@phlapjack77
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You do know, you're basically saying even though many times people said you weren't being logical, you just ignored them because you knew you were right? This doesn't bode well...
See, you start reading things which simply are not there. I never said we did not finish the argument, I never said I ignored them. The point I was making was supposed to be simple.
To say "this is not logical" is used as a synonym for "I do not like it" or "I do not understand what you are talking about".
Knowing this you can explain why (in my example) the laws of nature are as they are and why the experiment turned out the way it did.
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Rules are not some god-given thing unto themselves. When we read them, and apply logic, then we're cooking with gas. We're not (trying to) apply logic to magic, we're applying logic to the rules in the book that talk about magic.
Like I said, I find the word logic missused a lot. You for example do not apply logic to the rules. You look for a suitable outcome and interpret the rules to meet this end. This is exactly the other way round. Mardrax as a matter of fact is really applying logic to the rules. He looks what statements they give and he is following this path till he gets the answer he was looking for. (Well, I think he is not strict enough so)
Logic is very easy to use if you do not wish for a certain outcome or do not want to arguee a certain way. But (and this is a big BUT) logic is very "strong". Mostly to "strong" for the rules. Since it assumes the writers were able to do the same (and did so). Mostly they did not, because our every day language mostly does not follow the laws of logic.
(A good example is: Go to the supermarket and bring a bread. If they have any eggs, bring 6. So if you follow logic on this one, you would bring back 6 breads if the supermarket had any eggs.)
This is the hard part: You are not apply any hidden assumptions in logic. So any assumption has to be declared. And if we are talking about the rules, any assumption has to be made by the rules!
So logic is able to give you (very often) a SINGLE solution, you often do not want to apply it so.
So lets go:
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Indirect Combat spells are treated like ranged combat attacks; the caster makes a Spellcasting + Magic Success Test versus the target’s Reaction. Indirect Combat spells generate a spell construct at the point of origin (the caster) which travels down the mystic link to the chosen target (see Choose a Target, p. 183), whereupon it discharges and the effect defined in the spell description manifests.
Well this is the first part. The caster is hitting a designated area, from which he may see the center. So NO COVER and a simple success test.
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The spell traverses the distance between the caster and the target near instantly, but travels over the physical or astral plane to do so only to take effect when it “hits”. Hence, Indirect Spells are handled as ranged attacks and require a physically solid target or astrally active target to hit. As they travel down the link to the chosen target such effects may be impeded by physical obstacles or mana barriers. They may impact transparent obstacles (such as glass) and do not “bounce” off reflective surfaces used for line of sight. Instead the spell takes effect at the point of contact with an obstructing barrier. In the case of mana barriers, use the standard rules for casting through barriers, but if the spell’s Force is insufficient to beat the mana barrier it “fizzles” at the point of contact with the barrier.
We assumed free Line of Sight. So here are no Problems.
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If the spell reaches the chosen target and it fails to dodge with Reaction (+ Counterspelling, if available), the target then resists damage with Body + half Impact armor. Each hit reduces the Damage Value. If the modified spell DV does not exceed the modified Armor, Physical damage is converted to Stun. Note that nonliving objects resist damage from an Indirect Combat spell with their Armor rating x2 (see Barriers, p. 166).
Note that unlike other spells, Indirect Combat spells may affect other targets that the caster cannot see if they are caught within the spell’s area of effect.
Well, since "Nothing" does not get to dodge or something. The spell effects apply. (And the poor Air burns)
Now what are the effects of area effect spells:
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Some spells target areas or points in space; in this case the caster must be able to see the center of the area affected. All visible targets within the area are affected; area spells can affect more than one target at a time. The base radius for all area spells is the Force in meters. Area spells affect all valid targets within the radius of effect, friend and foe alike (including the caster).
What is a valid target?
Well, as you see in the Core rules (Awakened World) a valid target for a indirect Area combat spell has to "Be on the same plane as the spell". More is not applyed.
So now we have to look up, what happens:
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If the
spell hits, the target resist with Body + half Impact armor
(+ Counterspelling, if available), with each hit reducing the
Damage Value.If the
So you get your Body and half the impact armor to resist. The problem here is, the spell already hit the "target" and is now "affecting every valid target in area".
Because if you would dodge the spell you would not be affected, but since the rules stats, that you are affected you do not get to dodge. (Logic is fun)
Do you get armor bonus from beeing behind behind a barrier.
Lets consult the barrier rules for that. The only thing I am finding is "Shooting through barriers".
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If a character wants to shoot through a barrier to hit a target
behind it, add the barrier’s Armor rating to whatever armor the
target already possesses. The attacker also suffers a –6 Blind Fire
dice pool modifier because he cannot see the intended target, unless
the barrier is transparent.
If the weapon’s modified Damage Value does not exceed the
barrier’s Armor rating (modified by the weapon’s AP), then the
weapon is simply not strong enough to pierce the barrier, and the
attack automatically fails.
Well, but we are not shooting through a barrier. We could assume the fireball would have to. But as I am limited by the laws of logic, I do not get to "assume".
So no, you only apply the armor you are wearing+magic+natural+cyber/bio.
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When your entire interpretation of a rule hinges on your interpretation that using Unarmed Combat skill makes an attack an unarmed combat attack a spells physical effects will teleport through barriers just because the rules don't explicitly forbid it, then your interpretation of RAW is debatable, if not plain wrong.
As I pointed out in the thread elemental aura would be applyed if you were looking at RAW only AND ASSUMING MAGICAL FINGERS IS A UNARMED ATTACK BY THE CHARACTER. The only reason Critical strike did not work (under this ruling) was, that the changed DV did not affect the DV of magical fingers.
It could also be argued non of them would apply because Magic fingers is not a unarmed attack by the character. As I pointed out, if you apply logic you do not get to assume, so this interpretation would be it.
Your problem is, that for barriers to have any affect, it would have to be said they do. (If you go strict by logic)
It is not stated anywhere, so they do not.
You make the the big mistake to confuse logical with resonable. This two words do not mean the same thing.
On the other hand, everything said, once does not have to be repeated to be true.
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Please try to use some logic, here, even though I know you admitted you're not good at it above.
Oh, I think we had a misunderstanding before. I am quite good at logic and I really love logic thinking exercises. But, well you have seen in the post above...
Lets just say, logic is not good for the rules of an RPG. Reason is a much better consultant. (But you can't make any RAW arguments with him, thats the bad thing.)