@Whipstitch,
QUOTE
while also making people demonstrably better, faster and stronger in any given unopposed test.
It would not. Giving them more Karma would.
As a matter of fact mundane could (if their Karma reaches about 150) not have stacked
What would happen if you would really enforce the skill descriptions in the book and tell your players:
No, you can't be a Shaquille O’Neal, Ghost-Who-Walks-Inside, The Wright Brothers etc. all rolled in one person. (Ok, the street knowledge skill goes up only at 7 but they are strange anyway)
If you look at most of the chars posted here, the Sams close to every time get their 6 in with one Firearm. So the skill they want to use is allready maxed out.
And as a matter of fact, there is no reason to not max out skills or even skill groups.
Maxing out athletics costs only 6*5+5*5= 65 Karma. (Not a bad deal for 8 additional dices, 8 Karma per dice)
(You could only get a other skill group up to 4, so it would not realy be a better option since you would not use this skill group as often)
It is not that mundanes would not have a lot of Karma to fling around compared to adepts.
This means you end up with only adepts beeing able to specialize further.
If you raise the skill maximum players would tend to stick to a more "realistic" char while still having the feeling to improve.
There would be less player trying to hit the 10 (which would be between Shaquille O’Neal and Michael Jordan) because the Karma cost would be to high to borther.
10*2= 20 for a single point in a single skill.
As a matter of fact I think you would just see a sam in general with 7 or 8 in their main skill and around 5 to 6 in their support skills.
Same naturally is true for a skill group:
Would you max out Firearms for (9+10)*5=95 Karma while this would get you one skillgroup from 1 to five and an other from 1 to 3 ?
Even if it is your most used skill group and you use it 3 times more often than the other two the other it would still be a good deal.
How is it now:
A SAM might go through every book picking up martial arts and other stuff or he ends up with putting every skill up to max. While mages and adepts have a close to infinite potential.
So after a while the SAM and the hacker start competing in the other ones area, beacause it ain't that much of a Problem to get 6 dices in two skill groups (Karma 110 Karma, thats what a mage pays for magic 5 to 8.
It is even worse with characters beeing not so far apart: A Sam and a Face for example.
The Face will end up with at least one fire arm skill up to 6 making him as good as the Sam in most runs.