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Cheops
QUOTE (Zyerne @ Nov 15 2010, 05:01 PM) *
Top of the line is 6s so if you don't blow restricted gear on it at char creation your looking at surgery if you want to upgrade down the line. I figure cyberlimbs is a good place to put them, upgrading should be a lot less hassle then.

As to the sim module, in my game the hot sim mod would be a lot easier to detect (should it ever come up) on an external one than an implanted one.


Meh. 5's are close enough to top of the line to really care about that. Didn't they introduce a program option to let you run it at higher rating than your system? I hated Unhinged so I don't remember all the options in there.

I assume you mean that an external sim module (hot or cold) would be easier to detect. But at that point who cares? Easy to ditch and buy a new one/modify a new one. Better than having your headware commlink removed from your SINless butt because you hot modded it.
StealthSigma
QUOTE (Yerameyahu @ Nov 15 2010, 12:08 PM) *
I always assume that the pictures are totally wrong, for one thing.

But more seriously, it's hard to imagine that commlinks in 2070 don't run the range from tiny to huge. I mean, how is that going to fit in your skull anyway, for the implanted version? Any answer you can give applies equally to externals (no need for the display, etc.), because trodes cover *everything*. So, take out the display, the earbuds, the camera, everything, and there must be some tiny commlinks out there.


Cooling.
Karoline
QUOTE (Zyerne @ Nov 15 2010, 12:21 PM) *
After taking out the 90% of your brain you don't use there's plenty of room smile.gif
Total myth.
QUOTE
I never figured out how they got cranial cyberdecks in either and decks were a lot bigger than commlinks.

The deck was specially constructed from handwavium.
icedrake
QUOTE (sabs @ Nov 15 2010, 07:58 AM) *
If the internal commlink gave so advantage. Like improved initiative, or allowing certain simple actions as free actions because your mind is integrated with the commlink so that really the commlink is part of your mind 24/7.

This also begs, why do people with implanted commlinks not suffer from media/btl addictions as a general course?

A commlink can be the size of a wrist watch, a modern day cellphone. People can wear them bedazzled as pendants. They're actually fairly small.
Instead of an implanted commlink, why not use a skin pouch, and keep a regular commlink in there.

I had this idea as well. I'd get a datajack in my spine, a skinpocket over it, and then insert my commlink into the pocket. Almost as good as internal without all the cyber-mess. I really don't like implanted decks because it feels like you can't easily upgrade without going back under the knife.

I'm going to be playing an Elf hacker character that'd not a huge fan of cyberware, but got the control rig and datajack so that he could do his job better. An implanted comm goes a step too far for him. Bioware on the other hand, he has no qualms of using.
Sengir
QUOTE (Karoline @ Nov 15 2010, 07:36 PM) *
Total myth.

Well, technically you don't use a major part of your brain at any given moment, just like you don't contract all your muscles at once.

Hmm, maybe I should sell some muscle enhancers based on that...normal humans only use 10% of their muscles, our patented Very eXtreme formula lets you use the other 90! Try it for just 99.99 today! cyber.gif
Karoline
QUOTE (Sengir @ Nov 15 2010, 03:56 PM) *
Well, technically you don't use a major part of your brain at any given moment, just like you don't contract all your muscles at once.

Hmm, maybe I should sell some muscle enhancers based on that...normal humans only use 10% of their muscles, our patented Very eXtreme formula lets you use the other 90! Try it for just 99.99 today! cyber.gif

Generally closer to 20% used for any individual task, and different parts used for different tasks.

As for muscles, you generally use all of them, but you don't use them as much as you could.
Cheops
QUOTE (icedrake @ Nov 15 2010, 06:54 PM) *
I had this idea as well. I'd get a datajack in my spine, a skinpocket over it, and then insert my commlink into the pocket. Almost as good as internal without all the cyber-mess. I really don't like implanted decks because it feels like you can't easily upgrade without going back under the knife.


Not as big of a deal in SR4A because there aren't many upgrades to make and none of them are all that expensive so you can easily just save up and get all of them in one shot (depending on table economics) so you only go under the knife 1 time to upgrade to 6/6/6/6 and all the other stuff you couldn't afford at chargen.

Plus there has always been skillwires so you just have the street samurai do it for you.
StealthSigma
QUOTE (StealthSigma @ Nov 15 2010, 01:28 PM) *
Cooling.


I was thinking about this very issue with implanted commlinks while taking my shower.

How is cooling handled? If it's supposed to be non-obvious you can't have vents implanted to allow airflow so you have to utilize the human body's natural heat regulation mechanism, the circulatory system. Given the junk that a standard commlink does, I can't imagine that heat is a trivial matter.

