QUOTE (Tymeaus Jalynsfein @ Feb 17 2011, 12:30 AM)
See, you are assuming Wrestling, while I am not... A full grown adult grabbing a waif of a girl does not equal wrestling... Now if you tackled her, maybe...
Accidents can happen - do happen - in the real world. Untrained combatants are more likely to make some stupid move that gets them hurt (fall down the wrong way, struggle while in a nasty hold, etc.).
On a critical glitch, some accident happens that the player didn't want, in this case injury to the girl is a good example.
QUOTE (Tymeaus Jalynsfein @ Feb 17 2011, 12:30 AM)
That is what Called Shots are for (and an appropriate Dice Pool Penalty)... if you are good enough to still have dice after the penalty, then you succeded on Hits greater than 0... what is so hard about that?
And again, there are already options in the books to cover that scenario...
It doesn't really matter if you use Called Shots or something else. What matters is that if you try, you can elect not to use your to-hit successes on damage.
I take issue with the idea that taking steps to do a more precise shot (aiming, Edge) would be stupid - they make perfect sense, whether you're using a Called Shot or not.
Because when you do something hard, you're supposed to need more dice.
QUOTE (Fringe @ Feb 17 2011, 09:21 PM)
The problem I'm pointing out is that GMs overuse and misuse Thresholds with alarming frequency, where there is little rules support for them.
(...)
I see two problems with the approach you've given:
1. Neglecting for a moment the opposing RAW, your Threshold is variable, because the girl still gets a defense roll. Granted, a schoolgirl probably doesn't have a huge dice pool, but she has nothing else to do but a full dodge.
This is intentional. The girl isn't cooperating after all, and makes the whole thing more difficult.
QUOTE (Fringe @ Feb 17 2011, 09:21 PM)
2. Every point of Threshold requirement is the equivalent of a -3 DP, on average, since it takes 3 dice to get 1 hit. So your Threshold of 5 is basically a -15 DP penalty, which is roughly equivalent to a Called Shot for an area not protected by medium military armor and helmet (which would be -16 DP; Arsenal, p. 50; SR4A, p. 161). Throwing this on top of the opposing roll all but guarantees hosing the PC. Maybe you're just throwing a number out there for example, but it shows me a pretty good example of the problem as I see it.
The number is based on the Threshold for a Critical Success, but it's a fairly arbitrary number.