Slacker
Aug 8 2005, 06:19 PM
That guy is around a corner and I could just barely see him after my 9m dash down the hall (i.e. he has cover).
Aku
Aug 10 2005, 11:49 PM
what slacker said, so if you can also get a 9+ meter run (since i'm pretty sure you were next to him at the other end of the hall, you two could shoot him.
And, as an FYI, some of my stuff is being moved this weekend, and i'm now using my parents computer, but i have a lot to do between now and then, so i can't garuntee that i'll be back onliine until atleast monday.
FrostyNSO
Aug 12 2005, 11:40 PM
Since the others seem pretty good at killing the shit outta the opposition, and I'm not really a combat guy, I'm going to stick close to the group and pull rear security. In addition to this, I will be astrally perceiving the whole time.
Perception
[ Spoiler ]
08 04 04 02
Slacker
Aug 13 2005, 12:43 AM
Good idea Frosty, guess its back to the top of the round again with Bastard going next.
Bastard
Aug 14 2005, 08:08 PM
If I can pop off another manabolt I will look and fire, if not then im not poking my head around the corner to catch a bullet.
Slacker
Aug 14 2005, 08:16 PM
Well if you have a quickness of 6 or better you should be able to run up to the same point I did or beyond.
Bastard
Aug 14 2005, 09:00 PM
just want to make sure i dont run around the corner into the open and then AKu says "ok thats your turn" and i get to fire no manabolt and then gm says "youre getting shot at and you are standing in the open"
Slacker
Aug 14 2005, 09:28 PM
well, since I sincerely doubt the guard has actions on the second pass and you always have the highest initiative, i doubt you will be in any danger. But that is metagaming, so you should really ignore what I say and just do whatever your character would.
Slacker
Aug 17 2005, 03:13 AM
Oh yeah, just as a warning, Aku just did a long move and only has spotty dial-up connection until he can get broadband (probably by the end of the week). So between that and unpacking everything he's a bit busy and can't really post. He appologizes for the delay/slowdown, but sometimes these things happen in life.
Slacker
Aug 17 2005, 09:03 PM
I've been really bored today (waiting for the SR4 .pdf to be released) and I was looking over the thread so far and I noticed something a bit odd.
I am sure its just an oversight or my mistake, but Bastard I don't think your initiative is that high. The only way for you to have reaction 3 +4D6 would be to have cast the Improved Reflexes +3 spell, which I don't remember you ever doing, nor did I notice any rolls for the drain anywhere.
Also, if your sustaining that spell, you need to keep in mind that all your rolls have a +2 modifier, including spell drain (which would mean you probably would have taken light drain damage from the first manabolt you cast).
Aku
Aug 18 2005, 03:59 PM
yea, like slacker said for me, oh, and i did a dumbass thing, and left my books in the old place, so they won't be moved until the end of the month I can try to continue without them, using slacker as my bookworm or we can wait
Slacker
Aug 18 2005, 04:13 PM
Didn't you know Wormwood is already a bookworm!
Bastard
Aug 19 2005, 08:10 AM
QUOTE (Slacker) |
I noticed something a bit odd.
I am sure its just an oversight or my mistake, but Bastard I don't think your initiative is that high. The only way for you to have reaction 3 +4D6 would be to have cast the Improved Reflexes +3 spell, which I don't remember you ever doing |
It is not an oversight or mistake. I do have 3+4d6 with my sustained focus (hence there is no modifier)
QUOTE (Slacker) |
if your sustaining that spell, you need to keep in mind that all your rolls have a +2 modifier, including spell drain (which would mean you probably would have taken light drain damage from the first manabolt you cast). |
for Improved Reflexes +3. Dont worry about me casting my spells, that is the gms job, which I did via pm with aku when game first began.
If there is a mistake, it is a mistake, and it is mine and Akus problem, not yours.
Thank you for insinuating that I am a cheater, and insulting my integrity.
Aku
Aug 19 2005, 12:07 PM
He's not insinuating you're a cheater, just that perhaps i overlooked something. However between moving and other issues, while we were discussing (or i was being told) i forgot that that came in an IM, i had a vague recolecion of it, but i couldnt remember when or where it was for.
