Kliko
Nov 10 2010, 07:36 PM
QUOTE (Mongoose @ Nov 10 2010, 03:35 PM)
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Yeah. After the first year or so of playing a revolving cast of backstabbing jerks, we just got sick of that bullshit taking up so much time, and wanted to play some games where we actually got through a whole adventure in less than a month. There's also a lot more a team can get done (safely) when they... well, act like a team, and trust each other.
Thats what I like so much about the oWoD Werewolf: the Apocalypse game
Semerkhet
Nov 10 2010, 07:55 PM
QUOTE (Kliko @ Nov 10 2010, 01:36 PM)
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Thats what I like so much about the oWoD Werewolf: the Apocalypse game
![cool.gif](http://forums.dumpshock.com/style_emoticons/default/cool.gif)
Yep, nothing like setting up a group that has strong instinctual and cultural reasons to work together and defer to the leader. I remember having disputes between characters settled by actual player vs player staredowns, which was usually quicker than arguing about it for twenty minutes.
sabs
Nov 10 2010, 08:04 PM
We usually did it pretty simply.
character disputes got settled by comparing willpower/rage to the other player.
Who ever had the highest of either could choose to win the wolf staring contest.
Unless the other person was willing to spend a rage or willpower point.
Critias
Nov 10 2010, 08:09 PM
QUOTE (sabs @ Nov 10 2010, 03:04 PM)
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We usually did it pretty simply.
character disputes got settled by comparing willpower/rage to the other player.
Who ever had the highest of either could choose to win the wolf staring contest.
Unless the other person was willing to spend a rage or willpower point.
What about Pure Bred, and Rank?
Doc Chase
Nov 10 2010, 08:12 PM
QUOTE (Critias @ Nov 10 2010, 09:09 PM)
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What about Pure Bred, and Rank?
Or EKC Certification?
Warlordtheft
Nov 10 2010, 08:13 PM
QUOTE (Mongoose @ Nov 10 2010, 02:35 PM)
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Yeah. After the first year or so of playing a revolving cast of backstabbing jerks, we just got sick of that bullshit taking up so much time, and wanted to play some games where we actually got through a whole adventure in less than a month. There's also a lot more a team can get done (safely) when they... well, act like a team, and trust each other.
Also, in SR if it becomes a major problem then the group should probably try to generate characters that have common goals/thread. Like a community activist group or policlub. That does not mean it won't happen, but should lessen the possibilty of it being an issue.
Semerkhet
Nov 10 2010, 08:19 PM
QUOTE (Warlordtheft @ Nov 10 2010, 02:13 PM)
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Also, in SR if it becomes a major problem then the group should probably try to generate characters that have common goals/thread. Like a community activist group or policlub. That does not mean it won't happen, but should lessen the possibilty of it being an issue.
Which brings us back on topic, because if the troublemaker in the OP just plain gets off on causing disruption then it won't matter how much the characters have in common.
sabs
Nov 10 2010, 08:22 PM
QUOTE (Critias @ Nov 10 2010, 09:09 PM)
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What about Pure Bred, and Rank?
PC's tended to be the same Rank.
And Pure Bred only worked in some cases. A Pure Bred BoneGnawer didn't really make much of a dent.
Similarly, if you were Purebred, that Glasswalker Ahroun might not give a damn.
it was situational.
Kliko
Nov 10 2010, 08:26 PM
Pure Breed and Rank are just soooo in your face (even for bone ganwers, though they'll make funny jokes about you behind your back).
Back OT, if the player is a disruptor, just cap his char and talk to him....
sabs
Nov 10 2010, 08:35 PM
What you do is get a whole pack of Lhaes laced cigarettes, and hand them out to the entire party. (Except you)
Once they're out like a light. You just dump a clip into his head, then you light up your own lhaes cigarette. Then when everyone wakes up, you can honestly say you have NO idea how he died. (Just be sure to erase everyone's commlink video captures first)
Warlordtheft
Nov 10 2010, 09:19 PM
QUOTE (sabs @ Nov 10 2010, 03:35 PM)
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What you do is get a whole pack of Lhaes laced cigarettes, and hand them out to the entire party. (Except you)
Once they're out like a light. You just dump a clip into his head, then you light up your own lhaes cigarette. Then when everyone wakes up, you can honestly say you have NO idea how he died. (Just be sure to erase everyone's commlink video captures first)
Just remember to use 1 clip of ammo from every other player's gun..
