Cain
Mar 4 2011, 09:39 AM
QUOTE (Stahlseele @ Mar 3 2011, 01:59 PM)

Movement works.
Don't ask how.
That way this is Madness!
Seriously, though. Let's say someone gets his cyber-centaur up to 3400 mph, by having someone summon a force 10 spirit and having it use Movement on it. That's Mach 4.4! Do we assume that the spirit allows him to control that speed, or does he now have to make handling tests?
Blade
Mar 4 2011, 09:54 AM
I remember reading in some book (but I can't remember if it was 3rd or 4th ed) that movement doesn't change the handling of a vehicle or the ramming damage.
According to that my take is that Movement doesn't make you go faster, it makes you get there earlier. It fits with the fact that Movement is a spirit power and that most spirit powers don't affect the target directly but affect the environment so that it affects the target (for example concealment doesn't turn you invisible, it helps you hide yourself by affecting the environment so that it hides you better).
Stahlseele
Mar 4 2011, 10:10 AM
Basically, Movement takes Distance/Obstacles a bit out of your way so you get there sooner with your own speed. Theoretically. Of course, this does not work in any kind or way within the rules context of the shadowrun universe.
Fortinbras
Mar 4 2011, 01:10 PM
QUOTE (Blade @ Mar 4 2011, 05:34 AM)

That's why I decided to go all the way in the insanity and gave my centaur "elongated limbs" and Martial Art: Capoeira (+3 reach when kicking!).
Forget Shadowrunning. Tickets for Wilbur's Amazing, Dancing Centaur would sell like hot cakes!
Tymeaus Jalynsfein
Mar 4 2011, 02:06 PM
QUOTE (Cain @ Mar 4 2011, 02:39 AM)

Seriously, though. Let's say someone gets his cyber-centaur up to 3400 mph, by having someone summon a force 10 spirit and having it use Movement on it. That's Mach 4.4! Do we assume that the spirit allows him to control that speed, or does he now have to make handling tests?

My take on that is that you roll your handling... But it could go either way, as it does not really indicate. Beauty of it is that your handling tests do not really change that much, but your Crash tests become instantly fatal if you fail (even if you ARE using the vehicle's protective systems).
Cain
Mar 4 2011, 02:37 PM
QUOTE (Tymeaus Jalynsfein @ Mar 4 2011, 06:06 AM)

My take on that is that you roll your handling... But it could go either way, as it does not really indicate. Beauty of it is that your handling tests do not really change that much, but your Crash tests become instantly fatal if you fail (even if you ARE using the vehicle's protective systems).
Last point, I agree with, although I'd certainly give the PC one last roll and see if he could make it. Or, he could burn a point of Edge to hit a small pillow, etc, etc.

But what's your logic for making him make a Handling test for running? Isn't it enough that he has to make regular athletics rolls? Wouldn't that simulate control at a high running speed, as well as maintaining that speed?
Tymeaus Jalynsfein
Mar 4 2011, 02:40 PM
QUOTE (Cain @ Mar 4 2011, 07:37 AM)

Last point, I agree with, although I'd certainly give the PC one last roll and see if he could make it. Or, he could burn a point of Edge to hit a small pillow, etc, etc.

But what's your logic for making him make a Handling test for running? Isn't it enough that he has to make regular athletics rolls? Wouldn't that simulate control at a high running speed, as well as maintaining that speed?
Indeed, I was more commenting on Vehicle interactions, rather than running (Some how I missed that part). Apparently, I believe that "Binky" is a vehicle now, more than a "person". Not sure how that happened, other than apparently not paying complete attention to the text. My bad...
Stahlseele
Mar 4 2011, 03:24 PM
Technically, Binky is still a living being.
Technocally, Binky is an equine hovertank.
That's the whole beauty of it really ^^
Tymeaus Jalynsfein
Mar 4 2011, 03:26 PM
QUOTE (Stahlseele @ Mar 4 2011, 08:24 AM)

Technically, Binky is still a living being.
Technocally, Binky is an equine hovertank.
That's the whole beauty of it really ^^
Indeed...
CanRay
Mar 4 2011, 04:02 PM
QUOTE (Stahlseele @ Mar 4 2011, 11:24 AM)

Technically, Binky is still a living being.
Technocally, Binky is an equine hovertank.
That's the whole beauty of it really ^^
OK, I have to ask, does Binky have a partner named "Susan Death"?
Stahlseele
Mar 4 2011, 04:06 PM
Probably one of the Lead-Scientists/Mechanics ^^
CanRay
Mar 4 2011, 04:11 PM
And another one named Bill Door?
Stahlseele
Mar 4 2011, 04:18 PM
*shrurgs*
somebody has to craft the one of a kind weapon focus scythe of doom that can cut through tanks and fit into a storage compartment ^^
CanRay
Mar 4 2011, 04:29 PM
QUOTE (Stahlseele @ Mar 4 2011, 12:18 PM)

