QUOTE (ElFenrir @ Jul 12 2011, 02:44 AM)

Now, I allow SURGE(as we all do really at the table unless the game itself dictates), but I can understand why people ban this. However-did you find it easier, I take it, to just flat-out ban SURGE than to cherrypick the ''Not So Gamechanging'' ones? For example-Claws, Horns or Fangs can be gotten via cyberware, Satyr Legs can be gotten if you play a Satyr/get the Kid Stealth legs. and I don't see that being too gamechangy(granted, Kid Stealth cyberlegs can be swapped out for normal ones if needed, and Satyrs are kinda rare-of course some folks ban the metavariants which is also understandable) but glow-in-the-dark Ganesha characters would likely get a huge ''WTF''.
I do like your method though-just tell it up front, and those flaws you banned are all really understandable(I actually have gotten use out of Day Job before but I do totally get that it's one of those can-of-worm flaws that can cause problems, and the positives-being able to get a decent story out of it sometimes-don't outweigh the negatives.)
And yeah-Incompetence is rough to handle, but can be good if used well. It's also quite game-dependent; Incompetence: Swimming wouldn't work in a total dry land campaign but could damn well be crippling in a pirate campaign. It can either not come up at all-or be actually over-crippling, all for the same amount of points. Sometimes it can actually be kinda fun(A few years back, when we made the Mystery Men using Shadowrun rules on this board in a fun thread, I made Mr. Furious and gave him Incompetent: Intimidation. It fit.

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For me, I restrict them because it's easier. I don't exactly ban SURGE, I just need a very good reason before I allow it. So far, I haven't encountered one, but I do leave the door open. My players do know to not touch that section of RC without asking me first, so it works out. Incompetence is the same way: if there's a valid reason for it, and it's a reasonable limitation, I'll allow it. For example, the mage with Incompetence: Banishing. Banishing is really a useless skill, and the character would probably never use it anyway. But it does prevent the Pokemon trick, as well as several other cheese moves.
QUOTE (Mäx @ Jul 12 2011, 04:07 AM)

Have you considered just ruling that In Debt doesn't count as a negative quality but can be still be taken to get some extra money in chargen that you have to pay back in game.
That's the way i would handle it(and if i ever find a GM, how i will try to convince him/her to handle it) as it has quite solid rules for getting loan money in chargen, it just doesn't make sense that you get Build Points too.
Again, I don't do that because it's easier to ban it than rejigger it. If a player absolutely needed more money for chargen, I'd already be worried about a potentially game-breaking character. I'm willing to work with players if it's not unreasonable, but I can't think of many unbroken character types that need more than 250,000 nuyen. And if they did have a good case for why they couldn't shave off a few pieces of gear here and there, I might even bend the rules and allow them to spend more BP on cash. In Debt, as it stands, has too many problems for me to really allow it, and there's ways of doing what you suggest without involving it.
QUOTE (DamienKnight @ Jul 12 2011, 06:51 AM)

If their qualities change (debt is paid off, fired from job, etc) simply replace them with new negative qualities. Maybe an old coworker gets spiteful and turns evidence to the police (Wanted) or a corp (enemy) showing the character doing some illegal running activity. Maybe they develop a gambling habit, or a distant relative dies leaving them as the only one to care for a neice, cousin, or grandparent. Its easy to find negative qualities that would pop up after character creation, and simple to use these to replace old qualities that no longer apply.
If a player is cheesy enough to blow off a flaw like that, there's no reason why they won't do it again. I could slap them with increasingly severe flaws, but that becomes very punitive after a certain point. Really, it's better to avoid the whole mess than risk an escalation like that. That's the other reason I'm up-front about what I allow and what I don't: it warns me of potential problem players. If I say no, and they fight for it anyway, I know I have a possible problem brewing.
As for War!, my players knew it was trouble when one guy pointed to the PDF and said: "What's in that book?" The look on my face was probably priceless.