Bushw4cker
Aug 31 2011, 03:38 AM
If a Ghoul gets cybereyes, does their dual-nature power now include astral vision, since they paid for the eyes with essence?
Could a ghoul with datajack, use commlink and contacts to see? or would the ghoul have to have cybereyes as well?
Can a character have cyberware/bioware and have astral sight or spell/spirit knack quality?
Yerameyahu
Aug 31 2011, 03:55 AM
The ghoul would have to have raised their Magic rating, or the cybereyes would instantly Burn them Out (no longer Dual). I don't understand your question though: all ghouls are Dual Natured and *have* astral vision by default. Astral vision is an inextricable part of Dual Nature (it's practically the only defining characteristic, in fact).
Yes, sensors work fine, though the precise interaction between senses/sensors is not clearly laid out in the rules. Some GMs could require sensor tests for everything, I suppose.
IIRC, knacks/astral sight qualities can't have their Magic raised from 1, so… no. Any Essence loss would burn them out.

*If* I recalled correctly.
Dakka Dakka
Aug 31 2011, 05:51 AM
Correction. There is no Astral Vision. There is only Astral Perception. It is an additional sense. Only for us mundanes its sensations are mostly described as visual sensation, because the visual sense is the most important for us.
Whether the ghoul has or had physical vision is irrelevant for Astral Perception. As Yerameyahu correctly pointed out any Essence loss would remove the dual-natured quality form the ghoul. This actually is a very good idea for any otherwise non-awakened ghoul. It removes the threat from the astral plane.
@Astral Sight: Only if the GM gave the character that quality through Latent Awakening, which I would consider a jerk move.
Yerameyahu
Aug 31 2011, 03:57 PM
You're right. We do call it 'Astral Sight' or 'astral vision', but those aren't accurate. (Astral Sight is the RAW name of the knack, though, yes?)
HunterHerne
Sep 1 2011, 12:58 AM
I recall there being a sidebar about knacks and astral sight, aout allowing characters to raise their magic to allow for the use of them, even cybered up. Personally, i have no problem with it, they are adequately restricted in my opinion, otherwise. Why spend 25 BP to be able to cast one force 1-6 spell, which will probably give the Street Sam more damage then just opening fire or sneaking past the opponent anyway?
noonesshowmonkey
Sep 1 2011, 01:06 AM
If the cyber eyes sent raw sense data as transmitted through lenses just as the naked, mark 1 eye ball does, then yes. If the cyber eye takes in stimulus as a human eye would (ie a lens) and then at any point digitizes it, then the eye can not perceive astrally. The sensors in a stock cybereye have no way of receiving or processing astral data that I know of. You'd lose the visual portion of astral perception.
Tanegar
Sep 1 2011, 01:13 AM
QUOTE (noonesshowmonkey @ Aug 31 2011, 09:06 PM)

If the cyber eyes sent raw sense data as transmitted through lenses just as the naked, mark 1 eye ball does, then yes. If the cyber eye takes in stimulus as a human eye would (ie a lens) and then at any point digitizes it, then the eye can not perceive astrally. The sensors in a stock cybereye have no way of receiving or processing astral data that I know of. You'd lose the visual portion of astral perception.
Except there is no "visual portion" of astral perception.
QUOTE ("SR4A @ p. 191")
Astral perception is a psychic sense that is not linked to the character's physical sight. A blind magician can still magically perceive the astral plane and the creatures and auras within. Likewise, deaf magicians can "hear" in astral space.
Yerameyahu
Sep 1 2011, 01:26 AM
Astral perception doesn't come from your *eyes* anyway. Neither does it come through the air. Cybereyes are unrelated.
CanRay
Sep 1 2011, 01:27 AM
You just need a magic rating to astrally perceive.
Magicians with cybereyes can do it all the time.
noonesshowmonkey
Sep 1 2011, 01:46 AM
Fair enough.
Mardrax
Sep 1 2011, 11:32 AM
Just for spelling it out: note that a Ghoul's blindness doesn't apply to Astral Perception. They can 'see' you fine on the astral. Unless you do the Solid Snake.
Elfenlied
Sep 1 2011, 12:47 PM
QUOTE (Yerameyahu @ Aug 31 2011, 04:55 AM)

The ghoul would have to have raised their Magic rating, or the cybereyes would instantly Burn them Out (no longer Dual). I don't understand your question though: all ghouls are Dual Natured and *have* astral vision by default.
Do you have a page reference where it says that they actually loose dual natured upon burning out? It would make Ghouls a lot more playable.
Udoshi
Sep 1 2011, 01:06 PM
QUOTE (Elfenlied @ Sep 1 2011, 06:47 AM)