Zyerne
Nov 10 2010, 09:22 PM
Or just use the Rat's gun
Brazilian_Shinobi
Nov 10 2010, 09:35 PM
QUOTE (sabs @ Nov 10 2010, 05:22 PM)
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PC's tended to be the same Rank.
And Pure Bred only worked in some cases. A Pure Bred BoneGnawer didn't really make much of a dent.
Similarly, if you were Purebred, that Glasswalker Ahroun might not give a damn.
it was situational.
If I recall, neither Glasswalkers nor Bone Gnawers could take Pure Breed in the first place. And Pure Breed ALWAYS applied to any social roll against other werewolves and kinfolks. Which means that every Silver Fangs always have at least 3 dice bonus to any staredown.
Also, the leadership skill in SR exists for a reason.
StealthSigma
Nov 10 2010, 09:52 PM
QUOTE (Brazilian_Shinobi @ Nov 10 2010, 04:35 PM)
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If I recall, neither Glasswalkers nor Bone Gnawers could take Pure Breed in the first place. And Pure Breed ALWAYS applied to any social roll against other werewolves and kinfolks. Which means that every Silver Fangs always have at least 3 dice bonus to any staredown.
Also, the leadership skill in SR exists for a reason.
Oh goodie. So my Leadership (Tactics) skill gets blitzed by the Face with Influence 4.
Yerameyahu
Nov 10 2010, 09:55 PM
What exactly does your skill do, there?
Doc Chase
Nov 10 2010, 10:29 PM
QUOTE (StealthSigma @ Nov 10 2010, 09:52 PM)
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Oh goodie. So my Leadership (Tactics) skill gets blitzed by the Face with Influence 4.
Or the Social Adept with Commanding Voice and the phrases
sit down and shut up.
That's my
favorite.
Karoline
Nov 10 2010, 10:39 PM
QUOTE (Doc Chase @ Nov 10 2010, 05:29 PM)
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Or the Social Adept with Commanding Voice and the phrases sit down and shut up.
That's my favorite.
I'm a bit of a fan of
shoot yourself in the head, since it only lasts a few seconds.
Doc Chase
Nov 10 2010, 10:42 PM
I'm also a fan of
do it to Julia, depending on the scenario.
![biggrin.gif](http://forums.dumpshock.com/style_emoticons/default/biggrin.gif)
If you have a level-headed social adept, they can keep the peace and work out an IC solution. Telling folks to
knock that shit off to remind them that they aren't the only ones with power can go a long way.
Zyerne
Nov 10 2010, 10:43 PM
Now I'm trying to remember the book with "shut up" grenades in it.
Manunancy
Nov 10 2010, 11:17 PM
A quick and easy to get rid of the guy would be first to plant some sort of trackign software into his comlink, then use it to tell where he is to that bunch of vampire's he pissed off.
The rest of the team won't have a way to tell more than 'yup, he pissed of the wrong crowd and it caught up with him. Though luck. And good riddance'
Teryn180
Nov 11 2010, 12:24 AM
So, some kind of solution is happening. I talked to the GM, and a couple of the other players, and they're all for killing the character off. And the GM reminded me that a while back, the player made the mistake of writing some back story stuff with him repeatedly aggravating a experienced runner who does lots of wetwork, and then he wrote her up. So now we've got two players (other then me, I just convinced someone to pay for having him killed) and a npc that are working on killing him. We'll see how long he lasts.
I'm pretty sure the player likes playing controversial characters, just because he enjoys making people twitch.
jaellot
Nov 11 2010, 02:07 AM
It also sounds like he been allowed to do this sort of thing before so that's become habit and ingrained. Hopefully your GM brings down the consequences and even more hopeful the guy may learn a little something.