Slacker
Aug 19 2005, 01:21 PM
Ah....sustaining focus...that would certainly explain it. Those just slipped my mind somehow.
As aku said i wasn't trying to insinuate that you were a cheater i was just wondering how you were doing it. I did start out by saying I wasn't sure if "it was an oversight or my mistake". Obviously it was my mistake. I'm just not used to spellcasters with that high an initiative.
I guess my over thinking things is what i get for wasting time at work instead of doing what I am supposed to. Oh well, sorry if I offended you. I know Aku to be a new GM, so I was just trying to be helpful.
Bastard
Aug 20 2005, 12:07 AM
No problem, not offended, I just didnt know I had to explain everything to the whole team. I am not as mad as my previous post sounds, nor this one. Just wanted to point out that I dont need to be policed, and there was a better way you could have asked me if I made a mistake. I apologize.
Aku
Aug 22 2005, 08:39 PM
ok, to try and get thi battle resolved....
Bastard, if you can move the 9 meters or so to get to where Wormwood is, then yes, you'll be able to try and get a manabolt off at the guard, with the approriate partial cover modifier. if you can move further than that you can get in a clear view.
Frosty nothing abnormal pops on in the astral view.
FrostyNSO
Aug 23 2005, 12:45 AM
Mason will allow Worm and whats-his-face deal with the guards, I'm going to keep watch on the astral.
Bastard
Aug 25 2005, 12:41 AM
Sorry everyone- Computer down, again. I was loading updates when the cat decided to unplug the computer-cause he is a bastard. I am now reformatting the computer, again,but this time I have all my drivers. However, I have been working long hours, so I havent made the time. Hopefully I will be up Sunday night, and will catch up Monday.
I will cast my mb then, but Aku, can you do my rolls until Sunday if needed to keep the game going.
FrostyNSO
Aug 27 2005, 11:35 PM
So, uhhhhh?
Aku
Aug 28 2005, 04:18 PM
sorry guys, there's a umm...discrepency between what Bastard has been doing, and the CS i have, so i need to check with him before something moves, so that i dont jipe one of us out of some dice....
Aku
Aug 29 2005, 08:39 PM
ok, I'm rolling for hooter now, since he's been mia..
Hooter, casting MB at force 6, 5 sorcery dice. TN of 5:
9, 4, 4, 3, 2. ! success
Guards spell resistance test, Will 3 dice, TN of 6
11,4,2, 1 success
Spell fizzles.
Hooter's Drain test Tn of 6/2=3, 6 will dice
14 05 04 03 02 02 , 4 successes
Staging down (s) damage to an L wound.
Slacker
Aug 29 2005, 09:12 PM
Not sure how far away I am from this guard, but I'd say I am certain he is within my 9m running range this initiative pass. If I could just walk (3m) to him, I would do so for intimidation factor.
I will then proceed to uses my shock gloves to attack him.
Unarmed Combat/Fists TN 4
[ Spoiler ]
10, 04, 04, 04, 03, 02 (4 successes, not bad)
So from normal unarmed attack the guard has to resist 4M Stun and from the shock gloves its 7S Stun, and that's before staging for any net successes. Oops...I had forgetten just how much damage shock gloves can do. I had meant to just stun him so we could question him. (Specifics on the stun effect of shock weapons are on pg 124 BBB)
If the guard is still conscious, I'll tell him to drop his weapon and surrender.
Bastard
Aug 30 2005, 12:11 AM
I resent my CS to you...and I am back now. Computer up and back in town.
Aku
Aug 30 2005, 05:48 PM
Guards counter, TN 4:
05 04 02 01 2 successes
Resistance Vs. unarmed S attack (tn3)
10 05 01 2 successes, final damage M
Resistance vs. shock gloves S damage (tn7)
03 02 01 no successes
total 9 boses of stun damage.
Slacker
Aug 30 2005, 06:24 PM
I guess it's time for another initiative roll? Or can we drop out of combat since I don't see the guard putting up much of a fight (he's at either +7 or +8 TN from the wounds, both physical and stun, and the shock effect)?
