QUOTE (Zyerne @ Dec 13 2010, 06:11 PM)

In-Debt requires you to pay 10% off the inflated capital a month, as I recall. As long as that's been paid, the Sam should have no grounds to come after you. Dead men can't pay, after all.
Having one PC as another's debt collecter seems like a generally bad idea to me.
Any PC doing the duties of the GM and creating inner party tension is bad-juju. Its bad enough these guys are runners and have to watch out for THEM. but now they got HIM to watch out too.
i dont know the circumstances but i put the blame on the GM. unless the character specifically and secretely asked to be tasked with this inner party mayham creation. in that case....i blame the GM too

Sure it may seem fine on paper but if my workmate wanted to kill my sister because I owe some russian boss some money i borrowed when i was down on my luck then workmate or not unless he squares himself off and unscrews himself im taking the sucker down one way or another. Family first.
I think the moment he mentioned "im gonna hurt your sister" he would have slid down on the 0-Trust and towards Enemy side of the scales.
To OP:
Is it possible to know why/how/when your Giant 'teammate' started collecting for the russian mob? If he had a choice and he chose to be the retard to bring unhappiness in the game then why waste your free time on a hobby that makes you unhappy. Just ice his character and be done with it.
A shadowrun team is like any job really (unless its a government job, then you cant get rid of the retards working with you), if someone isnt working out for the position, you replace him, if he cant be trusted, you replace him, if he treatens staff you call the police (or shoot him if in SR).
As a player i have sinned and as a GM I see my players doing the same. What i mean is they only see the horse-blinders-tunnel-vission-combat-only option and when you come up against a wall of dice waiting to soak you puny damage they back away, cry, kill off their characters and make new ones, stop coming to games, call you names and so on and so forth.
It may be a novel idea to some but TALKING things out helps. if the GM is at fault then force his hands by dice and skill rolls (sure he can fudge it but if he is a good GM he will give you the benefit of the doubt). Get a mediator Face that has the skills to pull off all the nice negotiation rolls. You will owe him bigtime if he manages to get you that extension but better than your sister dying. but thats what friends are for. even runners should have friends. you wont survive the shadows if you dont have a friend or two you can trust.
Karoline done an awesome job at the brute force colution and should be commended for that but that solution is a worst case scenario.
Like driviing a car and its running out of petrol you get about 7 warnings before you have to walk to the petrol station.
1. Full mark
2. 3/4 mark
3. half mark
4. 1/4 mark
5. light comes on(using up the reserve)
6. empty mark (some cars still have that extra little bit in the reserve as a retard-proof measure)
7. ALL lights flash and engie light pops up as the whole car shuts down.
if you wait for 7 (your sister kicking the sam's ass) you are doing it wrong.
as sugested. pre-emptive strike would do the trick. wait till he falls asleep and coup de grace his ass.
however from a metagame perspective i would talk to the GM and see what he thinks about you getting an extension vs you having to kill the sam.
Its very obvious there will be bloodshed and NPC or not ingame she is you sister and blood hate/vendetta is just as bad as having a rogue thieve all the gold from the players pockets JUST BECAUSE he can.
The GM obviously allowed this nonsence and it MAY have seemed a good thing at the time (running naked while drunk also seemed good at the time) but some things just shouldnt be allowed.
Sometime the GM has to metagame past some dicey events just to keep the paty morale and happiness high. Talk to him and get his feel of a solution OTHER than a bloodbath.
I cant tell what the out of game social dynamic is in your group but if the GM and the sam are the bestest of friends you may be talking to a wall.
Still try the social persuit, all the con games already sugested and they fail go pre-emptive on his ass so at least you control the surprise on your side (at least for the first part of the combat)

If all goes good the sam should never even see your sister let alone get within a sword distance to her.
You have to take the initiative into this. Force the GMs hands and do not let off. he needs to learn to not toy with such party dynamics tricks.
I just keep picturing a fight that happened at work 2 years ago. One dude made a joke about another guys wife, was as a passing joke but didint come off as he intended. the dude jumped off the forklift and pummelled the guy to the ground. took 6 guys to separate them. They both got suspended for the day and received a "dont come tomorow" letter in the mail the next day. Violence is an imediate dismisal where i work. So I would have most likely done he same and almost any sane man who loves his wife. Sure in hindsite isnt a good thing to do but hey sometimes you gotta lay it all on the line to protect the ones you love.
So go forth and kill some Giant sam ass and dont let out