing in Detail, your mind is probably at the very least humming a recent tune nyahnyah.gif
Yerameyahu
Shh, if you start being reasonable he might not keep swearing at me. smile.gif Har har.

Seriously, you have two choices. Force all your characters to constantly tell you that they're using Observe in Detail actions every 3 (1.5?) seconds, all the time (sitting at the bar, walking down the street, eating lunch, etc. etc.), or don't. *shrug* The result is identical to RAW, while the former has the advantage of being preposterous and annoying.
Mooncrow
QUOTE (Yerameyahu @ Aug 23 2010, 12:18 AM) *
Shh, if you start being reasonable he might not keep swearing at me. smile.gif Har har.

Seriously, you have two choices. Force all your characters to constantly tell you that they're using Observe in Detail actions every 3 (1.5?) seconds, all the time (sitting at the bar, walking down the street, eating lunch, etc. etc.), or don't. *shrug* The result is identical to RAW, while the former has the advantage of being preposterous and annoying.


Oops, forgot to include all the personal invective this time; I'll try to remember for next time wink.gif

"I declare my dodge on you!"
Yerameyahu
Hehe, that's it exactly. We had a thread last week about declaring constant effects, powers, etc. This is part of that discussion.

Obviously, you should have a -2 while shooting people, or hacking, or even sprinting, or having a conversation, and so on.
Jaid
the solution is quite simple.

"i'm standing here keeping a lookout while everyone else is talking to the mr johnson" vs "i'm just sitting around not really doing anything".

the 1st: you're keeping a lookout, ie you've declared that until you do something else you're spending your simple actions to observe in detail.

the 2nd: you're probably contemplating the mysteries of the secret source of bellybutton lint or something equally profound.
Mäx
QUOTE (Surukai @ Aug 21 2010, 12:09 PM) *
Since everyone and their father have at least 6 reaction with their Initiative passes enhancing method of choice and Body * 3 damage resistance, body * 2 for elemental though but it is piss easy to have +6 against fire, acid, lightning and cold modded into your armor but even without you will take far less damage from that pathetic fireball than you get from free win stunballs smile.gif

Be smart and use sound spells, their soaked with only body.
The Grue Master
I quite enjoy the premise that a band of professional killers and thieves must regularly declare themselves to be competent, failure to do so obviously resulting in the application of combat penalties to their non-combat actions. Also, I love angry internet words.
Shinobi Killfist
QUOTE (The Grue Master @ Aug 23 2010, 02:45 AM) *
I quite enjoy the premise that a band of professional killers and thieves must regularly declare themselves to be competent, failure to do so obviously resulting in the application of combat penalties to their non-combat actions. Also, I love angry internet words.


Fucking loving angry internet words is a fucking house rule.
Jaid
QUOTE (The Grue Master @ Aug 23 2010, 02:45 AM) *
I quite enjoy the premise that a band of professional killers and thieves must regularly declare themselves to be competent, failure to do so obviously resulting in the application of combat penalties to their non-combat actions. Also, I love angry internet words.


professionals still get ambushed quite regularly, often when they're not particularly paying attention. in fact, people who are specifically on sentry duty will even have a hard time staying focused on sentry duty, and that's when they're explicitly and formally trying to be perceptive. frankly, allowing them to just endlessly stay alert is absurd, considering that's actually a special ability that cyborgs can only get by being on a drug cocktail that is carefully designed to cause exactly that effect.

so truth be told, when i suggested letting someone keep observing in detail as long as they mention they're on lookout and don't completely change what they're doing? that was generous. it means that i'm letting them never get bored and never lose their focus on specifically keeping an eye out. that doesn't happen in real life, not even with professionals.
Yerameyahu
Shadowrun, not reality. smile.gif The alternative choice is that they *never* are alert. Always, or never. I guess it's 'fair', because it means that enemy guards will also fail to ever be alert; do spirits also get bored? That'd help with infiltration against astral guards…

Cyborgs have no special 'stay alert' ability, in the rules. Because of their inhuman nature, their brains are constantly 'alert' just to stay functional, that's all.
Jaid
QUOTE (Augmentation p 159 @ Shackled to the Machine)
While active, a jarhead is subject to constant stimulation
from a cocktail of neurotransmitters and hormones. This keeps
the brain in a constant state of alert. Any time that the cyborg’s
brainwave sensors detect boredom, it varies the intensity of its
sensory output or adjusts the chemistry of the brain’s nutrient
bath to trigger an increase in attentiveness.


