QUOTE (Tymeaus Jalynsfein @ Mar 21 2011, 02:24 PM)
1. ALL SPELLS Require LICENSES (as do Firearms). Caught casting a spell, you better have a license. Caught casting a deadly spell, it better be in self defense and not as an attacker (and you still better have a license). So yes, you can be caught in possession of a spell. Not to mention that unless you are entirely anal about cleaning your spell signatures up, you leave evidence that YOU are the one that cast that spell... Caught in possession of said spell indeed.
While spells do require a license, there is no way to catch someone knowing an unlicensed spell without seeing him cast it. Possession of a firearm in some cases is already illegal we are not talking about taking such a firearm out on the streets and using it. A firearm can be found in the person's belongings, house or on his person.
QUOTE (Tymeaus Jalynsfein @ Mar 21 2011, 02:24 PM)
2. Spells take Complex actions, and Yes, they do scare people.
Not until the spell is cast. That was Aerospider's point.
QUOTE (Tymeaus Jalynsfein @ Mar 21 2011, 02:24 PM)
4. Unfortunately, the more powerful the spell, the more likely it is to be seen/felt/whatever. That Pistol with the High-Quality Internal Silencer will probably never be heard (Subtracting from Perception a minimum of 6-7 Dice after all, and can go above 9 with Subsonic Rounds). That Spell at Force 4+ is LIKELY to be noticed (the more powerful, the easier it is to notice. Force 6+ is automatically noticed).
The ruling is not clear here. Initially this roll was just for the CASTING of the spell, not for the spell itself. SR4A unfortunately introduced sparkles which must come from the spell and not the caster. Hiding the caster is easy.
QUOTE (Tymeaus Jalynsfein @ Mar 21 2011, 02:24 PM)
5. Wrong, Background count effectively neuters the mage, dependant upon BCG Strength. Guns ignore Background Count completely.
Except for the Mana Static Spell or a bunch of kittens and a blender you cannot create BC at will. Searches are a lot more likely tactic for Law Enforcement than using the Kittenblender.
QUOTE (Tymeaus Jalynsfein @ Mar 21 2011, 02:24 PM)
7. So can the right ammunition and weapon combination, or Combat Option.
Those options are less effective though.
QUOTE (Tymeaus Jalynsfein @ Mar 21 2011, 02:24 PM)
8. Can't remember the last time Range Penalties was an actual concern for my Cyberlogician. Range Penalties are rarely a concern, especially for the non-mage. And honestly, the Gun Bunnies have a better time with this than the Mage does, as he has to actually be able to see at distances WITH NATURAL SENSES. Gunbunnies do not have that limitation.
Don't forget the Simple Action it takes to zoom in.
QUOTE (Tymeaus Jalynsfein @ Mar 21 2011, 02:24 PM)
10. Have yet to actually see Regeneration cope with the Gunbunny. A Single test at the end of the combat turn to attempt to bring the victim above lethal overflow damage (which is normally where they end up over the course of the 3-4 passes the gunbunny has). Has never happened at our table. It is useful for highly resistant creatures who take little to no damage, but agian, have yet to see that at our table, so meh.
Yeah Regenration is not that great. Still with spells you never have to worry about it.
QUOTE (Tymeaus Jalynsfein @ Mar 21 2011, 02:24 PM)
As for any Enchanter crafting for any tradition. What makes you think that that is how it is? Spells do not cross Traditions, Why would Foci? Now, that being said, it is trivial to acquire equipment aspected to your tradition. But I would say that it is absolutely necessary.
a) because it is mentioned for spells and not for foci.
b) Because the personalization of the Focus only happens when someone binds it, spell formulae are already adapted to a certain tradition.