QUOTE (Tymeaus Jalynsfein @ Jun 25 2011, 07:27 AM)

Except that by your philosophy, a starting character CAN Burn that Edge for a Nanosecond Buyout and acquire unlimited nuyen, legally, to do with as he pleases, and this is what I was arguing against. There should be things that you just cannot do, regardless of how you rape the rules to get there. You apparetnly are okay with the above scenario, because you continue to argue for its validity. I, on the other hand, am violently opposed to it, and so argue against it. Apparently, you and I have greatly differing opinions on what is Improbably vs. Impossible.
No worries though...

You keep using that straw man. I do not think it means what you think it does.
What I said was this: you CAN, legally and by the rules, burn an Edge on an extended test to get Threshold + 4 successes. Your original argument was that a critical success was only 4 successes, which it is not.
What I also said was that if someone spent the equivalent of 170 karma to acquire something, I'd be hesitant to tell them they couldn't have it after going through all that. I'd probably work something out with the player, rather than arbitrarily and unfairly dropping the GM Banhammer on them. At the most extreme, I might decide that the character is now retired to a life of luxury, and the player would have to build a new one.
The false argument (your straw man) is that I allow players to burn a single point of edge to pull a second Nanosecond Buyout. I'd consider it a character goal, and allow a lot of tests towards that end, many of which they can burn Edge on. That seems like a fair goal to me; many characters stated goals for running the shadows is to retire in a life of luxury. I don't understand why you're "violently opposed" to characters eventually retiring with a permanent luxury plus lifestyle, but that's how I read your argument.