Regardless, sensory cut-off on the left arm of a right handed man is a better deal in most cases than running around with 3 Physical boxes of damage and -1 to everything. That's still pretty situational though since it is really only helpful if you have a single box that's putting you over the hump and into another wound modifier die. So like I said, it really is the Pain Editor and the sheer size of the sheet's soak pool that makes the quality more attractive. Not to mention, there's this:
QUOTE
In the case of damage applied to the character in general, not
specifically to that cyberlimb, the character can ignore a box of
Physical damage per sensory-disconnected full cyberlimb (not
partial limbs) solely for the purpose of calculating wound modifiers.
Note that neither of these options actually prevents damage,
it just allows the character to turn off some of the pain.
Now, I hate to say this, since it'll probably make some people pull their hair out, but to me that looks like there really isn't anything stopping a healthy character from say, turning off their legs and arms, going into Hot-sim and then ignoring your first 4 Physical boxes when calculating wound penalties. Seems kinda dumb considering that you're feeling your drone's pain or that some 'trix jockey is Black Hammering you right in the brain stem rather than filling you full of lead, but I'm just the messenger here so...