@Draco18s
Some, yes. Those are not the best choice, true.
Lets make a short list:
You got:
Anti radiation: Great stuff if you need it.
Anti poison: Just great, since it reduces most poisons to the point, you may resist them using only body.
Anti disease: Same as Anti poison, but diseases are not that common.
Bonus to logik linked skills: You won't get bonus dices cheaper.
Bonus to intuition linked skills: Same as above.
Cheaper Knoledge skills: Well, not bad at all.
Recall: Mostly Useless.
Oxyrush: Depends on your environment. But not bad.
Implant medic: useless.
Stabalize: Useless (If you got shot down, the raiting of the nanoware is down too)
healing: not that great. Healing is fast anyway. (Would be cool if natural healing would be slower)
So yeah it burns down to about 6 systems you may find usefull.
Oh, and thats one nanohive...
And the best part: If you even get a better grade, you do not need to upgrade the nanobots, only the hive and the cyberleg/arm/hand/foot.
The reason it is not seen as that bad is, (I guess) that the nanohive is the only reason for having synthetic cyberlimbs in the book.
(I mean playing a character Luke style would just suck. Yeah you lost 0.25 essence and got yourself 2 points of capacity. And now your hand is that much weaker, because the muscle augmentation and the muscle toner are not helping anymore. Just great...)