QUOTE (sgtbarnes_ky @ Sep 14 2010, 02:21 PM)
I honestly think your making a Mountain out of a mole hill, just relax and have fun.
I agree that a mountain is being made out of a mole hill, but that was never my intention. My intention was to try and figure out what I should be doing.
Post 1: "Can someone walk me though this?"
Post 2: "I'd like to think I'm misunderstanding spending karma on skills as well."
Post 3: "Should I just be ignoring all of this stuff?"
If the answer to post 3 was "Yes, Yes you should be ignoring all this stuff.", then good.
However, I can see that what I'm doing to mod my gear (ignoring the rules completely) is very different from what KarmaInferno is doing to mod gear ("cheese-weasel my rigger character by buying Profession autosofts for her arm-equipped drones, just so I can make it a teamwork instead of solo test for the extra dice, to do even basic modifications to her vehicles"). So I know right then and there, I'm cheating and someone else is trying not to. I want to play this game without cheating, not for any moral reason, I just like to try and play by the rules first before I start to ignore/change them.
We then get into the extended test discussion, a discussion that the previous coordinator already weighed in on in another thread, which raises the options to:
1) Follow the rules and the previous coordinator's wishes.
2) Roll at the table, ignoring the previous coordinator's wishes.
3) Ignore the book, missions, and the previous coordinator's wishes, and do things the simple way.
As a result, I really don't think I'm making a mountain out of a molehill. I'm just walking into this mountain that everyone else has been dealing with in their own way for the past coulple years and silly me, I'm a little confused because there wasn't any mountain on my map and any legal way past it that I could find. There are at least three different paths people are currently taking and have been taking.
Honestly, if it was up to me I'd gut the rules and write a guideline like this:
QUOTE
Karma: Just spend it. No extended tests, no time, no magical societies, no nothing needed.
Nuyen: If you have the pool to buy the item at the availability using the 4:1 rule*, just buy it, no time needed. Otherwise pay an extra 100 nuyen per point of availability for the cost of the broker.
Modding: If you have the tools (kit/shop/facility) and the pool to add the mod at the threshold using the 4:1 rule*, just mod it, no time needed. Otherwise pay an extra 100 nuyen per point of threshold for the cost of the mechanic.
Double the broker/mechanic cost if the item is Restricted. Quadruple the broker/mechanic cost if the item is Forbidden.
The above guideline rewards those who do have negotiation, armorer, etc. without keeping items beyond a character's reach unless they're a module reward. However, I don't know if that's a current goal of Missions. It certainly wasn't the goal the previous coordinator had in mind according to what I saw in that thread. And having never playtested it, I have no clue if it's balanced or not. But having stumbled upon this "mountain", that's where I personally would start if I wanted to make a new path.
*
http://forums.dumpshock.com/index.php?showtopic=27902 <- dice pools pre-calculated.