For what it's worth, controversial characters have their place, and can be fun. Or can help a game even, if done right. Or prove a game is total BS. I've had some that I deliberately made difficult to see if GM's and ST's would stick to their guns, then left when they didn't spank the bejesus out of me.
Warlordtheft
Nov 11 2010, 04:07 PM
QUOTE (Teryn180 @ Nov 10 2010, 07:24 PM)
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So, some kind of solution is happening. I talked to the GM, and a couple of the other players, and they're all for killing the character off. And the GM reminded me that a while back, the player made the mistake of writing some back story stuff with him repeatedly aggravating a experienced runner who does lots of wetwork, and then he wrote her up. So now we've got two players (other then me, I just convinced someone to pay for having him killed) and a npc that are working on killing him. We'll see how long he lasts.
I'm pretty sure the player likes playing controversial characters, just because he enjoys making people twitch.
Ok...that makes it easy, get your trusted fixer to set up a meet. Call the group together to meet in the barrens or some other open space to discuss "the next job". Let the asssian know it is happening. 1 Sniper bullet later.....
BTW-Remind the GM control thoughts requires LOS and vehichles have tinted windows that you can't see through as standard.
Doc Chase
Nov 11 2010, 04:09 PM
Remember - it's not a proper Shadowrun piece unless you get paid for having him removed.
LurkerOutThere
Nov 12 2010, 12:25 AM
QUOTE (Stormdrake @ Nov 10 2010, 10:08 AM)
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Has anyone ever had a game where at least some of the characters did not try to do dirt to the others? Maybe its just an aspect of Shadowrun but it seems characters are always trying to short other characters on money and objects they "forget" to tell the party about.
Maybe it's because of my GM style but most of my runner's, especially once they've built a good working relationship don't have plans for bumping each other off, or if they do have plans it basically boils down to "shoot them". On the whole though even the guy on my current running team who gets bored on stealth missions and decides to mix it up with corp sec, and who can't resist peeking in things, especially when he's been told specifically not to, doesn't work against the team. I guess it's partially because I tend to foster the notion that the world itself is hostile enough, and a solid team is how runners survive.
Also sometimes my players make me proud the aforementioned peeking jerk character blew a run badly and got the teams rep trashed and some powerfull people after them. During the next outing the character's had an opportunity to let him die, the medic couldn't bring herself to do it and went charging in to save him. The rest of the team went guts to gunmetal to save the medic pulling the peeking sam's butt out of the fire as a "while we're here" gesture. He learned a valuable lesson and after his "Jane in the airlock" session has become a valued member of the team and even went so far as to volunteer to stay behind for certain death to allow the rest of the team to get away.
thetrav
Nov 12 2010, 12:34 AM
sounds like rat boy is a real jerk, hope you report back to let us know how the hit goes (both in and out of character). I'd enjoy reading it
CanadianWolverine
Nov 12 2010, 02:22 AM
I as well would like to read the outcome of the player initiated run. Just reading about the Lurker describing someone experiencing a Jane In The Airlock moment has me all psyched to find out how yours turns out.
I personally think its perfectly reasonable that IC most runners who desire some professional reputation and to live long enough to see that a reality will conduct a run against a team / member that threatens them but do so with understanding that it should be a last resort because runners that off other runners tend to have a hard time finding a new team to run with that will trust them. Its kinda similar to dealing with a Mr J, plan to fuck em but realize that doing so in such a way that raises any kind of profile may result in work drying up pretty quickly, if not worse. But that's all just so much fluff, really for us it has to be about if we can have fun together playing it out because if the fun ends up being at the expense of others, a game state doesn't really exist and its just a downward spiral until the people involved realize that and stop trying to play with someone(s) breaking rule 0.
Fix-it
Nov 12 2010, 03:20 AM
geeze. you guys haven't played enough
Paranoia. backstabbing and blackmail is half the fun.
