QUOTE (Cain @ Aug 17 2011, 04:54 AM)

Unless you have a Logic of 1. Or in your case, when you use it instead of a memory check, which is what you were advising for most of this thread, until someone pointed out that by RAW, you can use a Memory check. Still not much help with a Willpower 1 troll, but it's better than a default.
A player having a Logic (or Willpower) of 1 is not my problem as a GM. It is his problem as a Player/Character. He chose to have such, he should suffer whatever consequences are generated.
As for my addition of a Memory Check. Forgot about it initially, but it is a perfectly reasonable application for things that "should be common knowledge." If it is so common, then you can argue that the character has been exposed to it at some point, and so a memory test will work to bring that information to recall. See, No Skill is required for such things... Why? Because apparently, they are COMMON KNOWLEDGE, as you keep insisting.
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I just finished Ghost Cartels, and one PC bought a cutter in Japan. It suddenly became important on how he was going to get it to Caracas, how long it'd take, and how much fuel was needed. So yeah, it is relevant.
I disagree. Did it add anything to the game? Did it matter whether he had "enough" fuel, or had to refuel twice? Was it an important part of the campaign that he sat down to figure out how much fuel was needed? I would say probably not in any of these cases. It can be completley handwaved or narrated. But I will humor you. All you need to know is Distance (easily acquired, no skill needed), and time to traverse that distance (again, no sklll required, look up the speed of the boat, calculate per hour if needed), and how large your fuel tanks are (measured in hours of travel in SR4). So you have Fuel Capacity (Hours), Speed (Per Hour) and Distance (How Long it will Take Total). Easily solved and no roll required. But again, I will humor you. BAsic Math can be covered by a Memory Roll, and there is no way yuou can say that this is NO basic math. Or, you could just as the agent in the comlink to figure it out for you (A rating 1 Agent will suffice after all). My Question is this: WHY would you need a roll for such a paltry thing in the first place? Is it absolutely Crucial that you have the answer for the game to continue? Or, do you just say, "Yep, took a while to get there as you travel the seas and oceans. You refueled a few times." If the scenario requires a strict accounting of time, then you should probably not take a boat. If it does not, it is inconsequential to the story.
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Or you could make a Memory test, if no knowledge skill was applicable. But are you really saying that reading and understanding are two separate things? In that case, I can read ancient Egyptian; I just can't understand it.

Again, you willfully misinterpret what I said, and you know it. The book you referenced and said you could not understand; It was in your Native Language, Yes? I can read a Text book on high level physics and read it with absolutely no issues whatsoever, it is written in English after all. That does not mean that I can UNDERSTAND it. Understanding takes a Skill. Application takes a Skill. Memory tests will not help me in this regard because I DO NOT HAVE THE SKILL.
You cannot READ Ancient Egyption IF YOU DO NOT KNOW THE LANGUAGE (Have the Skill). Some things will REQUIRE a Skill. An Illiterate individual CANNOT READ, even in their OWN NATIVE LANGUAGE. Your proposed solution is to allow a Defaulted roll with no penalty, ostensibly so that the Logic 1 Character has a Chance to succeed. I call BS on that Sentiment. If he wants to succeed, he needs to either buy the appropriate skill, raise the Logic Attribute to 2, so he can attempt to default, or Spend Edge.
Back to your example of escaping your neighborhood. I travel my neighborhood all the time, I can have either a really good skill (Not Necessary) or I could just access my Memory and use that. Why? Because I live there. My Memory will work just fine for that application of navigation around my own neighborhood. I would go one further in the game, though. I would not have you roll to "Know" the back alleys and cross streets. Why? Because YOU LIVE THERE. If it became absolutely crucial to MAKE you roll for something that arbitrary (makes no difference to the game in play, has no application), it would be a memory roll vs. a Skill roll, because there is no skill needed to live somewhere. You saying otherwise sounds a bit asinine.
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OK:
It may not be a direct insult, but it is decidedly insulting. I won't insult you back, but I think you can see how that line deserves an apology at the very least.
I have absolutely no clue what you are talking about whatsoever. Point it out...
As I said earlier, I cannot control how you interpret things, and if you see it as insulting, that is really not my issue. But if you point it out, maybe we will be on the same page and have a basis to address what is being argued here.
Anyways...