TinkerGnome
Jun 26 2004, 11:58 AM
Distractions which aren't likely to get traced back to us, I mean. If there's a mage on staff, that smacks of potential disaster
paul_HArkonen
Jun 26 2004, 04:02 PM
sorry can't help you with the fire elemental

but it seems like a good idea to me
Dashifen
Jun 27 2004, 03:52 PM
I would love to see the look on the face of two punch drunk boxers when a fire elemental materializes between them and says, "Yo!"
Nikoli
Jun 28 2004, 01:06 PM
Wouldn't that require setting the ring on fire?
TinkerGnome
Jun 28 2004, 01:14 PM
Details, details.
Anyway, we have a basic plan, let's flesh it out a bit and run with it.
Questions:
- How are we getting to the third floor?
- What's our backup plan for getting past doors if we don't crack the maglock or one of them goes off?
- What is our alternate exit strategy in case the stairs are fragged?
- What is our alternate entry strategy in case someone's made some renovations we don't know about?
- What is going to be our distraction if we need it? (I'm still thinking an explosive outside, myself)
Nikoli
Jun 28 2004, 01:46 PM
There's alway the old fire alarm pull cliche.
it is a public building, chances are it adheres to the fire codes.
paul_HArkonen
Jun 28 2004, 02:31 PM
not necessarily on the fight night,
i can answer one of the question though, i think, at least from how i read the maps, that getting to the third floor can be done by coming in the other side, the one with the hill connected to it. Othe than that, I aggree that explosives outside, or elementals or spirits work well.
TinkerGnome
Jun 28 2004, 02:34 PM
I'm a fan of having both, now that I think about it

When it comes to getting away with the loot, chaos is king.
paul_HArkonen
Jun 28 2004, 02:42 PM
you have a point, although this is one of those times that i wish there was a Haduken in Shadowrun.
Dashifen
Jun 28 2004, 03:36 PM
QUOTE (paul_HArkonen) |
not necessarily on the fight night,
i can answer one of the question though, i think, at least from how i read the maps, that getting to the third floor can be done by coming in the other side, the one with the hill connected to it. Othe than that, I aggree that explosives outside, or elementals or spirits work well. |
Correct. The third floor has public access from the top of the hill. Then the building is built into the hill from the top down to protect the second and third floors. Also helps to keep the building cooler
Soluna
Jun 30 2004, 02:10 PM
1. I think that was covered...we walk right up to the door

