QUOTE (The Grue Master @ Oct 13 2010, 08:31 PM)

I'd like to add something to the 'always take guns/ammo' school of thought. As a GM I find compulsive scavenging annoying as it requires me to determine what guns the opposition was using (I always pick the worst gun of whatever class). There are times when money is thin and I encourage scavenging by means of exposition. There are other times when I *want* a weapon to be a reward from the fight but I go out of my way to make perception tests and point out the nifty appearance of the gun. Overall, I feel scavenging slows down the pace of the game and has distracted some players from their ultimate goal (chasing the bad guy, etc) to needlessly rifling the pockets of dead people. That aside...
If you are scavenging guns and ammo off the fallen to use right then I sincerely hope your character ends up taking a dirt nap (or at least losing a hand). Only the reckless and ignorant use found firearm if given any choice in the matter. This is simply because you have no way of knowing how well maintained it is, the overall quality of the weapon, and in the realm of Shadowrun, if the gun is going to blow up in your hand. The same is true for ammo: is it what it looks like, what ballistic properties does it have, was it made in Pakistan by children? All of these questions should be answered before you ever consider picking up a gun and firing it. If you do scavenge guns and ammo from a run, please take them home, inspect them, test them, then use them.
If you can't carry all the bullets you need to a job, consider a larger backpack or a switching your gun to SA. Clearly there are times when you must pick up someone's gun and shoot it, but these should not be considered the norm.
Huh? While it's true that it might detract from the ultimate mission, I would say it doesn't happen BEFORE the mission, it happens while the smoke clears. Unless a character actually ran out of ammo, which.... I'm not sure I've seen happening. In any case I don't think you need to use picked up guns directly unless you're in an extreme survival scenario, and even then I would say just make a roll in whatever firearms skill is required to look at the gun.
Also, all your safety, etc. constraints are all good and well in the real world, in SR I find them rather distracting. If you can point out rules for firearm degredation outside of the obvious - rolling critical glitches, which you can do with every gun - please do so. I might have missed them.
Concerning burst fire: Actually I think maybe not the armour rules suck, but the rules for automatic fire in general. I've always thought it's entirely unplausible that you always hit with all bullets of the tight burst - even a tight full burst -, and that you can magically increase damage on spray and pray.
Tight bursts should roll a second time for how many bullets hit, at least above a certain distance, let's say medium, and wide bursts should be capped at base DV. Of course now you have no means left to kill spirits and the like, but that's another problem that could be adressed independantly.
QUOTE (Draco18s @ Oct 13 2010, 08:45 PM)

I never looted as a ShadowRunner. It took playing another game of D&D for me to comment, "I should be looting the bodies more often."
And still never did. It in fact still felt weird for one guy (who kept getting per-raw critical glitches with his guns) to continually pick up a new one from dead guards.
Oh, but doesn't it make a lot more sense to be a corpse-scavenging scoundrel in SR, rather than in games where you play a goody-two-shoes hero?
QUOTE (Yerameyahu @ Oct 13 2010, 08:47 PM)

Well, that depends on the level of cinematic-ness. 100% cinematic is 'never even reload', but 0% cinematic is 'every gun you don't personally maintain will explode'.

I would contend that it has nothing to do with cinematic-ness. It's not even realistic that every gun explodes, it's just stupid. If you're running against run-down rebels in aztlan, you might find low standard of weapon maintenance. (But even then, if you were to require this kind of forethought, I would expect the GM to indicate this by having a few guns explode while in the hands of the Opfor.) If you're killing red-samurai or even run of the mill KE security forces I would expect excellently maintained equipment.