*shrurgs*
somebody has to craft the one of a kind weapon focus scythe of doom that can cut through tanks and fit into a storage compartment ^^
Yeah, but did he sharpen it with his own rage?
Stahlseele
Mar 4 2011, 05:00 PM
No, Air-Elemental ^^
CanRay
Mar 4 2011, 05:07 PM
QUOTE (Stahlseele @ Mar 4 2011, 01:00 PM)

No, Air-Elemental ^^
So he sharpened it with the rising sun!
Draco18s
Mar 4 2011, 05:12 PM
Notably, Disc-light is slower and thicker than normal light.
CanRay
Mar 4 2011, 05:19 PM
QUOTE (Draco18s @ Mar 4 2011, 01:12 PM)

Notably, Disc-light is slower and thicker than normal light.
Yeah, it's been scienmagically confirmed to only move at the speed of sound.
Draco18s
Mar 4 2011, 06:26 PM
QUOTE (CanRay @ Mar 4 2011, 12:19 PM)

Yeah, it's been scienmagically confirmed to only move at the speed of sound.
And the only known thing to travel faster than normal light is succession. The kingons or possibly queenons that make up the transfer of power travel from one ruler to the next instantly (unless, of course, they're interrupted enroute by a republicon).
Mongoose
Mar 5 2011, 03:58 AM
QUOTE (Fortinbras @ Mar 2 2011, 08:31 PM)

I see how having raptor legs makes you run faster and I see how having roller skates makes you go faster, but I don't think you would go any faster on roller skates if you had raptor legs.
The way I understand inline skating, I don't even know if you could skate properly with raptor legs.
We could always glue some Roller Blades to an ostrich and find out.
I'm pretty good with rollerblades, and can do a few miles at a stretch- not quite as fast as a bike, but faster than running. I'd say without a dobt having "raptor" legs could help, because they increase leg extension. That would both let you take a longer "power stroke" when you push off with the skate, giving you more power per stroke and requiring fewer power strokes for a given distance traveled. That last part is really what caps your speed (and tires you out).
As to whether the legs bend that way, or you could find skates that fit... well, people are adaptable in how they move, and I'm a big proponent of most wearable items in Shadowrun being produced with what would today be considered "rapid prototyping" methods. You might have to pay a bit extra for some custom design work, but that's no big deal (there's examples of much more complex software tasks as trivial jobs in the book) and manufacture should be no problem.
QUOTE (Ryu @ Mar 3 2011, 01:49 AM)

From that point either have BOD 8 STR 8 and a heavy weapon, or STR 7 and a way to deal strength-based damage.
Would Bone Density Augmentation 4 work for you? [STR/2]+3 P sounds beastly on a STR14 Troll...
CanRay
Mar 5 2011, 04:36 PM
I'd rather pick a fight with a pissed off Bill Door!
Snow_Fox
Mar 5 2011, 05:41 PM
Just the first post, without mentioning breaks, has me having a Magilla Gorrilla type imagry of the Troll ,especially on the hills of Seattle, having made the get away realize he doesn't have breaks and thunders towards Lake Union, a bar on the lake, the wall of the bar and then a troll shaped hole in the wall.
Stahlseele
Mar 6 2011, 01:10 AM
Troll looking perfectly serious :"Hand me that anchor chain from my backpack"
Ork with confused look on his face:""What do you need an anchor chain for in there?"
Troll doing a pokerface imitation :"My anchor?"
CanRay
Mar 6 2011, 01:14 AM
QUOTE (Snow_Fox @ Mar 5 2011, 01:41 PM)

Just the first post, without mentioning breaks, has me having a Magilla Gorrilla type imagry of the Troll ,especially on the hills of Seattle, having made the get away realize he doesn't have breaks and thunders towards Lake Union, a bar on the lake, the wall of the bar and then a troll shaped hole in the wall.
That's right, Seattle is like San Fran in their streets, eh?
That just made my car chase scenes more interesting, thank you!
I have to go watch "Bullitt" again.
Stahlseele
Mar 6 2011, 01:38 AM
On the other hand . . Wait a second . .
OK, so this Troll is going as fast as possible on his Trollerskates while wielding his Trollbow.
And he decides to paint something red so it will go fasta! . .
Clue shooting something with a blood-stained arrow with an anchor-chain tied to it.
Basically, like water-skiing, only on the streets using hos Trollerskates and his Bow and a random car O.o
ggodo
Mar 6 2011, 10:14 AM
QUOTE (CanRay @ Mar 5 2011, 05:14 PM)

