QUOTE (StealthSigma @ Apr 1 2011, 11:09 AM)

I'm not implying anything. The human brain doesn't function solely on logic. If you can find me a human that claims to think solely in logic and I'll show you a dirty liar. Reasoning involves making jumps where you encounter gaps in data. Logic, when it comes across gaps in data, stops.
And we're back to equivocating the
names of the stats with what they actually do in the game.
Think about it this way for a moment:
There are two major categories for attributes (physical and mental). Those are broken down into two subcategories each, each consisting of an active and reactive component. These components are aspects of the same thing. By that I mean the active stat is imposed on the world, and the reactive stat is self-oriented.
Strength is active, Body is reactive (aspects of something that means "in-shape")
Agility is active, Reaction is reactive (aspects of Dexterity).
Charisma is active, Willpower is reactive (aspects of Personality).
Logic is active, Intuition is reactive (aspects of Intelligence).
Basically, one stat is for making things happen -- affecting others, affecting the world. The other stat is for reacting to others, the environment, bullets, etc. Logic is in the first group, Intuition is in the second.
Even skills like Shadowing and Tracking are about reacting to what someone else is doing.
Hacking is all about imposing your own designs on the target computer system. Hacking isn't done reactively.