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Draco18s
QUOTE (Tymeaus Jalynsfein @ Aug 25 2011, 04:07 PM) *
*Shakes Head*


He wasn't even using FFBA, PPP, or softweave.
Miri
QUOTE (Draco18s @ Aug 25 2011, 01:21 PM) *
And I knew a character who survived a suicide bomber (mook ran up, popped the pin on a 'nade, and hugged him). Took 0 boxes of damage (no Edge).


Core Rules (325 4A) says "When attached directly to a target, the targets armor is halved, otherwise the explosive has an AP of 0" If that mook hugged him with the grenade between the two of em.. (grenade sammich!) well.. that must have been one awesome roll.
Draco18s
QUOTE (Miri @ Aug 25 2011, 04:14 PM) *
Core Rules (325 4A) says "When attached directly to a target, the targets armor is halved, otherwise the explosive has an AP of 0" If that mook hugged him with the grenade between the two of em.. (grenade sammich!) well.. that must have been one awesome roll.


Well, that didn't occur. I don't think anyone remembered that little tidbit.
Chimera
<--The GM.

No softweave smile.gif

Traul
QUOTE (Miri @ Aug 25 2011, 09:14 PM) *
Core Rules (325 4A) says "When attached directly to a target, the targets armor is halved, otherwise the explosive has an AP of 0" If that mook hugged him with the grenade between the two of em.. (grenade sammich!) well.. that must have been one awesome roll.

Does the mook count as tamping?
yesferatu
QUOTE (Chimera @ Aug 25 2011, 02:39 PM) *
<--The GM.

No softweave smile.gif



Oh, I see how it is.
suoq
QUOTE (Chimera @ Aug 25 2011, 03:39 PM) *
<--The GM.

No softweave smile.gif

Synergist longcoat (4/2) (personal preference. You can get 4/3 with various suit partials)
FFBA half (4/1)@(2/1) encum
PPP forearm and shin optional (0/2)
Non-conductivity depending on campaign.
Dakka Dakka
QUOTE (Elfenlied @ Aug 25 2011, 10:10 PM) *
Get a quickened armor spell.
You wouldn't want to do that. It is a huge "shoot me first, I'm a mage" sign. If you want to go the route of quickened spells, get Increase BOD and/or Combat Sense. They still have their own problems though.
Adarael
I dispute that. Not that it's a huge "shoot me first" sign, but that it matters too much once you start rocking that kinda stuff.

Cuz if you play by raw, FFBA + Armor + Armored Jacket = Happy Times. 18 ballistic armor is a GIANT middle finger to most anything that comes your way. It's not subtle, but I figure if it's time for all the armor you can slam on, subtlety isn't on your list of top priorities.
Traul
If it's Quickened, you wear that sign all the time, not only when you need the armor.
Dakka Dakka
QUOTE (Adarael @ Aug 26 2011, 12:05 AM) *
I dispute that. Not that it's a huge "shoot me first" sign, but that it matters too much once you start rocking that kinda stuff.

Cuz if you play by raw, FFBA + Armor + Armored Jacket = Happy Times. 18 ballistic armor is a GIANT middle finger to most anything that comes your way. It's not subtle, but I figure if it's time for all the armor you can slam on, subtlety isn't on your list of top priorities.
Hmm which opponent would appear to be the bigger threat? The one wearing an armor jacket, gloves and a hood or the one with an armor jacket and a "glowing field of magical energy around" (BBB p. 210)
Unless someone else starts casting obvious magic the force field will indicate the mage. Everybody knows that mages are the biggest threat and need to be dealt with first. Even if there is another possible mage, fire may still be concentrated on the guy in the glowing force field.

The other options for quickened spells I mentioned do not have this drawback.
Kirk
QUOTE (Dakka Dakka @ Aug 25 2011, 05:42 PM) *
Hmm which opponent would appear to be the bigger threat? The one wearing an armor jacket, gloves and a hood or the one with an armor jacket and a "glowing field of magical energy around" (BBB p. 210)
Unless someone else starts casting obvious magic the force field will indicate the mage. Everybody knows that mages are the biggest threat and need to be dealt with first. Even if there is another possible mage, fire may still be concentrated on the guy in the glowing force field.