Mongoose
Nov 12 2010, 03:31 AM
QUOTE (Fix-it @ Nov 12 2010, 03:20 AM)
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geeze. you guys haven't played enough
Paranoia. backstabbing and blackmail is half the fun.
![ninja.gif](http://forums.dumpshock.com/style_emoticons/default/ninja.gif)
Half the fun OF PARANOIA- where you get a "six pack" of clones as a matter of course because its expected that intra-party betrayal will cause some deaths. And even there, people usually do it in an idiotic fashion (IE, before the Computer has even given you an assignment, they are bickering about stupid shit). I've yet to actually play through a game of Paranoia far enough to enjoy what seems like it would be the REAL comedy, which is finding out just how badly you deal with the job you are assigned to do, and then coming up with a great story to convince the Computer it was a resounding success. That might even require (gasp) teamwork.
Faelan
Nov 12 2010, 01:42 PM
QUOTE (Mongoose @ Nov 11 2010, 10:31 PM)
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Half the fun OF PARANOIA- where you get a "six pack" of clones as a matter of course because its expected that intra-party betrayal will cause some deaths. And even there, people usually do it in an idiotic fashion (IE, before the Computer has even given you an assignment, they are bickering about stupid shit). I've yet to actually play through a game of Paranoia far enough to enjoy what seems like it would be the REAL comedy, which is finding out just how badly you deal with the job you are assigned to do, and then coming up with a great story to convince the Computer it was a resounding success. That might even require (gasp) teamwork.
The best story to give the computer is one you tell with the aid of missing/deceased assistants. Consider it a mercy that they are terminated quickly for their disloyalty to the computer before they need to explain themselves to the computer in person. I finished a mission once, everyone else was "lost" along the way from experimental weaponry malfunctioning, robots gone bad, and the occasional discovery of a traitor in the midst of the party.
LurkerOutThere
Nov 13 2010, 04:52 AM
What makes Paranoia fun is it's Paranoia, everyone knows what they are getting into when they sit down. Most groups of Shadowrun players also know what's going down. Games i've participated in have had more a loyal band of misfits feel to them. Other peoples games seem to have a more internally paranoid and backstabby feel to them. Either way is pefectly acceptable as long as everyone out of character knows the score and their in character actions reflect that. What seems to be the OP's problem is you've got one person who's got a radically different idea of how to behave, both in and out of character.
Honestly giving the thread a more full read my fix would be jsut to talk it over with the other players and the GM. The best solution is one that doesnt' feed the players ego, just tell him and your GM that the rest of the group refuses to run with them anymore. You distribute "BOLO's" with the characters face to whoever is responsible for security around your squat and go on with life. Hopefully the offending player gets the message and makes a character that's a bit less devisive, especially if you can talk to them about it. If they are someone woh always plays the asshat I'm not sure what the cure for that is.
scarius
Nov 13 2010, 06:11 AM
i played a bit of a jerk character once, it was in a heros unlimited game, i was a phaser ex theif, who just hadnt gotten out of the theifing game just yet, and was looking for that one big score. i was back stabbed a couple of time before i started doing "hero" work, so i didnt trust people straight away, after working together for about 3-4 months (in RL) my character started to accept the others, after being flung into the future though it was kind of hard not to trust them. then when we managed to get back to the past, we decided to help one of our "friends from the future" not kill his parents when his mutant powers came on. the mother freaked out so i "borrowed" the kid, setting a miami wide man hunt out for me. i gave my self up to save one of the other characters, and that was that.
even though it was a bit of fun to play a jerk character, it dose suck sometimes...
Tanegar
Nov 13 2010, 06:11 AM
QUOTE (LurkerOutThere @ Nov 12 2010, 11:52 PM)
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If they are someone woh always plays the asshat I'm not sure what the cure for that is.
Oh, that's the easiest thing in the world to cure. Boot them from the game. After it happens a few times, they'll either take the hint, or never game again. It's a win-win.
