QUOTE (Mr Clock @ Mar 13 2011, 06:48 PM)
Lets pretend the target has monster armour with a 4/4 helmet and 20/20 for the full body suit. You call for bypass armour, 4 points, aim for an eye socket or a seam.
Regarding the numbers for called shots, and I'm going to quote RAW here, it's "Target a vital area in order to increase damage. The attacking character can choose to increase the DV of his attack by +1 to +4, but receives an equivalent dice pool modifier to the attack." SR4, page 150.
Now, based on that, it's my understanding that the head would be a high damage target area. Thus, +4 to damage, -4 to the dice pool. It's also given that a shot to a held item that lands a DV higher than the target's Strength causes them to drop it. To make such a shot is a -4 penalty. Should you want to houserule different levels of penalties, that's between you and your table, but these are the rules given by the book. Personally I think half the problem is due to dice pool inflation resulting from increasing levels of "optimal" builds, but nevermind...
Bypassing armor is limited, since you take a penalty equal to armor value so in your example that is a -24 dice pool penalty to bypass armor.
-4 dice for +4 DV nets you +2.33 damage on average. Bypassing armor nets you +0. You by pass armor to stage damage from stun to physical if you have a large enough dicepool to each the penalty. The OP is presenting a situation where by you ignore the armor bonus from flechette if you negate all armor bonus. The question at hand is whether negating armor through called shot eliminates the armor bonus provided by flechette ammo.
By the rules, I say yes. Called shot explicitly calls out "unarmored area" and AP only applies to armored targets. In this case, the target is the unarmored place on the enemy rather than the whole enemy.
Pg 161 SR4a
"Target an area not protected by armor."
Pg 162 SR4a
"AP modifies a target's Armor rating when he makes a damage resistance test."
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QUOTE (Dakka Dakka @ Mar 14 2011, 05:58 PM)
Actually it is impossible to shoot a specific body part. You can either shoot to cause more damage or to avoid the worn armor. The GM then describes the result possibly as a shot to the leg.
That's where the fourth option for a Called Shot comes in. Anything other than incapacitation is covered with this option.
You can. And you answered how yourself.
SR4a Pg 161, under called shots.
"The gamemaster may also allow other specific effects for called shots if he chooses. For example, you could use called shots to knock an opponent over a ledge, shoot out a tire,
temporarily blind an opponent, etc."
I shoot my shotgun to temporarily blind my opponent?