QUOTE (K1ll5w1tch @ Mar 29 2011, 10:27 PM)

I don't know about your averages but rolling 12 dice I roll 5 to 6 successes far more then that.
And you'd buy a rating 3 or 4 program for the same reason you don't buy all your equipment at top rating. You can't afford it. Otherwise everyone would have rating 6 fake sins, fake licenses, sequencers, med kits....etc, etc, etc
Assuming the hit cap is program rating x2:
Possibly, and not even that rarely. But you almost never roll 9 successes, which would be the first hit-loss from a rating 4 program. On 12 dice, there's a 0.39% chance of rolling 9 hits or better, so pretty insignificant.
And that's just a Rating 4 program. A Rating 5 program won't be a huge limitation even at 20 dice, since you'll only get 11+ hits 3.76% of the time.
A bleeding edge program at rating 7+ would end up being worthless until you got well over 30 dice, however you could manage that.
It doesn't make the program rating
totally irrelevant, but once you hit rating 5, you never really have a strict need to upgrade.
QUOTE (Yerameyahu @ Mar 29 2011, 10:41 PM)

That's a different DP and a different cap.

Honestly, there are only a few items you don't buy at max rating, like the Fake SINs you mention. However, I think his point was that, even with a big DP of 20, you'd never *want* to buy the very expensive rating 6 programs.
Right. Every point of rating should impact usefulness, or else there's no impetus to upgrade. If you make the benefit vanish at the upper levels, you might as well just erase program ratings and treat them more like spells.