That's right, Seattle is like San Fran in their streets, eh?
That just made my car chase scenes more interesting, thank you!
I have to go watch "Bullitt" again.
The downtown downtown of Seattle is relatively flat, but once you get slightly out of the center you go straight up. It was crazy.
CanRay
Mar 6 2011, 10:24 AM
I've lived in a Valley in Northern Ontario, I know insane hills.
Moving to the Prairies, much different.
Cain
Mar 6 2011, 10:45 AM
QUOTE (ggodo @ Mar 6 2011, 02:14 AM)

The downtown downtown of Seattle is relatively flat, but once you get slightly out of the center you go straight up. It was crazy.
...Say what?
I lived in Seattle for twenty years, and the downtown area is all slopes. If there's any significant amount of flat land in Seattle, they probably put it in a museum somewhere.

Even the areas they tried to artificially flatten are sloped and gently curved. Some of those hills are downright
wicked. My sister lives on Queen Anne Hill, and the slopes you get on the east side are astounding. My ex was from Kansas City, and she was flabbergasted that anyone could live on a cliff face.
Downtown is decidedly *not* relatively flat, it is almost all steep hills and waterfront. Outside of downtown, everything is still hilly, it's just less steep. Gentle rolling hills is par for the course in most of the Seattle area.
CanRay
Mar 6 2011, 11:00 AM
Much more exciting car chases.
And a bigger issue for suspensions dealing with armored vehicles.
Draco18s
Mar 6 2011, 03:43 PM
QUOTE (Cain @ Mar 6 2011, 05:45 AM)

If there's any significant amount of flat land in Seattle, they probably put it in a museum somewhere.

Actually, they did. I'm sure you've been to Pioneer
Triangle Square and taken the tour.
ggodo
Mar 6 2011, 11:33 PM
QUOTE (Cain @ Mar 6 2011, 02:45 AM)

...Say what?
I lived in Seattle for twenty years, and the downtown area is all slopes. If there's any significant amount of flat land in Seattle, they probably put it in a museum somewhere.

Even the areas they tried to artificially flatten are sloped and gently curved. Some of those hills are downright
wicked. My sister lives on Queen Anne Hill, and the slopes you get on the east side are astounding. My ex was from Kansas City, and she was flabbergasted that anyone could live on a cliff face.
Downtown is decidedly *not* relatively flat, it is almost all steep hills and waterfront. Outside of downtown, everything is still hilly, it's just less steep. Gentle rolling hills is par for the course in most of the Seattle area.
Well, it's been a while, but I remember the downtown as slightly sloped, then a drop to the waterfront, then right up to the hills.
Snow_Fox
Mar 7 2011, 02:15 AM
I was in Seattle in 2008 and the area around frontier square is sort of flat but everything else was leathal. I was looknig for the so called bike messangers and forget it. the place makes Frisco look flat!
Cain
Mar 7 2011, 02:57 AM
QUOTE (ggodo @ Mar 6 2011, 03:33 PM)

Well, it's been a while, but I remember the downtown as slightly sloped, then a drop to the waterfront, then right up to the hills.
Snow Fox has got it right. It sounds like you saw the waterfront area, which is indeed slightly sloped right up until the hills. The problem is that the waterfront is only a few hundred feet across, before you have the huge hill climb (the part at Pike Place is the most famous). Pioneer square is indeed relatively sane, but things rapidly pick up as you head away from the core and into the Capitol Hill area.
Draco18s
Mar 7 2011, 03:18 AM
QUOTE (Cain @ Mar 6 2011, 09:57 PM)

Snow Fox has got it right. It sounds like you saw the waterfront area, which is indeed slightly sloped right up until the hills. The problem is that the waterfront is only a few hundred feet across, before you have the huge hill climb (the part at Pike Place is the most famous). Pioneer square is indeed relatively sane, but things rapidly pick up as you head away from the core and into the Capitol Hill area.
http://www.glasssteelandstone.com/BuildingDetail/578.phpPicture, top left. That's a parking garage near Pioneer Square. It's floors are roughly level.
CanRay
Mar 7 2011, 03:23 AM
VERY exciting car chases! Especially away from the docks!
ggodo
Mar 7 2011, 10:12 AM
QUOTE (Cain @ Mar 6 2011, 06:57 PM)

