QUOTE (James McMurray @ May 28 2011, 11:48 PM)
Sorry, I was looking at ork weights, because that's what was in the team when Slow appeared in our game. If everyone is human and there's no terrain aroundm, it'll definitely be harder. I'm not saying it's impossible to set up a scenario where the other side is screwed, I'm saying tat doesn't matter. Replace one human runner with a troll in heavy armor and the weights balance back out.
Even with your BMI
78 Ork, your whole Team could be caught in this spell without breaking the 600 KG.
If not you should check their weight limits. Even the ork hast strenght 3 only:)
The main problem with this spell is, you have only 2 solutions to break this spell,
1. Another mage, doing counterspelling
2. Breaking the weight limit, which can be easy if u have a car at hand, or quite difficult.
A levitating mage some meters in the air with this spell aktive around him, can draw fire from an small Army without harm.
QUOTE (James McMurray @ May 28 2011, 11:48 PM)
How many prep spells does your mage have up? Of course you're going to annihilate the opposition if you've got every trick you need in place before the fight starts.
Actually, most situations dont start with a car within ramming distance from the enemy mage, from my experience. So maybe the mage is casing it when he sees the car rolling in his direction, or is it a phantom car appearing directly in front of him?
QUOTE (James McMurray @ May 28 2011, 11:48 PM)
How does slow change that? Stun Bolt is going to annihilate someone regardless of what other spells you have going, and will actually be better if you're not sustaining Slow.
Slow give u the time to throw some Stun Bolts, without getting shot?
From my experience, most fights start at a distance for shooting not for close combat, but may be different in your game.
QUOTE (James McMurray @ May 28 2011, 11:48 PM)
You may want to grab a calculator. 600kg is not hard to get together unless you're fighting in a featureless plain.
My math tells me that 600kg is a lot if you arent a bunch of obese runners, or got some trolls at hand.
QUOTE (James McMurray @ May 28 2011, 11:48 PM)
I'm not saying Slow is weak. I'm saying it's highly situational. It's definitely possible to arrange scenarios where someone is unavoidably dead because you have Slow. It's also possible to arrange scenarios where someone is unavoidably dead because you have Stun/Mana Bolt. It's the GM's job to ensure that those situations don't happen to the PCs without a long stream of major fuck ups happening first. It's also his job to make sure those situations don't take out important NPCs without a long stream of excellent running by the team.
Yes its highly situational, there we can agree. But from my experience, there are a lot of situations where slow IS a gamebreaker. Its immunity to Firearms and more. There is afaik no defensive spell with that kind of power.
QUOTE (James McMurray @ May 28 2011, 11:48 PM)
If Slow ensures anyone's death it's because the GM wanted it that way. If Slow kills someone and it wasn't assured, it's because they couldn't figure out a way around it. Neither of those is a problem with Slow that can't happen with tons of other spells or gear.
So your solution is, forget about balancing at design, the GM will save the day anyway, or he is a bad GM?