The other options for quickened spells I mentioned do not have this drawback.

Which raises the obvious temptation of putting quickened armor on the CQC specialist.
Traul
QUOTE (Kirk @ Aug 25 2011, 11:51 PM) *
Which raises the obvious temptation of putting quickened armor on the CQC specialist.

Why quicken it?
Dakka Dakka
Yup and for the mage to run around with an assault rifle.
Kirk
QUOTE (Traul @ Aug 25 2011, 06:59 PM) *
Why quicken it?

So that even if the bad guys get the drop on us they think that's the mage.
whatevs
Has anyone mentioned ffba + heavy armored clothing? It's my goto set for faces/mages.
Seerow
QUOTE (whatevs @ Aug 26 2011, 04:03 AM) *
Has anyone mentioned ffba + heavy armored clothing?


Heavy armored clothing?
whatevs
QUOTE (Seerow @ Aug 26 2011, 03:04 AM) *
Heavy armored clothing?


Yeah, in arsenal. Globetrotter victory or something (dont have the book handy)
Seerow
QUOTE (whatevs @ Aug 26 2011, 04:08 AM) *
Yeah, in arsenal. Globetrotter victory or something (dont have the book handy)


Oh okay. I know there's a lot of armored suits and stuff in arsenal, I thought you were referring to an item with the name 'heavy armored clothing', which I had never heard of. My group favors the Synergist business suits, everyone in the group has a set for meets or places where general armor is not admissible. Because a group of 5 guys with identical business suits is great.
whatevs
QUOTE (Seerow @ Aug 26 2011, 03:09 AM) *
Oh okay. I know there's a lot of armored suits and stuff in arsenal, I thought you were referring to an item with the name 'heavy armored clothing', which I had never heard of.


I got the idea from canray's 'pup the dog shaman' post a while back. He used that terminology and it kind of stuck in my brain that way. Also too lazy to get the book out and be specific, so my bad.
Marwynn
Wear that Urban Explorer Jumpsuit (without the helmet which oddly enough is encumbering... it's essentially a thick hat) and have it covered with Ruthenium polymer coating. It also costs as much as the Chameleon suit and has better Impact armour. Imagine that.

Ta-da you have everyday inconspicuous wear plus the ability to pull up a hood and go invisible. Hey, if they can't see you they can't shoot you. That's fairly defensive.

Otherwise, Form-Fitting Body suit with something that gives you only 3 protection. Like the Globetrotter Camo Vest 3/3. With FFBS you get 9/5 and you can use SecureTech pieces to bump that up to 9/7 before being encumbered.

Make sure that Camo vest is nighttime urban...
Elfenlied
QUOTE (Dakka Dakka @ Aug 25 2011, 09:50 PM) *
You wouldn't want to do that. It is a huge "shoot me first, I'm a mage" sign. If you want to go the route of quickened spells, get Increase BOD and/or Combat Sense. They still have their own problems though.


I don't think so, since only people with Astral sight will actually see the spell. And those will figure out that you're not the mage (unless of course the character in question actually is.
hermit
QUOTE
The rules problem lies in the fact that in order to resist damage you roll body + armor and body limits armor (each point of body gives 2.5 dice worth of damage resistance dice, not counting extra cheese, which makes it closer to 1 point of body is 4 dice: the more damage resistance you have, the more you get!).

One of SR4's core rules problems, IMO. Can be fixed by making encumbrance dependent on, say, Strength and Agility, for instance. And no, Body does nto need to be upped in value in compensation; it's valuable enough as is, especially for orks and trolls. And no, armor should be a way to somewhat even the odds for characters, enabling the body 2 hacker to survive any damage dealt, not to turn trolls into walking MBTs.
Doc Byte
QUOTE (Neraph @ Aug 25 2011, 07:02 PM) *
Segway Terrier or a Horseman with a Rigger Coccoon. There's 20 armor right there.

EDIT: I'm sorry - 24 for the Horseman and 21 for the Terrier.