that sounds to me like it's telling you they're always alert. and funny enough, it's in the "game information" section of the book on cyborgs.

looks like it's in the rules to me, i dunno about the rest of you.

and i wouldn't say people are never alert unless specifically looking for something. i mean, if you were to try to infiltrate one minute after a guard shift change, the guard would probably not have had time to get too distracted. if you wait 10 minutes after a shift change though, yeah they'd probably suffer the penalty. but unless they have some reason to know they should be alert (say, if an audible alarm went off but they don't know why for some reason - if they do know what set off the alarm, they'd probably be specifically looking for something and get a bonus) then most of the time people will in fact have a -2 modifier. even then, if they know there's a need to be alert but they're too busy with something else (ie they don't have a simple action to spend) they'll still be taking the -2 modifier.

as far as spirits getting bored, i suppose that's GM discretion. we know that spirits are intelligent, but that their intelligence is not human intelligence. whether or not they get bored, i would say that probably depends. a watcher will probably be so simple-minded that it has a hard time getting distracted (not that it has a particularly good chance to notice you even with it's full dicepool, mind you). a force 9 spirit will probably consider it to be such a menial task that boredom is almost guaranteed, unless you've got something specific to challenge them. i would say the threshold at which i would consider spirits to be subject to boredom would be at about force 3... but it's possible that the binding/summoning process works much like the cyborg's drugs, and forces them to remain alert. ultimately, for spirits it would be GM's discretion, of course... but i personally don't think spirits would generally be always alert, particularly since there are indications that spirits have room to twist your commands if you do somehow manage to make them angry.
Yerameyahu
I don't see any numbers, Jaid. That's fluff, not crunch. As I already stated. smile.gif

So, are you suggesting the need to house rule a 'get bored' timer? Because the RAW doesn't have one; you're either always distracted, or you're constantly claiming Observe actions (without no possibility of boredom). smile.gif And it applies (again, RAW) to cyborgs, spirits, everything; unless there's specific crunch about it not applying (Multitasking, etc.).
jimbo
QUOTE (Shinobi Killfist @ Aug 23 2010, 03:14 AM) *
Fucking loving angry internet words is a fucking house rule.



Can someone diagram that sentence for me?

I'll start:

Words (n) is the subject...
Shinobi Killfist
QUOTE (jimbo @ Aug 23 2010, 04:29 PM) *
Can someone diagram that sentence for me?

I'll start:

Words (n) is the subject...


Don't expect commas and proper grammar from me, especially in a fucking fuck post dammit.
Traul
It's funnier with the first fucking (v) as a subject.
DireRadiant
I really want to see a table to declare actions for every minute Initiative Pass of the shadowrun's life. Call me when you get past your introductions to the Johnson.
Yerameyahu
The first 'fucking' isn't a verb, and 'words' isn't the subject. smile.gif 'Loving' (gerund) is the subject. biggrin.gif
jimbo
QUOTE (Yerameyahu @ Aug 23 2010, 04:47 PM) *
The first 'fucking' isn't a verb, and 'words' isn't the subject. smile.gif 'Loving' (gerund) is the subject. biggrin.gif


Oh I like that even better!
jimbo
QUOTE (Shinobi Killfist @ Aug 23 2010, 04:41 PM) *
Don't expect commas and proper grammar from me, especially in a fucking fuck post dammit.


Poetry should be appreciated in all its myriad forms smile.gif
Shinobi Killfist
QUOTE (jimbo @ Aug 23 2010, 04:53 PM) *
Poetry should be appreciated in all its myriad forms smile.gif


Yeah pick on the dyslexic. smile.gif
The Grue Master
Arguing that the game should be less fun for the sake of realism is completely contrary to the premise of games. Games remove what is not fun from reality in order to create a world that is more fun than reality, adding that portion of reality back in is self-defeating.
Shinobi Killfist
QUOTE (The Grue Master @ Aug 23 2010, 05:38 PM) *
Arguing that the game should be less fun for the sake of realism is completely contrary to the premise of games. Games remove what is not fun from reality in order to create a world that is more fun than reality, adding that portion of reality back in is self-defeating.