ProfGast
Nov 13 2010, 07:53 AM
As I think has been covered in the thread so far, if the player is roleplaying a CHARACTER who's a jerk, and they deserve what's coming, the player ought to be able to accept it after a couple warnings and maybe have just as much fun having their character exit stage left as the people who are calling the hit. Or as my favorite Shakspeare stage direction says: Exit, pursued by a bear.
However if it's the PLAYER at fault, they need a talking to directly from GM and/or players and if they can't get the picture, then out they go.
Also Lurker, CanadianWolverine... It probably should be "Jayne in an airlock"
After all.
RT:"Jane is a girl's name"
JC:"Well Jayne ain't a girl!"
WhiskeyJohnny
Nov 13 2010, 09:53 PM
QUOTE (ProfGast @ Nov 13 2010, 12:53 AM)
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Also Lurker, CanadianWolverine... It probably should be "Jayne in an airlock"
After all.
RT:"Jane is a girl's name"
JC:"Well Jayne ain't a girl!"
And on that note, it might be time for the Rat Shaman to have his own "Jayne in the Airlock" scene. I often find that this moment can be a real turning point for a disruptive character, it gives them the chance to decide whether or not they want to be part of the team. And it should be set up where if they don't choose to be a part of the team, they get sucked out the airlock and get to see how quick their blood boils out their ears. Or they get shot in the head, as is likely more appropriate. This gives the player the chance to save the character, and ample motivation to behave afterwards. It lays down, in plain terms, that their behavior is inappropriate and will no longer be tolerated - which is better than simply whacking the character, as it tells the player what was wrong and gives them opportunity and motivation to fix it (with this character or their next).
In the game I'm playing in now (which, granted, is my first Shadowrun campaign) our mechanically sneakiest character is also our resident pink mohawk. He (the character) is a drunk, violent sociopath with a penchant for doing rather foolish things, like riding the back of a tank - beer in hand - while commanding the tank gunner to fire on Denver's Union Station, riding the top of the Rigger's van at high speed (we gave him ample opportunity to get in the van before we started the chase, he simply decided not to get in), shooting, drive-by style, at a number of unknown commlink signals in ganger territory (The survivors of which, and their friends, are now chasing us down). This is within the span of two sessions mind you. All of this zaniness has driven the plot, though, as we've mostly been cleaning up his mess (well, actually we're recovering paydata from another runner team, but it was his responsibility to stop them in the first place) and he's given my character ample opportunity to play the 'straight man' which has led to some funny moments (and been quite fun for me). I'm planning (in character) to give him a talking to however, since the rest of us aren't exactly up to his high profile antics (and I'd really rather avoid getting shot on his behalf, as has nearly happened several times now).
So give him an in-character choice, to live and be a part of the team, or part ways (or die). Out of character, talk to the player about the tone the group is going for and how his role-playing, while completely in-character, is disruptive and causing distress for the other players. This might not work (given he likes to make others 'twitch') but it is more likely to instigate a change than simply shooting him in the head, omae. And if he doesn't change his ways, he may be in the wrong group.
Saint Hallow
Nov 14 2010, 03:32 AM
I find it's mostly trying to clarify the issue is stemming from the player or the character. If Joe is playing psycho-Rat shaman who can't be trusted, then the "Jayne AirLock" maneuver can work. The psycho-rat shaman will play ball and Joe has an IG reason to work well with others. If Joe is psycho or just a disruptive player, then using the "Jayne AirLock" won't work. Joe will just exchange 1 psycho-rat shaman for a psycho-hacker. There's no threat to keep Joe in-line.
kzt
Nov 14 2010, 03:45 AM
QUOTE (Doc Chase @ Nov 11 2010, 10:09 AM)
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Remember - it's not a proper Shadowrun piece unless you get paid for having him removed.
![biggrin.gif](http://forums.dumpshock.com/style_emoticons/default/biggrin.gif)
sometimes "
Fuck the bonus" is the right answer.
Teryn180
Nov 14 2010, 03:48 AM
I'm happy enough with the fact I got someone else to foot the bill for putting a hit out on him,
Zyerne
Nov 14 2010, 03:51 AM
When does the big event happen?
