Xahn Borealis
Apr 1 2011, 10:04 PM
QUOTE (Stahlseele @ Apr 1 2011, 11:02 PM)

but it gets more complicated from there on . .
You make that sound like that's bad thing.
Stahlseele
Apr 1 2011, 10:10 PM
QUOTE (Xahn Borealis @ Apr 2 2011, 12:04 AM)

You make that sound like that's bad thing.
only because it makes things like this happen:
GM:"OK, now for the Decker. You other guys, there's a McDonalds 30 minutes from here, go eat something, bring me back something too, and we should be done when you are back"
Xahn Borealis
Apr 1 2011, 10:12 PM
Not a problem for me. I don't play Shadowrun, I just read the rulebooks and think, "Wow, that'd be cool if I had a group to play with." Sadface.
Epicedion
Apr 1 2011, 10:12 PM
QUOTE (Stahlseele @ Apr 1 2011, 05:10 PM)

only because it makes things like this happen:
GM:"OK, now for the Decker. You other guys, there's a McDonalds 30 minutes from here, go eat something, bring me back something too, and we should be done when you are back"
That was the problem, yeah.
Stahlseele
Apr 1 2011, 10:14 PM
QUOTE (Xahn Borealis @ Apr 2 2011, 12:12 AM)

Not a problem for me. I don't play Shadowrun, I just read the rulebooks and think, "Wow, that'd be cool if I had a group to play with." Sadface.
Ah, ok, then it's not much of a problem. I feel the same, i haven't played in well over one year by now . .
QUOTE (Epicedion @ Apr 2 2011, 12:12 AM)

That was the problem, yeah.
Yup, Decker-Work usually got handwaved by the GM by way of using an NPC for this and that . .
Xahn Borealis
Apr 1 2011, 10:15 PM
QUOTE (Stahlseele @ Apr 1 2011, 11:14 PM)

Ah, ok, then it's not much of a problem. I feel the same, i haven't played in well over one year by now . .
Different kind of problem. :'(
Stahlseele
Apr 1 2011, 10:17 PM
Technically, in Play by Post or something like that, the Decker would not be as much of a Problem.
Figures, you need to play with computers so the computer specialist becomes a playable option . .
Xahn Borealis
Apr 1 2011, 10:21 PM
What about the other stuff? I've heard strange things about spirits in SR3.
CanRay
Apr 1 2011, 10:21 PM
QUOTE (Xahn Borealis @ Apr 1 2011, 05:12 PM)

Not a problem for me. I don't play Shadowrun, I just read the rulebooks and think, "Wow, that'd be cool if I had a group to play with." Sadface.
Whine whine whine. I've been wanting to place since '92.
Stahlseele
Apr 1 2011, 10:35 PM
QUOTE (Xahn Borealis @ Apr 2 2011, 12:21 AM)

What about the other stuff? I've heard strange things about spirits in SR3.
Spirits are ALLWAYS Strange ... Especially, to me.
Can you be a bit more specific about this? ^^
Xahn Borealis
Apr 1 2011, 10:38 PM
True, but I've heard about 'hearth' or 'city' spirits, and different rules for hermetic and shamanic conjuring.
Stahlseele
Apr 1 2011, 10:39 PM
Ah, that. Yup, all true.
Shamans basically snap their fingers and they have a specific spirit of a location that they can not keep.
Hermetics need to buy stuff and do hour long rituals to get elementals which shamans can not get. And the Hermetic can keep these.
Take a look at the NSRCG3 linked in my Signature and look through the magic stuff in there. It's not much, but it shows a bit more detail.
Xahn Borealis
Apr 1 2011, 10:41 PM
And other traditions do one or the other? What about possession?
CanRay
Apr 1 2011, 10:42 PM
*Blinks* Really? You've never heard of a Hearth Spirit? Well, guess that shows how weird my upbringing was.
They're Spirits of the House and Building. "Hearth" is a type of fireplace or oven, and is sometimes used to refer to as a home. Any building that you're inside has a Hearth Spirit, which can be good or bad considering how well the building has been treated, and the types of people living in it. If it's an old home with a loving family, that's one powerful spirit you can call in. If it's a laboratory full of human test subjects with no budget for painkillers, quite toxic.
City Spirits are the external version of Hearth Spirits, spirits of the City, the Roads, the Skyways, and so on.
They're Human Spirits given to objects.
Stahlseele
Apr 1 2011, 10:44 PM
Shamanic and Hermetic are the two big categories.
Any other tradition is, per the rules, either shamanic or hermetic in nature.
Posession can be done by all traditions, if they can get spirits, as far as i remember.
Xahn Borealis
Apr 1 2011, 10:47 PM
I just reorganised my wishlist.
Stahlseele
Apr 1 2011, 10:48 PM
And you can Dikote your Ally Spirit and have Sex with it.
SR3 is much more detailed than SR4 is, right now, in my eyes.
And it has rules for each of these small little details too.
Thus it becomes much more complicated, of course . .
Xahn Borealis
Apr 1 2011, 10:54 PM
SO MUCH WANT
Stahlseele
Apr 1 2011, 10:57 PM
*snickers*
look around in your FLGS, they probably still have some of the SR3 Books.
Get the BigBook, Man and Machine, Can(n)on Companion, Magic in the Shadows and the Shadowrun Companion.
If you want Matrix and Rigging(yes, those two were 2 complete big books in themselves) Rigger 3 and Matrix.
Yerameyahu
Apr 1 2011, 11:02 PM
Rigger 3 is still my favorite book ever (warts and all).
Stahlseele
Apr 1 2011, 11:04 PM
Yeah, there was so much fun stuff in there . .
Xahn Borealis
Apr 1 2011, 11:29 PM
QUOTE (Stahlseele @ Apr 1 2011, 11:57 PM)