-->

QUOTE (Doc Byte @ Sep 17 2009, 02:11 PM) *
Daihatsu-Caterpillar Horseman with advanced cargo module converted mech military version {6 Slots}
Light recon and support verhicle for urban environments

Handling: 3
Accel: 6 / 13
Speed: 48
Pilot: 2
Body: 6
Armor: 12
Sensor: 4

- Full Mechanical Arm {1} [15 Slots]
- Submachine Gun [10] (6 Slots)
- Firing Selection Change to FA (1)
- Gas-Vent System 2 (1)
- Electronic Firing (2)
- Smartlink (1)
- Improved Range Finder (1)
- Sound Suppressor [3]
- External Clip Port [1]

- Full Mechanical Arm {1} [16 Slots]
- Increased Capacity 1
- Grenade Launcher [15] (6 Slots)
- Firing Selection Change to SA (1)
- Electronic Firing (2)
- Smartlink (1)
- Improved Range Finder (1)
- Camera Upgrade Ultrasound (1)
- Airburst Link (-)
- External Clip Port [1]

- Rigger Adaptation {1}
- Chameleon Coating {1}
- Armor 12 {1}
- ECM 6 {1}
- Smoke Projector {1} overmodified in cargo space


- Sensors (12 Slots)
- Microphone 3 (Audio Enhancement 3, Select Sound Filter 3, Spatial Recognizer) (1)
- Front Camera 6 (Low-Light Vision, Thermographic Vision, Flare Compensation, Smartlink, Vision Magnification, Image Link) (1)
- Back Camera 6 (Low-Light Vision, Thermographic Vision, Flare Compensation, Smartlink, Vision Magnification, Image Link) (1)
- Front Laser Range Finder (1)
- Back Laser Range Finder (1)
- Front Motion Sensor (1)
- Back Motion Sensor (1)
- Radar 6 (5)

- Equipment
- Pilot upgrade to 2
- Smart Tires


Costs: 72.600


>>> http://forums.dumpshock.com/index.php?showtopic=27149


cool.gif
CanRay
Surprised I haven't suggested this one yet.

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODGE!!!
Seerow
QUOTE
One of SR4's core rules problems, IMO. Can be fixed by making encumbrance dependent on, say, Strength and Agility, for instance. And no, Body does nto need to be upped in value in compensation; it's valuable enough as is, especially for orks and trolls. And no, armor should be a way to somewhat even the odds for characters, enabling the body 2 hacker to survive any damage dealt, not to turn trolls into walking MBTs.


What? How do you figure Body is valuable enough? Its ONLY value is in damage resistance and encumbrance. You're taking away half of its point of existence. Body is far and away the least valuable attribute if you take away encumberence, you may as well just remove body and make damage boxes/damage resistance based on strength.

QUOTE (Doc Byte @ Aug 26 2011, 10:32 PM) *
-->



cool.gif


I just want to point out that the advanced cargo module got erratad to have only a grapple arm. If you want full mechanical arms you need to spend the two slots on them, which means more overmodding.
Doc Byte
QUOTE (Seerow @ Aug 26 2011, 11:36 PM) *
I just want to point out that the advanced cargo module got erratad to have only a grapple arm. If you want full mechanical arms you need to spend the two slots on them, which means more overmodding.


I created this mech 2 years ago. There might be a better chassis in War! or Runner's Black Book.
hermit
QUOTE
What? How do you figure Body is valuable enough? Its ONLY value is in damage resistance and encumbrance. You're taking away half of its point of existence. Body is far and away the least valuable attribute if you take away encumberence, you may as well just remove body and make damage boxes/damage resistance based on strength.

It gives you damage boxes and is your soak attribute. I don't quite see how that isn't enough (Willpower is even less useful).

And basing Encumbrance on Body devalues armour for anyone not wanting to be a walking tank. This pretty much forces every character who has an interest in survival to max out body (and even then, it heavily biases the game towards orks and trolls). Bad design choice if ever one was made.
Seerow
QUOTE (hermit @ Aug 27 2011, 01:51 AM) *
It gives you damage boxes and is your soak attribute. I don't quite see how that isn't enough (Willpower is even less useful).


So now the difference between the 'tank' and your regular guy is 2 boxes of health and 3 extra dice (1 success) on a soak roll. He might survive one extra hit. That's a really big might given how little that difference actually is.