There's always roof access, too, I think if going up to the door is too suspicious. Although I think most people will be distracted by the fight.
2. If I fail a roll for a maglock I can always try again as long as the alarm doesn't go off. Maybe we can have Ikarus hack into their system before we go in to keep the alarms surpressed, so that if they do go off the security forces won't know.
3. Alternate exit strategy I think should be the air vents. Maybe Ikarus can find a map of the ventalation systems when he searches for the security detail.
4. Alternate entrance strategy could be the roof. Our we could try the front door, pay to get in like we're patrons of the fight. Maybe we could have the majority of the team go in that way and then one go in from the third floor with all the weapons. Meet up on the second floor in the stairwell to hand out weapons and then go down to the first floor and do our work.
5. Distractions could be explosives outside, or flash and stun grenades inside like I mentioned in the IC thread. Not sure if an elemental will work. With the don families there it would be easy to blame the grenade and explosives on an attempted assassin for the mafia families. A giant elemental manifesting can't easily be blamed on another group.
As always, just my ten cents. What does everyone else think?
paul_HArkonen
Jun 30 2004, 02:31 PM
sounds fine to me, although quite isn't exactly going to be easy once we start firing with anything other than pistols. My comment about the automatic is both me and character talking. silencers are a good idea, but getting sound supressors will be hard from OOC knowledge
Dashifen
Jun 30 2004, 02:33 PM
QUOTE (Soluna) |
2. If I fail a roll for a maglock I can always try again as long as the alarm doesn't go off. Maybe we can have Ikarus hack into their system before we go in to keep the alarms surpressed, so that if they do go off the security forces won't know.
|
Actually, you don't get to try again. Don't know if this is canon or a house rule, but I've always run it that if you fail something like a maglock test and it's not because you were in combat or were for some reason not able to put your focus on the task, then you don't get to reroll to try again. Otherwise, you could just reroll forever until you finally pulled it off. If you fail a roll it means the lock is better than you were.
Now, of course, if you try a different strategy, then it's all good. For example, if you try to use a sequencer to open a keypad maglock and you fail -- or rather the sequencer fails -- then you could still try to hotwire the thing. Think Han Solo in Return of the Jedi. He tried to have R2D2 hack into the shield generator bunker on Endor. Then, when R2D2 got blasted, he got to try again to hotwire it.
QUOTE |
4. Alternate entrance strategy could be the roof. Our we could try the front door, pay to get in like we're patrons of the fight. Maybe we could have the majority of the team go in that way and then one go in from the third floor with all the weapons. Meet up on the second floor in the stairwell to hand out weapons and then go down to the first floor and do our work. |
If you mean the stairs from the third floor, they do not exit on the second floor. They go strait from the third floor down to the first floor. So, if you wanted to, someone could go in with the weapons from the third floor and meet people on the first floor, but not on the second without going through the main portions of the building carrying a sackload of guns.
Dashifen
Jun 30 2004, 02:35 PM
Anyone heard from Number_6 in a few days? I sent him a PM about his contacts and he hasn't posted or gotten back to me about them. Oh well. Could be on vacation.
TinkerGnome
Jun 30 2004, 02:36 PM
I'm pretty sure that if you fail any maglock test, an alarm goes off. The point I was making is that we need a way to blow doors if the alarm is ringing on us since hotwiring takes quite a while. A shotgun with shocklock rounds should do the trick.
Dashifen
Jun 30 2004, 02:42 PM
There's that, too
Nikoli
Jun 30 2004, 03:20 PM
Also, we haven't seen anything that resembles a matrix access point in the public areas, we have to get past the locked and alarmed doors for me to unlock and unalarm them. seems rather pointless, but a good thing to remember for the trip out.
TinkerGnome
Jun 30 2004, 04:02 PM
Depending on how we beat the maglocks, we might not need that. Instead, we could seal all of the doors except the ones we've hotwired to further confound pursuit.
paul_HArkonen
Jun 30 2004, 06:55 PM
actually what we could do that would be extremely interesting if anyone has the skill/resources go down the stairs on the third floor, stop on the second, plant explosives of some kind, blow open a large hole and go through that, coming back out through the first floor that would likely be rapidly emptying on acount of the kaboom.
in other words blow it all to hell.
Dashifen
Jul 7 2004, 01:48 PM
Does anyone want to do anything between now and the fight night. There was some talk of going in prior to the fight and what not IC but I'm not sure if anyone decided on that. If not, we can jump forward to fight night and move forward with this.
Let me know.
TinkerGnome
Jul 7 2004, 02:02 PM
Let's just skip on and put the plan into motion. I don't think dragging the planning on any more is going to result in a plan that's much better
Shadow
Jul 7 2004, 04:21 PM
I think we should jump ahead Dash.
Nikoli
Jul 7 2004, 04:54 PM
**boing***
paul_HArkonen
Jul 8 2004, 11:06 PM
I would be ok with that, but i can't post till about saturday, my computer died. My apologies for the inconveniance, you can "proxy" for me as needed in the meantime.
Soluna
Jul 10 2004, 12:06 AM
The only thing I think we need to make sure of before fight night is that everyone has silencers or sound supressors for their guns. I know boxing matches are noisy, but you don't want to alarm the public that are at the fight. I always like to be better safe than sorry.
Dash, I want to pick up 4 flash grenades and 6 stun grenades and a grenade belt to carry them in (the across the shoulder type). Other than that: LET'S GET IT ON!
TinkerGnome
Jul 10 2004, 02:18 AM
Corbin's going to be a walking array of pistols and grenades. He'll probably leave the assault rifle outside since it's not silenced or concealable.
Nikoli
Jul 10 2004, 01:21 PM
Ik will just bungee the board across his back.
Shadow
Jul 10 2004, 05:50 PM
I've got a colt I will be bringing, silenced of course, and my armor, and a ski mask.
Dashifen
Jul 11 2004, 04:13 PM
Sounds good. I will advance us this week. I'm in the process of moving from PA to IL this weekend and I'm not quite settled in yet (I'm at the airport now -- yeah wireless internet

). I'll move us forward and I'll also post a listing of the armor and weapons that I expect people to have based on the information listed above.
Soluna -- I'll get back to you on the cost of those grenades but I don't imagine that you'll have too much of a problem finding them.
Soluna
Jul 13 2004, 01:36 AM
Sounds good to me. I'll get back to you in a few days as to what I'll be packing. I need to look at my gear list, but DCRS won't load the gear tab to click on to see it. Stoopid dial up connections. Anyhoo, I'll try again later and see what happens.
Dashifen
Jul 13 2004, 01:46 AM
QUOTE (Soluna) |
Sounds good to me. I'll get back to you in a few days as to what I'll be packing. I need to look at my gear list, but DCRS won't load the gear tab to click on to see it. Stoopid dial up connections. Anyhoo, I'll try again later and see what happens. |
It could be the dial-up or it could be the flash player. Did you see the tabs at all? If so, then it's the dial up. If not, then your computer needs the flash player

Also, I rolled for the grenades: The flash grenades are easy and come to 160 nuyen. The dealer you know doesn't have any true concussion grenades at the moment, but he did have gas grenades with a neuro-stun gas loaded into them. If you want them, it'll run you an additional 720 nuyen. He'll sell you the bandolier to hold the ten grenades for 75 nuyen -- he claims to have discounted it. The total would be 945 nuyen for your shopping trip if you want it. You would have the grenades two days prior to the fight night.
Dashifen
Jul 14 2004, 06:08 PM
I just thought of one other thing. Nikoli: are you having Ikarus perform another matrix search for information on the security detail of the gym? If so, depending on how you want to do it you could either deck the gym's host and see if you can access personel records and the like from the matrix or you could perform a general search to try and find threads of information in the public space. It's up to you.
Nikoli
Jul 14 2004, 07:16 PM
Wasn't originally, but that sounds like a good idea.
I'll do a middle of the road search, low-profile on the security
Will post search test tonight
Nikoli
Jul 15 2004, 12:11 PM
Dang. Sorry, forgot to look it up.
What is the base TN for the standard search?
Dashifen
Jul 15 2004, 02:26 PM
I don't have the matrix sourcebook until my furniture and stuff arrives in Illinois. Can anyone else look it up?
Nikoli
Jul 15 2004, 03:23 PM
I'm guessing it's 5, since the basic is 3 and the deep one is 8
Dashifen
Jul 15 2004, 04:32 PM
Works for me -- make a roll and post it. I'll send you a PM about what you find (if anything

