I've been around ,You've been around. I can make mistakes, but so can You too
But I never intended to write that You're wrong about the Mechanics more that your point of viewing the Rules is from a ....wrong angle
When I read the German SR4A on Page 177
there is a paragraph called Sprinting
And it says that a Charackter can try to increase his running speed with a simple action ,etc etc
I didn't find any sentence about additional Tests meaning additional Meters per Turn (this means for Me:1 Check, 1 raise of the running speed per Round and thats all)
I hope You agree with me that 6 Checks per Round with 4 Successes each and a speed of 73 Meters per Round for a Human ist ridicoulos
(just like Epicedion wrote )
HokaHey
Medicineman
But I never intended to write that You're wrong about the Mechanics more that your point of viewing the Rules is from a ....wrong angle
When I read the German SR4A on Page 177
there is a paragraph called Sprinting
And it says that a Charackter can try to increase his running speed with a simple action ,etc etc
I didn't find any sentence about additional Tests meaning additional Meters per Turn (this means for Me:1 Check, 1 raise of the running speed per Round and thats all)
I hope You agree with me that 6 Checks per Round with 4 Successes each and a speed of 73 Meters per Round for a Human ist ridicoulos
(just like Epicedion wrote )
HokaHey
Medicineman
He's not saying that he thinks the rule is great, he's saying that the rules do absolutely nothing to prevent this. The rules say you can spend a simple action to make a sprint check and those hits translate to more movement speed. It doesn't say that you're restricted to one. It doesn't even imply that.
The sprinting rules combined with the ridiculous base movement rates pretty much junk the entire movement system. There's no baby in that bathwater.