At least now the difference is effectively 9 dices of soak, and you take stun instead of physical damage more often.

As for willpower being less useful, it may be less useful now, but taking away armor from Body makes Body just as bad off as Will, if not worse.

Body/Will used to have the added value of setting target numbers for a lot of effects, but I think most of us agree we don't like variable target numbers... but either the resistance attributes need something else to make them more valuable, or they need to be eliminated. Body setting your max armor is a nice benefit that makes it worthwhile, but not the end all be all.

QUOTE
And basing Encumbrance on Body devalues armour for anyone not wanting to be a walking tank. This pretty much forces every character who has an interest in survival to max out body (and even then, it heavily biases the game towards orks and trolls). Bad design choice if ever one was made.



It doesn't devalue armor, but yes it does prevent them from wearing a ton of it. Your average guy can get away with 8 armor without trying too hard. If he wants more than that, he can invest in more body, but most people don't need more. If you're that worried about survival, reaction is probably the better stat to boost anyway.
Adarael
QUOTE (Traul @ Aug 25 2011, 02:33 PM) *
If it's Quickened, you wear that sign all the time, not only when you need the armor.


I was taking Quickened to mean "also in a Sustaining Focus".
Draco18s
QUOTE (Seerow @ Aug 26 2011, 09:28 PM) *
So now the difference between the 'tank' and your regular guy is 2 boxes of health and 3 extra dice (1 success) on a soak roll. He might survive one extra hit. That's a really big might given how little that difference actually is.


Tank to regular guy is more like 10 dice.

+4 body (= +2 boxes of health) is +6 armor. 4 + 6 = 10.

And that's before armor cheesing.
KarmaInferno
QUOTE (Adarael @ Aug 26 2011, 08:37 PM) *
I was taking Quickened to mean "also in a Sustaining Focus".

"Quickened" is a pretty specific thing in SR.





-k
Seerow
QUOTE (Draco18s @ Aug 27 2011, 03:12 AM) *
Tank to regular guy is more like 10 dice.

+4 body (= +2 boxes of health) is +6 armor. 4 + 6 = 10.

And that's before armor cheesing.


I was referring specifically to a scenario where body no longer gives you extra armor, as hermit suggested. And I just remembered that health boxes round up. So a 3 body char vs a 6 body character has +1 health box, and 3 extra damage resistance dice. At the cost of 35 build points, or god forbid, 75 karma, that is in no way worth it.


Yes, by the rules Body lets you get extra armor so that 3 extra body gets you 6 extra armor so you end up with 9 total extra soak dice, plus your increased health track, plus you frequently take stun instead of physical damage. But hermit is talking about removing the majority of that benefit, with no compensation, and saying Body is still a great stat. I say BS.
Draco18s
QUOTE (Seerow @ Aug 26 2011, 10:18 PM) *
I was referring specifically to a scenario where body no longer gives you extra armor, as hermit suggested.


Ah, it was unclear.
Adarael
QUOTE (KarmaInferno @ Aug 26 2011, 06:18 PM) *
"Quickened" is a pretty specific thing in SR.


Yes, but it's rare for players to use the term that way.
KarmaInferno
I dunno. I've been playing SR since it came out, and across the many, many people I've played Shadowrun with, if someone says "quickened", they have almost always meant the Metamagic.

Pretty much if they meant a Sustaining Focus, they said "Sustaining Focus" or "in a focus", or even "in a spell lock".

I suppose it depends on your area.




-k
Tymeaus Jalynsfein
QUOTE (Seerow @ Aug 26 2011, 08:18 PM) *
I was referring specifically to a scenario where body no longer gives you extra armor, as hermit suggested. And I just remembered that health boxes round up. So a 3 body char vs a 6 body character has +1 health box, and 3 extra damage resistance dice. At the cost of 35 build points, or god forbid, 75 karma, that is in no way worth it.


Yes, by the rules Body lets you get extra armor so that 3 extra body gets you 6 extra armor so you end up with 9 total extra soak dice, plus your increased health track, plus you frequently take stun instead of physical damage. But TJ is talking about removing the majority of that benefit, with no compensation, and saying Body is still a great stat. I say BS.