look around in your FLGS
Don't have one. There's probably less than 10 in the whole country.
Stahlseele
Apr 1 2011, 11:31 PM
i love being german/in hamburg, germany . . i can name 5 alone in the city right of the bat, and if i looked around more, i'd probably find some more ^^
hobgoblin
Apr 2 2011, 02:34 AM
QUOTE (Stahlseele @ Apr 2 2011, 01:04 AM)

Yeah, there was so much fun stuff in there . .
Like stats for a supercarrier

Still, War! have brought that to SR4 iirc...
Stahlseele
Apr 2 2011, 08:47 AM
i am STILL looking for that Riggery Toybox pdf file . .
Stats for a motorized wheelchair, a gummi-boat, a prrot, a toy tank, a locomotive engine and a howitzer . . i can't find it anymore ._.
hobgoblin
Apr 2 2011, 10:46 AM
Can't say it rings any bells.
Saint Sithney
Apr 2 2011, 11:09 AM
How to brick an AR Hacker's link.
Step 1) See the AR Hacker.
Step 2) Counter-hack the AR Hacker
Step 3) Drop Pavlovian Data Bombs on everything, starting with the Disarm prog.
It's way less of an instant win than perma-nuke.
Xahn Borealis
Apr 2 2011, 01:55 PM
QUOTE (Saint Sithney @ Apr 2 2011, 12:09 PM)

How to brick an AR Hacker's link.
Step 1) See the AR Hacker.
Step 2) Counter-hack the AR Hacker
Step 3) Drop Pavlovian Data Bombs on everything, starting with the Disarm prog.
It's way less of an instant win than perma-nuke.
Step 1) See the AR hacker.
Step 2) Shoot the AR hacker.
Step 3) Repeat Step 3
Step 4) PROFIT (Because you save on attack progs.

)
CanRay
Apr 2 2011, 03:48 PM
QUOTE (Saint Sithney @ Apr 2 2011, 06:09 AM)

How to brick an AR Hacker's link.
Take an actual brick to it? You know, that'd probably be more painful to him/her than the hands would be. An interesting interrogation technique...
Xahn Borealis
Apr 2 2011, 08:08 PM
Or beat him up with his own link. Irony always makes it more painful.
Stahlseele
Apr 2 2011, 11:52 PM
QUOTE (hobgoblin @ Apr 2 2011, 12:46 PM)

Can't say it rings any bells.
gna . . if even somebody like you does not know what i am talking about/where to get it, then i guess it is pretty hopeless <.<
it was even on the official shadowrun page for quite some time . . i think it was still from the fasa/fanpro team for SR3 . .
hobgoblin
Apr 3 2011, 12:24 AM
i may have read references to it at some point, but beyond that i'm blank.
Saint Sithney
Apr 3 2011, 01:00 AM
See the hacker = matrix perception

Once you've got his matrix ID, you can start hacking him.
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