QUOTE (Draco18s @ Aug 25 2011, 08:07 PM)

And if you can make hacking impossible, then there's no reason to be a hacker. If Steve Sammy can make himself immune to hackers, then what stops a corporation (with millions of times the disposable income) from making itself unhackable?
And if a target is unhackable (which is easy) then what does a hacker do?
Hey! Hey! I wasn't defending the Matrix rules. I think they suck for a wide variety of reasons. Don't set me up for a straw man here - I just happen to think the rules swing too wildly from "utterly easy" to "effectively impossible".
QUOTE (Seerow @ Aug 25 2011, 10:14 PM)

I'm curious why it's bad for a hacker to be able to relatively easily hack cyber implants and guns, to take over/slow down enemy beatsticks, but it's not bad for a Mage to use Control Actions.
Control Actions
is bad.
QUOTE (Seerow @ Aug 25 2011, 10:14 PM)

Honestly, I think that hacking cyberlimbs and smartguns and doing stuff like that should be a major part of a hacker's role in combat. Yes, it sucks to be the beat stick getting controlled like that, but it sucks just as much when a mage is doing it.
Hacking cyber just makes so little sense. Why would sammies get cyber if it's just one huge liability? Why would they leave on the WiFi if by their very profession they
know they'll run into hackers. They don't
need their cyberlimbs accessible from the Matrix at all.
It's nice thinking to give hackers something to do in combat, by hacking cyber. But from the sammie's point of view, he's getting screwed over, because some game designer is forcing implausible weaknesses on him just to give the nerd something to do in combat.