I think that you have me confused with Hermit... I know, it happens a lot.
Elfenlied
QUOTE (Adarael @ Aug 27 2011, 02:57 AM) *
Yes, but it's rare for players to use the term that way.


Not in our group. But I guess as always, YMMV.

Seerow
QUOTE (Tymeaus Jalynsfein @ Aug 27 2011, 03:00 PM) *
I think that you have me confused with Hermit... I know, it happens a lot.


Yeah, it's the avatar. Sorry TJ frown.gif


I did notice the mistake and edited one post, didnt realize I had done it more than once.
Marwynn
QUOTE (Elfenlied @ Aug 26 2011, 04:06 PM) *
I don't think so, since only people with Astral sight will actually see the spell. And those will figure out that you're not the mage (unless of course the character in question actually is.


The Armour spell produces a visible glow when cast. Sustained or Quickened, it's going to make two things obvious:

1) You're Magically active and therefore need to die first.

OR

2) You're worth protecting, therefore you need to die first.

Plus there's the whole background count issue.
Elfenlied
QUOTE (Marwynn @ Aug 27 2011, 05:17 PM) *
The Armour spell produces a visible glow when cast.


Emphasis mine. At the time of casting, it is visible, yes. After it has been cast, there's no way you can tell someone has a quickened armor spell on him, unless you have access to astral sight.
KarmaInferno
QUOTE (Elfenlied @ Aug 27 2011, 12:22 PM) *
Emphasis mine. At the time of casting, it is visible, yes. After it has been cast, there's no way you can tell someone has a quickened armor spell on him, unless you have access to astral sight.

Wow, that's some serious cheese there.

"When cast" can mean "when activated" too, y'know. Not just "the act of casting the spell".

The act of casting is instantaneous, anyhow.




-k
Marwynn
QUOTE (Elfenlied @ Aug 27 2011, 12:22 PM) *
Emphasis mine. At the time of casting, it is visible, yes. After it has been cast, there's no way you can tell someone has a quickened armor spell on him, unless you have access to astral sight.


Though I'm flattered, my word isn't valuable for RAW judgements. Also, you're reaching quite a fair bit on your interpretation.

In SR4A:

QUOTE
This spell creates a glowing field of magical energy around the subject that
protects against Physical damage. It provides both Ballistic and Impact
armor (cumulative with worn armor) to the subject equal to the hits scored.


You cast it on someone, and they have a glowy field around them as long as the spell's in effect.
CanRay
Full Combat Armour. Put it on a troll, keep the troll between you and the bullets.
Mardrax
QUOTE (hermit @ Aug 27 2011, 02:51 AM) *
It gives you damage boxes and is your soak attribute. I don't quite see how that isn't enough (Willpower is even less useful).

Don't forget it makes you tougher to knock down.
Seerow
QUOTE (Mardrax @ Aug 27 2011, 05:50 PM) *
Don't forget it makes you tougher to knock down.


People actually use the knock down rules?
Elfenlied
QUOTE (Marwynn @ Aug 27 2011, 05:30 PM) *
You cast it on someone, and they have a glowy field around them as long as the spell's in effect.


Well, if you interpret the "glowing field of magical energy" as something you can see without astral sight, then yes, the spell will invariably be less useful. I could certainly see such interpretation being valid.

QUOTE (Seerow @ Aug 27 2011, 05:52 PM) *
People actually use the knock down rules?


I only enforce them when someone uses Gel packs.
Seerow
QUOTE
I only enforce them when someone uses Gel packs.


Yeah, that and someone using a water elemental attack are about the only scenarios I've seen it used.
Kirk
QUOTE (Seerow @ Aug 27 2011, 12:52 PM) *
People actually use the knock down rules?

I do. It's not just that the simple action to stand can make a difference. It's that getting knocked down helps tell the story.

"He hit you for 8"
"The troll hammers you, slamming you to the ground."
Tymeaus Jalynsfein
QUOTE (Seerow @ Aug 27 2011, 09:10 AM) *
Yeah, it's the avatar. Sorry TJ frown.gif


I did notice the mistake and edited one post, didnt realize I had done it more than once.


Hey, No Worries.
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