QUOTE (Yerameyahu @ Dec 18 2010, 09:47 PM)

I'm pretty sure I didn't say, 'forcing Logic above 1'. More like, forcing Logic to 6 or 7 just to compete.
There's a difference between non-specialists and 'can't even bother'; requiring high Logic creates the latter category. Currently, hacking is program + skill; non-specialists won't have the best skill, but they can get a solid program. Under the optional rule we're discussing, non-specialists will have bad skill *and* bad Logic, for a DP that can't even bother trying. I guess that's fine, if you want hackers to be very 'special'; I prefer more access for everyone.
For the record, and again, it's not about 1s in *anything*. If it's 2s or even 3s, the hacker who requires the highest Logic will have less available for other things. The hyperbolic 'quadriplegic hacker' (which I didn't bring up) is encouraged by the Logic-rule.
Yes, I know that the Quadraplegic Hacker is not yours, but the arguments you use validate it. And I have seen such characters on many, many occassions...
But why would they "require the Highest Logic"... I ran a Hacker with a Logic of 4 (Which honestly is equal to the Programs that most professionals actually use in Canon, after all, 5+ is Military, though with the advent of War, that has shifted to 7+) for a very long time, and he worked just fine (in fact, he is still in play, though I have finally started to augment myself up such that my Logic has increased a bit)... I routinely rolled 7-11 Dice (Dependant upon Skill, EW was my highest) with him before the augments, and now I am rolling 10-14 Dice for Hacking) and 15 Dice (for Programming)... With that pool, I am one of the best in the city I run in... Seems emminently reasonable to me. I do not need to have well over 20 Dice for such endeavors.
Why must a hacker have a Logic of 6-7 just to compete? That makes absolutely no sense. If you are saying that a Hacker needs to have a Logic 6-7 to be the best in the World, I would agree, but PROFESSIONAL Hackers in the game are throwing 6-8 Dice (Skill 3, Logic 3, Program 3 and a Specialty, at least at my table), and the world has not ended in fire and pain. If you want to be a Fastjack while using the optional Rules, you likely have augments to your Logic, A VERY HIGH Program Rating (fortunately we now have rules for such things), and a Skill that is about as high as you can get it, as well as having several (to many) Supplementary Skills both Active and Knowledge.
Maybe the big issue is not really the requirements of Logic, but that the Program caps hits? After all, not every Hacker in the world uses Rating 6+ Programs, so when the PC's have access to such things, then their Dice Pools inflate over what is commonly available in the Mainstream (using the normal rules). At that point, an arms race ensues, which the Corps and the Military will always win... After all, they can devote far more resources to just outperform the competition if they so desire.
Interesting discussion though...