Snow Fox has got it right. It sounds like you saw the waterfront area, which is indeed slightly sloped right up until the hills. The problem is that the waterfront is only a few hundred feet across, before you have the huge hill climb (the part at Pike Place is the most famous). Pioneer square is indeed relatively sane, but things rapidly pick up as you head away from the core and into the Capitol Hill area.
Must've been, I was heavily medicated the last time I was there. My memory is likely compromised.
Cain
Mar 7 2011, 10:36 AM
QUOTE (Draco18s @ Mar 6 2011, 07:18 PM)

http://www.glasssteelandstone.com/BuildingDetail/578.phpPicture, top left. That's a parking garage near Pioneer Square. It's floors are roughly level.
And that's the part that's relatively sane. You should see the parts that are only slightly worse.
Draco18s
Mar 7 2011, 03:03 PM
QUOTE (Cain @ Mar 7 2011, 05:36 AM)

And that's the part that's relatively sane. You should see the parts that are only slightly worse.

Oh, I have. My parents grew up in the Seattle area and my uncle works down the street from Pioneer Square.
Snow_Fox
Mar 7 2011, 11:27 PM
areas like Queen Anne Hill are freaking intimidating and it is just asking for a car chase to go airborn ad into a lake.
CanRay
Mar 7 2011, 11:34 PM
Now I'm feeling homesick, and we only had a lake back home.
'Course, we also had a lot of muskeg. Think thick swamp.
Tyro
Mar 8 2011, 09:21 AM
I live in Shoreline, just north of Seattle. I go through downtown anytime I have to bus someplace. I'm used to walking from 4th to 1st on my way to the CSPC, and from 1st to 4th on the way back. Try it in winter - it's bracing ^_^
To put it another way, my doctor's office is on the 5th floor of Jefferson Tower (Swedish Medical Center Cherry Hill). If I get off at 15th & E Jefferson, I go up 5 floors. If I get off at 17th & E Jefferson, I go across a skybridge and up 3 floors.
Snow_Fox
Mar 9 2011, 01:53 AM
huh? I go to the gym 3 times a week and really push it and walking from the docks to 4th I had to rest.
Tyro
Mar 9 2011, 10:53 PM
QUOTE (Snow_Fox @ Mar 8 2011, 05:53 PM)

huh? I go to the gym 3 times a week and really push it and walking from the docks to 4th I had to rest.
I'm used to hills; I grew up on the bottom of a long dead-end hill. Also, I have very long legs.
tagz
Mar 10 2011, 04:39 AM
Heheh, I think at speeds like we're talking, I'd have the character's AR notify him that his linked account has been auto-charged for a speeding violations, red light running, driving on a sidewalk, etc not to mention the attention it brings. n_n
CanRay
Mar 10 2011, 04:42 AM
AR Alert: "You are also fined one

for a violation of the Verbal Morality Statute."
Stahlseele
Mar 10 2011, 06:33 AM
John Spartan
Tech_Rat
Mar 10 2011, 06:58 AM
QUOTE (CanRay @ Mar 9 2011, 10:42 PM)

AR Alert: "You are also fined one

for a violation of the Verbal Morality Statute."
I had to look away from the screen I was laughing too hard...
CanRay
Mar 10 2011, 03:36 PM
Well, you know he isn't saying nice things as he thunders downhill towards the sea.
One mouthful of that stuff, and he's looking at a month in the nutrient tank getting his system flushed!
longbowrocks
Mar 30 2011, 04:22 AM
Finally got posting privileges! Thanks for the speed ideas guys, but I just got the rollerblades because they seemed fun. My primary concern is damage. How does this sound?
Rating 12 bow for 14 DV.
add Explosive arrows for +1 DV
15 Archery + Agility dice pool
+2 for Bow spec.
+2 for smartgun system.
15 total DV. 19 if called shot for max damage.
19 dice pool. 25 if edge is used.
Average modified damage before reduction is about 21 pts per initiative pass multiplied by 3 initiative passes per combat turn.
So if you don't mind me asking, why not get an elf with a sniper rifle and EX Explosive bullets?
That way you get
- armor penetration.
- additional armor penetration.
- a higher natural max Agility.
- 2 attacks per initiative pass.
- extra points since you don't need to dump into strength.
Offhand, I would say the elf gets about 10 DV, with an average of 7 hits per roll, and enough AP to negate most armor rolls.
so thats (10+7)*2 = 34 damage before reduction.
All in all, 34 damage per pass, before or after reduction, and 3 initiative passes for 102 damage.
I just convinced myself to make a new character.
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