Saint Sithney
Nov 14 2010, 05:57 PM
QUOTE (Mongoose @ Nov 8 2010, 06:16 PM)
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The GM needs to deal with this. That's not in character at all. What part of "rat works from the shadows" did this guy not get? These are not actions that Rat would condone in one of his followers, so he's probably lost his mentor quality or picked up a geas.
Also, assuming he used control thoughts to crash the choppers... how? Typically you can't see the pilot once he's in the chopper; tinted / mirrored windows are standard on all vehicles for pretty much this reason (among other things, its a public safety issue).
Mongoose raises an over reaching issue which should be dealt with as well. Does your GM really understand how the magic system works? Being "Awakened" means some pretty significant things for a person. That's something your GM should have discussed with any potential player of an awakened character. A shaman is tied to the world in such a way that doing crazy shit like Rat-boy has would be antithetical to him advancing in his power and understanding. Every time he goes against his Totem, and every time he willfully (i imagine gleefully) inflicts carnage on the world he should be losing power and becoming Twisted.
As to the other greater issue that the guy wants to fuck around regardless of it being at the expense of the other players, then the GM must not be allowing that player to get his fill of fucking around when it isn't at the other player's expense. He either needs an outlet or a door. Basically, if the GM isn't willing or able to give the player what he's looking for in a game then that player needs to find something else to do, because he doesn't belong in that group.
Here's your script to hand to the GM:
"Hey player, I just wanted to talk to you before we got back into this. Basically, I was wondering what it is you wanted to get out of this game? Because it seems like I've got 4 players who are trying to play one game and then you trying to play another - and don't say that you're playing in character, because that's not true. That piece of paper over there has absolutely no resemblance to the character you're playing. [if he protests, provide the list of characteristics described by his stats and qualities and how basically nothing he does matches with that set.] Yeah, so you're not playing that character; you're playing a psychopath. There's a name for psychopath magicians, it's Twisted, and that's not an option for player characters in my game. There's a reason for that. Twisted mages get shot in the head and everyone cheers. That's what's in your future if you want to play a psycho magician. But, I don't want to see the table turn on you like a pack of dogs and run you out. That's not why I'm here. I'm here for stories and good times. So tell me, what can I do for you to help you have a good time, without it ruining everyone else's good time. I want to make a place for you in this, because you don't fit as is."
pbangarth
Nov 14 2010, 06:05 PM
good script, SS.
Semerkhet
Nov 15 2010, 03:39 PM
QUOTE (Tanegar @ Nov 13 2010, 12:11 AM)
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Oh, that's the easiest thing in the world to cure. Boot them from the game. After it happens a few times, they'll either take the hint, or never game again. It's a win-win.
I don't really understand responses like this to the periodic "We have a problem player" topics. The "Just boot them" strategy totally ignores the actual social dynamic. It assumes there are no social ramifications to kicking a player out of the gaming group. Maybe I'm unknowingly in the minority, but for thirty years I've always been gaming with people who are also, quite apart from gaming, my friends. We've occasionally had problems in our gaming but we've had to go through the tough work of actually working the problem out because summarily ejecting one of our friends from the group is not an option.
I guess if you're gaming with a group of acquaintances you don't associate with outside of the game session then the summary ejection strategy becomes viable. So, am I in the weirdo minority for gaming with close friends or what?
Zyerne
Nov 15 2010, 04:23 PM
I've gamed in both a club dynamic and a with friends one and had problems with both. Neither's particularly easy to deal with but it's certainly harder when it's a friend that's the problem player.
Ascalaphus
Nov 15 2010, 04:44 PM
The answer to "But I'm roleplaying my character!" is simple:
"Everyone needs to play a character that can fit in with the group."
