I think it's all here...
"Max"Total KARMA: 650
Metatype: Dwarf (25 karma)
Gender: male
Age: 27
Height: 1.27m
Weight: 60kg
Hair: brown
Eyes: dark brown
Skin: tanned
Essence: 6.00
Initiative: 7
Initiative Passes: 1
Physical Damage Track: 10
Stun Damage Track: 11
KARMA: 305
Body: 3
Agility: 4
Reaction: 4
Strength: 3
Charisma: 4
Intuition: 3
Logic: 5
Willpower: 5
KARMA: 25
Edge: 3
KARMA: 146
Magic: 6
KARMA: 26
Resources: 65,000
KARMA: 133
Active Skills:Conjuring Group 2
Sorcery Group 4
Influence group 2
Dodge 3
Stealth Group 1
Pistols (semi-autos) 1 (+2)
Perception 2
KARMA: 7
Languages:Cantonese N
English 3
Street Knowledge
4 Hong Kong Area Knowledge
1 Hong Kong Corporate Politics
1 Hong Kong Criminal Hangouts
1 Hong Kong Runner Hangouts
1 Hong Kong Triads
2 Hong Kong Safehouses
2 Wuxing Corporate
1 Hong Kong Police Force Procedures
Academic Knowledge
3 Magic Theory (Wuxing)
1 Spell Design
Interests
3 Pranks (Magical)
KARMA: +70 / -40
Qualities:Magician
Mentor Spirit (Trickster)
Sinner
Thrill Seeker
Liar
Signature
Records on File
KARMA: 13 (+7 free)
Contacts:Ophelia - Talismonger 2/2
A fellow follower of the Trickster mentor spirit, Ophelia is always interested in hearing about Max's pranks. If he has need of toys or spells to help with the pranks, well, she's always got odds and ends lying around her shop.
Mei Mei - Fixer 2/2
A former runner, Mei Mei has only recently gotten out of the running business and into the fixing business. She's still in the process of learning how things go on the other side of the table, but she's charismatic and energetic enough that, if she manages to avoid getting killed, she'll make it big.
Luke - Beat Cop 1/1
After 34 years on the job, Luke thought he'd seen it all. However, Luke was actually surprised when he saw Max holding his own against a group of gangers through liberal application of prank tools. Since then, they've spent some time getting to know each other, though neither truly trusts the other just yet.
Spells:Increase Reflexes (F/2+2)
Stunball (F/2+1)
Hot Potato (F/2-1)(+2 to cast)
Trid Phantasm (F/2+3) (+2 to cast)
Improved Invisibility (F/2+1) (+2 to cast)
Magic Fingers (F/2+1)
Influence (F/2+1)
Turn to Goo (F/2+2)
Weapons:Colt Government 2066
+ loaded with Stick'n'shock (3 clips, 42 total rounds)
+ integrated silencer, smartgun system, chameleon coating, voice activation/response
Flash-Bangs (4)
+ Voice Activation/response, smartgun system
Armor:Armored Jacket: 8/6
Form Fitting Body Armor (half body): 4/1
+ Nonconductivity 6
Chameleon Suit: 6/4
Gear:Commlink - Novatech Airware / Iris Orb (R/S/F/S : 3/3/3/3)
+Databomb 5 (optimization 2, Ergonomic)
+Analyze 3, Browse 3, Command 3, Edit 3, Encrypt 3, Purge 3, Scan 3
Stimulant Patch 5 (x3)
Medkit 6
Monocle 4
+Image Link
+Smart Link
+Vision Enhancement 3
+Vision Magnification
Headphones 3
+Audio enhancements 3
+Spatial Recognizer
Sustaining Focus (Health) 3
ID, Lifestyle:Starting money:
1500R4 Fake SIN : Zhao Shang
Middle Lifestyle, 1 monthBackground:Max was a quiet kid growing up in his wageslave home under his wageslave parents. He was no trouble at all, until he started talking about his "imaginary friend" the monkey. At first, his parents just thought he was making the monkey up, a little late for an imaginary friend, but not beyond the realms of believable. However, when Max started playing pranks and blaming them on his monkey friend, the poor wageslaves didn't know what to do, so they took him to a counselor. The counselor explained to them that Max had burgeoning magical powers, and that he would be a valuable asset for the corporation when he grew up. Max got shipped off to a new school, where he met other talented individuals. Max soon became inseparable from a young adept by the name of Mark. Mark's magic was focused around computer usage, so they got along well, with Max doing the physical work for the pranks while Mark made sure they weren't caught. Eventually, Max and Mark decided they didn't want to be wageslaves like their parents and decided to escape. Mark managed to acquire a goodly amount of money from their parents, and the two ran away. Unfortunately, they weren't exactly prepared for life on the streets, and, as one thing led to another, Max and Mark eventually pulled a prank on someone who did not approve and was more than willing to show said disapproval. To save you from the gory details, Mark received a lead-based lobotomy and Max received a serious need to visit a counselor once more, though he didn't really have money to pay for one. Since then, his pranks have become far less light-hearted, and he's learned that sometime pranks need to be saved for a better time. These days, he runs the shadows as a way to earn a buck, lending his spells to whoever pays the best.