Aku
Aug 30 2005, 06:58 PM
i think dropping out is going to be a fair assessment right now
Slacker
Aug 30 2005, 07:04 PM
My plan is to drag the guard back to the room we were in so we can check on Boo. Then we can try interrogating the guard as to where the prototype is. If anybody else wants to do/say anything as Wormwood pulls the guard that way, feel free to post it.
Also, does anybody actually have any skill at interrogation/intimidation? Or a spell that can do it? If not I'll just have to default to my Charisma.
FrostyNSO
Aug 30 2005, 11:33 PM
Nothing here....I'm going to keep an eye on the astral for a bit longer.
Slacker
Sep 1 2005, 03:21 PM
I'll take it that Hooter doesn't have any skill/spell that would help? Just speak up if that isn't the case Bastard.
I'll drag the guard back to the room where Boo is. When everybody is in the room (preferably with somebody keeping an eye out for more guards), I'll start questioning the guard.
Oh yeah, before I forget to mention it. I will turn off the flash-pak I picked up and stick it in a pocket.
Open Test: Interrogation (defaulting to charisma):
[ Spoiler ]
11, 05, 05, 04, 01, 01
So lets see, that means the guards base TN is 11, -4 for defaulting to attribute, +1 for my charisma being 6, +2 because we outnumber him, +1 or more for visible armor, +2 for death imminent (i'm going to put my gun to his temple). Making it a TN 13 minus any other modifiers you want to give the guard (i.e. -1 or -2 depending on how professional he is).
Questions to be asked: Where is the prototype? How many guards are on duty? How many between here and whereever the prototype is? Have they been alerted to our presence?(ha...like that is really in question) And anything else the others can think of.
Slacker
Sep 6 2005, 01:36 PM
If I remember correctly, we've already established that the elevators are the only way to get to the 23 floor. So I guess we'll have to be taking them up.
While Mason picks up the pistol (if he chooses to do that), Wormwood will be watching the elevators from a defensive position in case there is activity there. Shouldn't take more than a few seconds, but best to be safe.
Then I guess we will head on up to the labs level 23, unless something happens before that. In the elevator I'll have the flash-pak I picked up ready in case I need it when we get off at 23.
Does that sound good to the rest of you?
The gun is an ares Predator II, with 2 spare clips of gel rounds with him, and the clip that is in the gun of regular ammo
Slacker
Sep 8 2005, 01:59 PM
Keep in mind that Frosty doesn't typically post on Wednesday or Thursday, because of his work schedule.
And I was waiting to see what the others had to say. I'm a bit concerned about taking the elevator up to the 23 floor where the guard's "staging area", but its not like we can move through air ducts or something equally sneaky with a troll.
FrostyNSO
Sep 8 2005, 10:27 PM
I was in Oklahoma City the past few days, and now I'm laid up sick as a dog. Will try to get in as soon as I can.
Sorry.
Slacker
Sep 8 2005, 10:43 PM
Sorry to hear that you're not feeling well. Get well soon.
Bastard
Sep 9 2005, 02:47 AM
elevators are bad news-always. we need to find stairs!
Slacker
Sep 9 2005, 12:41 PM
The building plans showed no stairs above the floor we are currently on.
edit: Actually, I may be mistaken about that. I just looked back through the thread and didn't see anything being said about the stairs for the upper floors. The only thing at all I see regarding stairs is that when Mason went in he noticed that the stairs were for emergencies only and something about there being no way for them to be opened onto a floor from inside the stairwell.
Aku, could you tells us just what the blueprints showed for stairs on the upper floors? Since we had Boo deck his way to the blueprints we would already know what they showed.
Bastard
Sep 9 2005, 03:31 PM
I have the key to open big doors...me
the situation is the same as the lower floors, theres doors, but are crash doors from the inside.
Slacker
Sep 9 2005, 06:44 PM
Ah....so there goes that idea. Unless somebody is packing some serious demolition equipment.
FrostyNSO
Sep 10 2005, 11:50 PM
Fire doors are pretty wanky...One of our big guys could bust one down no problem...There could be an alarm, but we'd probably trigger that when we
entered the stairwell.
