I hardly think 'the fluff says that mages should be OP' is adequate argument for ignoring balance for the rules. Fluff also says that trolls should be really awesome at hand to hand combat, but their low agility means they actually tend to not be that great at it (At the higher ends). Fluff also says that dwarves should make really good riggers, but the rules don't support that beyond a virtually inconsequential +1 wil. Fluff says that monowire is supposed to be very dangerous, but you have to
critically glitch for them to do anything bad, and critical glitches are virtually non-existant for runners thanks to high DPs, so once again, no rules corrilation.
I like the fluff for SR alot, it's why I'm even interested in the game, because the rules themselves are nice and all, but not so stellar that they'd sell me on the system by themselves. But the rules often don't reflect fluff, so like I said earlier 'fluff says mages should be OP' is a very weak argument for not attempting to balance things.
QUOTE (Irion @ Oct 9 2010, 05:11 PM)

The problem with mages in SR is, that after a certain point, they are extreamly powerfull.
A mage with a powerfocus 4, 4 Initiations and 8 Points of magic may solve close to every problem with magic (if he has acceptable drain attributes)
A mage doesn't need all that. A mage with magic 6 can do 12 base damage attacks, can cast spells that no human can resist without counterspelling, and can cast spells that can effect inanimate objects like drone. Even at that point, there isn't alot that the mage can't solve with magic.
Need to blast through combat? Stunball, coming up.
Need to schmooze your way past someone? Control Thoughts coming up. Or less extreme, control emotions.
Need to scale a building? Levitation, coming up.
Need to get rid of a drone? Control (whatever metal drones are commonly made of, plasteel?), or powerbolt, or lightning bolt.
Need to be sneaky? Improved Invisibility coming up.
Need a distraction? Whatever the illusion spell is called, coming up.
Need backup? Spirit, coming up.
So yeah, you don't even need to talk about power focus 4 and all that other stuff before a mage can solve virtual any problem with magic.
QUOTE
I also abhor how ever since WoW especially, and since slightly before it, a group consists of:
1) A Tank.
2) DPS.
3) Heals.
It takes the realism out of whatever game you're playing, and I actually enjoy a fair amount of realism.
That didn't start with WoW. It didn't even start with EQ. It started with D&D. The
quintessential D&D group was: Fighter (Tank), Mage (DPS), Cleric (Heals), and Rogue (Utility). The only thing EQ or WoW did (Well, not even them, their communities really) was dub the role of fighter/mage/cleric tank/dps/heals. They basically took those classic archetypes and distilled them down to a single factor, but the fact remains that the essentials were there well before EQ, just looked at differently.
Heck, if you
really want, you can go back to ancient warfare. You had tanks (those guys with huge shields) and DPS (archers, calvery, the guys with big weapons, etc) and even heals (Medics, supply lines, etc), and if you want Utility (Engineers). Those things are about as old as warfare itself.
QUOTE
1. 4e D&D well it is balanced better than SR4, but it only works as long as people don't abuse the system. The 15 tons of errata fixing exploits kind of proves my point, and they have not caught them all. Last time I checked their are still multiple builds on the char ops boards with ridiculous 1,000 DPR set ups, while others who don't go that extreme might be hanging out at a 100DPR or less for their same role build.
Any system can be broken if you try hard enough. There is a massive difference between a core mechanic (Mages) being broken, and some obscure rule, that when combined with these three other obscure rules, produces a (admittedly much more) broken result. And the D&D erratas at least show that they are fixing these things, that they are errors, oversights, loopholes, etc. A mage with magic 6 is clearly not an oversight or loophole, and is clearly not being fixed, as from what I've heard, them being on the strong side has been a constant in SR, and that it has generally gotten worse over the editions.
P.S. Hope my stuff makes some sense at least, fairly late here, time for unconsciousness.