Raiki
Nov 15 2010, 06:18 PM
QUOTE (Semerkhet @ Nov 15 2010, 12:39 PM)
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I don't really understand responses like this to the periodic "We have a problem player" topics. The "Just boot them" strategy totally ignores the actual social dynamic. It assumes there are no social ramifications to kicking a player out of the gaming group. Maybe I'm unknowingly in the minority, but for thirty years I've always been gaming with people who are also, quite apart from gaming, my friends. We've occasionally had problems in our gaming but we've had to go through the tough work of actually working the problem out because summarily ejecting one of our friends from the group is not an option.
I guess if you're gaming with a group of acquaintances you don't associate with outside of the game session then the summary ejection strategy becomes viable. So, am I in the weirdo minority for gaming with close friends or what?
I've always felt the same way. My game group is pretty much the same thing as my close circle of friends. If we kicked anyone out, our entire social group would just explode. I'm glad to see I'm not the only one, but it does look like we're in the minority.
~R~
Mayhem_2006
Nov 15 2010, 06:22 PM
QUOTE (Ascalaphus @ Nov 15 2010, 04:44 PM)
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The answer to "But I'm roleplaying my character!" is simple:
"Everyone needs to play a character that can fit in with the group."
Yup.
"If you've chosen to play an uncooperative jerk, then guess what? YOU are an uncooperative jerk."
deek
Nov 15 2010, 06:43 PM
QUOTE (Semerkhet @ Nov 15 2010, 10:39 AM)
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So, am I in the weirdo minority for gaming with close friends or what?
I've always gamed with close friends. I'm not much for strolling into a game store or randomly signing up for a game. The 5 or 6 years I wasn't gaming with my friends, I wasn't gaming at all.
I've had players that took "party flaws" at the beginning of the game, but while they enjoy those flaws, they also enjoy being killed by their party. They just roll up a new character and its given a little more scrutiny by the GM and the players before its okay'd.
In this situation, I think its perfectly fine to have the players put a hit on the rat shaman. If the player has a issue with it, well, too bad. He got himself into the mess and he's the one that got himself dead. If he does complain about it and create a real scene, then he probably needs some time off from the game. Even with close friends, I've seen this happen.
Critias
Nov 15 2010, 07:07 PM
QUOTE (Raiki @ Nov 15 2010, 01:18 PM)
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I've always felt the same way. My game group is pretty much the same thing as my close circle of friends. If we kicked anyone out, our entire social group would just explode. I'm glad to see I'm not the only one, but it does look like we're in the minority.
I'm certain you're
not in the minority, much like most of the internet it's vocality and speed of posting that draws the eye, not the huddled masses that don't pipe up as often or loudly.
The "just boot them" answer so many people offer up to any sort of player friction seems to come from the same "us vs. them" crowd (between players and GMs), the "screw what your gaming group thinks, if it's rules legal just do it" crowd, and the sort that never, ever, seem to think that sitting down and talking to your GM or the rest of your gaming group could possibly be the answer (so you should ask the internet for advice, instead, as though a poll on Dumpshock were some sort of vindication or a petition you could then confront your GM with).
I guess Dumpshock would just have a whole lot less to talk about, if everyone went to their GM or the rest of the PCs when they had issues, so in the long run it's a good thing some folks have these attitudes. Internet message boards would shrivel up and die if no one used them, I suppose.
deek
Nov 15 2010, 07:12 PM
Very true, Critias.
I'm the only one at our table that reads anything about the games we play on message boards (which is odd, since over half the group is addicted to WoW and reads a variety of related message boards for that game). It is humorous whenever I bring up something during the session I read on a message board because no one puts any weight in these opinions. My group is very focused on customizing rules and decisions at our table and don't seem to take too kindly to outside influence.
thetrav
Nov 15 2010, 11:12 PM
QUOTE (Critias @ Nov 16 2010, 06:07 AM)
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I guess Dumpshock would just have a whole lot less to talk about, if everyone went to their GM or the rest of the PCs when they had issues, so in the long run it's a good thing some folks have these attitudes. Internet message boards would shrivel up and die if no one used them, I suppose.
Less but not nothing... A lot of my posts are more about getting inspiration and helping me work stuff out without sucking up heaps of the GM's time rather than resolving conflicts.
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