Well I'd argue that each person has their own definition of fun. Some people find closer simulations to reality to be fun, some people don't. I'd suspect the majority is in the latter camp, but I am not sure about that. So for some people, they are not arguing less fun for the sake of realism. They are saying for the sake of fun have more realism.
Mooncrow
QUOTE (Shinobi Killfist @ Aug 23 2010, 05:50 PM) *
Well I'd argue that each person has their own definition of fun. Some people find closer simulations to reality to be fun, some people don't. I'd suspect the majority is in the latter camp, but I am not sure about that. So for some people, they are not arguing less fun for the sake of realism. They are saying for the sake of fun have more realism.


No offense to anyone here, but if you find yelling out every three seconds "Observing in Detail!" to be fun, you are provably wrong. From a design standpoint, unmodified dice pools should be the standard for nothing exceptional happening.
AKWeaponsSpecialist
QUOTE (Jaid @ Aug 23 2010, 11:41 AM) *
that sounds to me like it's telling you they're always alert. and funny enough, it's in the "game information" section of the book on cyborgs.

looks like it's in the rules to me, i dunno about the rest of you.

and i wouldn't say people are never alert unless specifically looking for something. i mean, if you were to try to infiltrate one minute after a guard shift change, the guard would probably not have had time to get too distracted. if you wait 10 minutes after a shift change though, yeah they'd probably suffer the penalty. but unless they have some reason to know they should be alert (say, if an audible alarm went off but they don't know why for some reason - if they do know what set off the alarm, they'd probably be specifically looking for something and get a bonus) then most of the time people will in fact have a -2 modifier. even then, if they know there's a need to be alert but they're too busy with something else (ie they don't have a simple action to spend) they'll still be taking the -2 modifier.

as far as spirits getting bored, i suppose that's GM discretion. we know that spirits are intelligent, but that their intelligence is not human intelligence. whether or not they get bored, i would say that probably depends. a watcher will probably be so simple-minded that it has a hard time getting distracted (not that it has a particularly good chance to notice you even with it's full dicepool, mind you). a force 9 spirit will probably consider it to be such a menial task that boredom is almost guaranteed, unless you've got something specific to challenge them. i would say the threshold at which i would consider spirits to be subject to boredom would be at about force 3... but it's possible that the binding/summoning process works much like the cyborg's drugs, and forces them to remain alert. ultimately, for spirits it would be GM's discretion, of course... but i personally don't think spirits would generally be always alert, particularly since there are indications that spirits have room to twist your commands if you do somehow manage to make them angry.

Actually, I'm not so sure about spirits being bored....I know that if I was in a world that functioned on different laws than my home plane, I'd be making sure that I keep an eye on *everything*.
Shinobi Killfist
QUOTE (Mooncrow @ Aug 23 2010, 06:56 PM) *
No offense to anyone here, but if you find yelling out every three seconds "Observing in Detail!" to be fun, you are provably wrong. From a design standpoint, unmodified dice pools should be the standard for nothing exceptional happening.


I don't think that is exactly what people want on any side of this debate. Something like I'm keeping an eye out(observe in detail), and then maybe every once in a while the GM has you make a composure test vs boredom to see if you can keep observing in detail. But while you are doing other stuff like driving, eating, driving while eating you don't really keep your focus on the observe in detail actions.
Yerameyahu
Agreed: if you're actually performing a task, then you are distracted by the task at hand. smile.gif Which, honestly, is counter to the rules: you can drive with one IP, then Observe with the others. biggrin.gif
Tymeaus Jalynsfein
I see three "Observation" modifiers...

-2 for Distracted
+/- 0 for neither distracted nor observing
+3 for Observing in Detail (i.e. +3 for actively Looking)

Those are your choices...
If you are neither observing, nor distracted, you have no bonus/penalty...

My opinion anyways... smokin.gif
Shinobi Killfist
QUOTE (Tymeaus Jalynsfein @ Aug 23 2010, 09:14 PM) *
I see three "Observation" modifiers...

-2 for Distracted
+/- 0 for neither distracted nor observing
+3 for Observing in Detail (i.e. +3 for actively Looking)

Those are your choices...
If you are neither observing, nor distracted, you have no bonus/penalty...

My opinion anyways... smokin.gif


That is how I think it should work. I think it is silly to have a modifier for using a skill in its default state, in this case a normal perception check.
Yerameyahu
Careful, last time I said that I got cursed at. biggrin.gif

On a related note, does 'Actively Looking For' mean you have to specify? How specific is fair? Does the GM just decide? Can you Observe in Detail in multiple senses at once, or are you choosing? Ditto for 'Actively Looking'?

I think the answer is 'oi, stop trying to cheat', but such questions sometimes have interesting answers. wink.gif
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