Do they have some artificial capillaries that they hook into your blood vessels and wrap the commlink in? Do they have a metal heatsink that is direct injected into an artery?
Yerameyahu
Handwavium.
Zyerne
Handwavium heatsinks are the shiz.
StealthSigma
QUOTE (Yerameyahu @ Nov 16 2010, 10:26 AM) *
Handwavium.


Personally, I like the thought of sticking electrodes into major arteries and veins to dissipate heat. =D
Zyerne
Alternatively, put the commlink in one foot and the sim module in the other.. you'll never get cold feet again.
Karoline
The brain already has a ton of resources devoted to keeping it cooled. I don't see that it wouldn't be able to handle the extra heat from a commlink, since they don't seem to demonstrate any kind of heating issues. They are super small and everything.
icedrake
I would presume that as a part of the cyber setup, you'd just be liquid cooling the whole thing with your blood, etc.

Though, handwavium's a great material for that, too. I'll have to bring that up the next time my players ask me about the unpossible.
Adarael
QUOTE (Critias @ Nov 13 2010, 07:52 PM) *
Having an implanted datajack -- especially if it's custom chrome, or even just engraved or something -- is more than always having access to it, or not having to worry about running out of nanopaste, or worrying about the wind blowing your trode-hat off. It's a badge. A statement of dedication and purpose. If you want to be "in" in the Matrix crowd -- really in -- then you should have a datajack, dammit. It's a stylistic thing. It's a theme thing, a setting thing, a cool thing. A cyberpunk thing. It's an "if it's worth doing, it's worth doing right" thing.

You ain't a console cowboy if you're worrying about paste or a headband, buddy. Get some plugs. Do it right.


This, exactly this. You have an external commlink if you're not *serious*. If it's a dabbling thing. If it's a profession but not *the life*, you know? You can always have ANOTHER external commlink, but a real hacker keeps his main commlink on the inside - or at least his means to access one.
Falanin
Shit, man, the internal 'link doesn't even have to be the main one. But if you need the backup, you NEED the backup. Same reason you carry an extra gun.
Karoline
QUOTE (Falanin @ Nov 16 2010, 12:53 PM) *
Shit, man, the internal 'link doesn't even have to be the main one. But if you need the backup, you NEED the backup. Same reason you carry an extra gun.

A what now? silly.gif
Cheops
QUOTE (Yerameyahu @ Nov 16 2010, 04:26 PM) *
Handwavium.


I prefer to think of it as steam venting out the ear canal. Goes great with the diesel powered, pull start cyberarm. Damn cheap Neo Soviet cyberware!
StealthSigma
QUOTE (Falanin @ Nov 16 2010, 12:53 PM) *
Same reason you carry an extra gun.


An extra gun?

Shit. I'm a walking armory, I may not have all these guns at one time, but I have them all...

x2 P93 Praetor Submachine Guns
x1 Ares Alpha Assault Rifle
x1 H&K 517 Main Battle Rifle
x2 Ares Desert Strike Sniper Rifles
x1 Franchi SPAS-22 Combat Shotgun (I call it Mr. Spanky)

All of those weapons, except Mr. Spanky, have either Chameleon coating or are fitted to use ghillie shrouds. smile.gif I'm working on acquiring a Barrett and assault cannon to add to that set of weapons....

I also have some indeterminate amount of pistols, but I've never fired any of them.....

If I manage to get caught without a gun, because Agility is overpowered, I'll just throw some Escape Artist checks and maybe an unarmed combat check or two along with a few infiltration checks. I figure eventually I find a real gun (instead of those crappy pistols that may be on the guards) and then the real fun starts.
Zyerne
QUOTE
x1 H&K 517 Main Battle Rifle


Pardon?

StealthSigma
QUOTE (Zyerne @ Nov 16 2010, 01:29 PM) *
Pardon?


Custom weapon created by the GM and myself. We designed it to be a cross between a sniper rifle and assault rifle without retarded modding of either one to achieve the desired effect. We wanted a SA/BF weapon for precision shooting at shorter ranges.
Zyerne
Thought it was likely that, mine's the PSG Enforcer II. NPC only right now, kind of a loot gun.
StealthSigma
QUOTE (Zyerne @ Nov 16 2010, 01:39 PM) *
Thought it was likely that, mine's the PSG Enforcer II. NPC only right now, kind of a loot gun.


We run it with 7P -2AP SA/BF 18rd magazine with Sporting Rifle ranges.
Zyerne
Mine keeps the twin 12's and adds Long Burst as a complex action as well as normal BF. Largely because I don't want it modded to FA. Damage, AP and ranges are the same as yours.
Yerameyahu
On the contrary, Karoline: if the brain's already working hard to regulate its own head, why would cramming a computer in there *not* be a problem? biggrin.gif Your mistake is trying to use any logic on this.
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