On the other hand, a fire alarm could accomplish a few different things:
1) disperse/confuse the security force
2) alert the security force to our "route", while we casually ride the elevator
3) summon fire response >mix in stolen uniforms and add a dash of #1 for a quick and dirty escape plan
Alternatively, since we've botched the quiet portion of this run, we could hightail it to the roof, and drop down via rope to a 23rd story window.
Or...We can ride the elevator to the 22nd, "stopbutton" it, get on top, make a shorter climb, and pry open the 23rd elevator doors...all the system should show is that it's stopped on the 22nd unless there are cameras in the shaft.
Whaddya all think?
Slacker
Sep 11 2005, 12:20 AM
My impression was that the stairwell doors are more than just regular fire doors from Aku's description of them as "crash doors". Although I've never heard that exact term, it sounds closer to being a blastdoor than a simple firedoor.
That being said, if Aku corrects my thinking, I think we could try stairs.
The idea of going up to the roof and rappelling down to the 23rd floor doesn't sound too good considering are previous experiences with climbing.
The third plan of getting on top of the elevator seems like a good way to go if the doors in the stairwell are too tough for what we've got.
Aku
Sep 11 2005, 12:48 PM
not just fire doors, but not quite a blast door either... semi reinforced and thick, but not so much that it would take a large amount of directed explosives to take it off, although, i suspect the doors in my head could take a decent of of indirect pressure from your side of the door.
Basically,t hey're ment to let anything inside out, but not the other way around
Slacker
Sep 15 2005, 03:17 PM
Looks like
FrostyNSO is not going to be able to post until the 23. At least he said that in another game thread. So there probably won't be much going on for a while.
If it's ok with
Aku, lets go ahead and move to the entrance to the stairs. If we run into any trouble we can just pause it until
Frosty returns.
At the door to the stairs, before opening the door I am going to assess whether or not I can disable whatever alarm might be attached to it.
Electronics B/R Test (to open some protective casing on the electronics):
[ Spoiler ]
08, 05, 05, 04, 02
Electronics Test (to disable the alarm):
[ Spoiler ]
10, 05, 05, 04, 04, 02
Before we make the final decision to go with the stairs I think we need to check out if we can in fact open one of these doors from the stairwell. So
Wormwood will try and disable the alarm and then we can check out this door, from inside the stairwell and inside the office area, before we get locked inside the stairwell.
Boo does have a pair of grenades on him if we want to do it the messy way.
FrostyNSO
Sep 16 2005, 01:56 AM
I wasn't sure what you guys were looking for from me...At the moment, I am following Wormwood's lead.
Slacker
Sep 16 2005, 03:09 AM
QUOTE (FrostyNSO) |
I wasn't sure what you guys were looking for from me...At the moment, I am following Wormwood's lead. |
I wasn't necessarily looking for something from you. I was just waiting to see if either you or Bastard had any other input to give.
Honestly, I don't much care the idea of taking the stairs, but that is just me. You too both seem to prefer that route, so rather than forcing my plan on you guys I was giving you two the chance to take charge.
I was just taking your post in the other thread about being out as an excuse to move the game along without waiting any further.
FrostyNSO
Sep 16 2005, 03:15 AM
No that's fine with me, I thought you guys were maybe waiting on Mason to do something specific, so I was like "what?"
No problem

We can take whatever route you prefer, I'd like to at least find out if the stairs would be an option...just in case something happened and we needed them.
Slacker
Sep 16 2005, 12:48 PM
As my IC post, I am sneaking my way to the stairs and the others should be following a short distance behind me.
Stealth/Sneaking Test:
[ Spoiler ]
23 16 16 10 08 08 04 02 (now that is one damn fine roll, too bad only the highest number matters)
Slacker
Sep 19 2005, 08:12 PM
Ok,
Wormwood will open the door. While holding it open he will step into the stairwell and take a look at the door from both sides, trying to assess just how difficult it will be to break open from within the stairwell.
He doesn't have any sort of skill that could possible work for this, so I guess he'll just roll Intelligence.
[ Spoiler ]
05, 04, 03, 02, 01
Anybody have a skill/knowledge that might help in this or want to give it a try to determine just how difficult it would be to bust down one of these?