There are a few ways to do this:
- This power prevents normal environmental accidents and hazards. I'm pretty sure cooking off a grenade for too long doesn't fall into that category. In fact, most likely glitches I can think of don't fall into that category.
- Put some mana static in the mix so the spirit is no longer viable. The players may have forgotten how bad glitches can be at this point. Suddenly, the Sammie needs to default on an active skill. Poor guy.
Guard does not only prevent normal environmental accidents and hazards. The glitch prevention portion is a seperate part of the Guard power.
Using mana static to take out the spirit requires the spirit to be present(physically/astrally) at that location.
QUOTE (ravensmuse)
Purposely gaming the system annoys me. It's like you're trying to eliminate every aspect of failure so that you can get the best result, all the time. Glitches - critical glitches - are fundamental mechanics of the world.
I understand that you have a different gaming style. Not gaming the system and then turning around to accuse someone else of doing it so (as it it was something that should not be done) or attempting to stop other people from doing so annoys me. Spirits (and to a lesser extent, the Guard power) are as fundamental to the game world as glitches and critical glitches. To me, gaming the system is as part of an RPG as roleplaying a character. Purposely gaming the system is something I ought to do in an RPG as much as roleplaying.