)
Nikoli
Jul 15 2004, 05:26 PM
Here goes:
[ Spoiler ]
Standard+low profile-High Init-Data Broker Contact
5+2-1-2= 4
Roll:
10:5:5:5:5:4:4:4:1:1
5 successes into info
3 into time reduction
Soluna
Jul 15 2004, 07:58 PM
I'll take the flash grenades, but not the gas ones. I don't want to gas myself or the team accidentally. Can I pick up 8 of the flash grenades instead of 4 since I can't get the stun grenades? Those and the bandolier are fine.
So as to what I'm packing: My Ares Pred III with silence and in conc. quick draw holster, my taser which has Smart II and is in a conc quick draw holster, plastic compund iV and the radio detenator for it, laser microphone, glass cutter and suction cup, wire cutters, Autopicker, keypad sequencer, maglock passkey, my electronics toolkit and my computer toolkit, the grapple gun and the stealth grapple line, a jammer and a data codebreaker and dataline tap. I'll be wearing my form fitting half body suit and secure long coat and will be carrying everything in a knapsack on my back (except the guns which are in their holsters of course).
Nikoli
Jul 15 2004, 08:30 PM
Toting:
Board
New new tech toy and chips (labeled as music, I'll know which are the real pay-data)
Form fitting armor + forearm guards
I'll snag a set of flats from the coffin hotel vending machine (

5)
My music playback unit/headphones/all the music chips
and the ear-plug cell phone (no, the teams numbers aren't pre-prgrammed in, gotta love total recall)
Dashifen
Jul 15 2004, 10:01 PM
Soluna: roll your stealth and intelligence for me please. Tell me which roll is which, but that's all the information you're getting at this point

Edit: Oh, and unless I hear from Number 6 by the time we bump forward (tomorrow hopefully) you guys couldn't get in touch with Hellcow (Slick) and he didn't show for the pre-arranged meeting point prior to the run. None of you get the sense that he'd betray you, but something must have come up. Perhaps someone more violent than Trace took exception to his name.
Soluna
Jul 15 2004, 11:10 PM
Stealth:
Here's the roll for straight stealth: 3 die: 5,5,1
I have a specialization in sneaking so here's the roll with that: 6 die: 9,9,8,3,3,2
Not sure which one is necessary since I don't know what you're planning.
Intelligence: 6 die: 5,5,5,5,4,1
Dashifen
Jul 16 2004, 02:33 PM
QUOTE (Soluna @ Jul 15 2004, 06:10 PM) |
Not sure which one is necessary since I don't know what you're planning. |
Muahahahahahahah
Can everyone else also give me an equipment list if you haven't. I know a bunch of people did about a page ago so you all don't need to do it again.
Dashifen
Jul 19 2004, 10:29 PM
Okay. So, I'm moving us up to two hours prior to the time of the fight. If anyone has stopped watching the thread in the week or so of slow down, then assume that they don't show and respond accordingly. No of you get the feeling that other members of the team would have turned you in, however, so you don't really need to worry about that IC unless you really want to.
Also: one bit of information that, when re-reading what you've heard so far, I noticed that I forgot to tell you all. At some time, either from the Johnson or from the matrix searchs, contact phone calls, etc. you would have learned that there are three fights prior to the championship fight. They're smaller fights meant to wet the audience's whistle for the title fight taking place as scheduled around 9:30pm. Betting for the title fight is allowed up until the ringing of the bell for the first round. After that, all bets are off.
Nikoli
Jul 19 2004, 10:31 PM
I do believe my hat is still in the ring.
Shadow
Jul 19 2004, 10:52 PM
Cool, that means we want to wait until the the bell rings for the third fight before hitting the place.
Nikoli
Jul 20 2004, 12:25 PM
Perception test:
28 5 4 4 3 3 2 2 2 1
Dashifen
Jul 20 2004, 02:18 PM
QUOTE (Nikoli) |
Perception test: 28 5 4 4 3 3 2 2 2 1 |
For what? Anything in particular?
Nikoli
Jul 20 2004, 05:24 PM
Watching the crowd, doing that photographic memory thing. in case I have to recall details later in the adventure.
Dashifen
Jul 21 2004, 12:59 PM
QUOTE (Soluna) |
"Sounds like some magical mumbo-jumbo to me," Gwyn says as she double checks her gun to make sure it's loaded. |
Uhm, hun? You're Lynx in this one
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