Do you have a page reference where it says that they actually loose dual natured upon burning out? It would make Ghouls a lot more playable.
Sure do. Emphasis mine
QUOTE (RC 77)
Magic and Essence:
Starting Infected characters start with Essence 5 and Magic 1
during character generation. The Infected may increase their Magic
attribute with BP or Karma as any other attribute to a maximum
of 5 (+ initiate grade). Magic is used for any tests involving the
Infected’s innate powers. If an Infected character’s Magic attribute
is reduced to 0 (temporarily or permanently), it loses the use of all
its powers except Natural Weapon and Enhanced Senses, if any.
Note that ghoul sams have less essence to play with than other archetypes, and some restrictions on the type of ware they can take, but make up for it with good stat boosts.
But yeah. If you want to play a ghoul, and want to dodge the Dual Natured problem, just get a datajack or some cybereyes.
A ghoul mage, on the other hand will not have as much magic as another character.
If you wanted to get no-essence sight, you could pretty easily hook up Trodes, a Sim Module to pipe the stream, and goggles with an Image Link together.
Elfenlied
Sep 1 2011, 01:11 PM
Does Dual Natured actually count as a "power"?
Stahlseele
Sep 1 2011, 01:17 PM
In the case of non magicians, it's actually more of a FLAW . .
Otherwise, it means you can do everything you can do with your normal eyes without most vision modifiers.
and you do not have the -2 dice because you are astrally perceiving . .
KarmaInferno
Sep 1 2011, 01:28 PM
QUOTE (Elfenlied @ Sep 1 2011, 08:11 AM)

Does Dual Natured actually count as a "power"?
Why wouldn't it be?
Page 294, SR4A
-k
Elfenlied
Sep 1 2011, 01:33 PM
Just sounded too good to be true. You loose all drawbacks associated with ghouls (dual natured & infection), and can even get some BP on top of it (infertile infected).
Udoshi
Sep 1 2011, 01:33 PM
QUOTE (Stahlseele @ Sep 1 2011, 07:17 AM)

In the case of non magicians, it's actually more of a FLAW . .
Actually, the main benefit for being dual natured comes into play if you're a magician or a mystic adept.
Being able to lay down Counterspelling on the physical and astral planes at once, without any penalty.
That's about the only upside, though. Getting rid of it means you can't be astral jetfightered by spirits and mages.
Sephiroth
Sep 1 2011, 04:31 PM
QUOTE (Udoshi @ Sep 1 2011, 08:33 AM)

That's about the only upside, though. Getting rid of it means you can't be astral jetfightered by spirits and mages.
Being a dual natured ghoul isn't quite as bad as most people make it out to be, though. It can be dealt with without burning out and losing the dual natured power. Just make a ghoul PC as an adept or mystic adept with Great Leap and Distance Strike. Ghouls can make scarily effective melee fighters with their attribute boosts.
HunterHerne
Sep 1 2011, 04:33 PM
QUOTE (Sephiroth @ Sep 1 2011, 12:31 PM)

Being a dual natured ghoul isn't quite as bad as most people make it out to be, though. It can be dealt with without burning out and losing the dual natured power. Just make a ghoul PC as an adept or mystic adept with Great Leap and Distance Strike. Ghouls can make scarily effective melee fighters with their attribute boosts.
For truly unmatched physical power, try a ghoul Troll. Talk about the worst thing to meet in a dark alley...
Brazilian_Shinobi
Sep 1 2011, 05:08 PM
QUOTE (HunterHerne @ Sep 1 2011, 01:33 PM)

For truly unmatched physical power, try a ghoul Troll. Talk about the worst thing to meet in a dark alley...
A really hungry Lofwir, specially after you've been pranked by your friends and is completely covered in tomato sauce.
HunterHerne
Sep 1 2011, 05:21 PM
QUOTE (Brazilian_Shinobi @ Sep 1 2011, 01:08 PM)

A really hungry Lofwir, specially after you've been pranked by your friends and is completely covered in tomato sauce.
Touché
CanRay
Sep 1 2011, 05:26 PM
Actually, being German, wouldn't he rather a nice bier marinade?
Tanegar
Sep 1 2011, 06:47 PM
Hmm. Runnerwurst und bier. I wonder how big a mug you'd need to hold enough beer to satisfy Lofwyr.
Elfenlied
Sep 1 2011, 06:48 PM
QUOTE (Tanegar @ Sep 1 2011, 07:47 PM)

Hmm. Runnerwurst und bier. I wonder how big a mug you'd need to hold enough beer to satisfy Lofwyr.
QUOTE (Tanegar @ Sep 1 2011, 07:47 PM)

how big a mug you'd need to hold enough beer to satisfy Lofwyr.
QUOTE (Tanegar @ Sep 1 2011, 07:47 PM)

enough beer
Does not compute
Tanegar
Sep 1 2011, 06:49 PM
QUOTE (Elfenlied @ Sep 1 2011, 02:48 PM)

Does not compute
So "enough beer" is like "enuff dakka?"
CanRay
Sep 1 2011, 07:20 PM
"Sir, a... A... A dragon just came and DRANK THE BREWERY! ALL OF THE BREWERY!!!" "Yeah, he does that. Don't worry, he owns the place, so he's drinking his own profits."
Udoshi
Sep 2 2011, 02:40 AM
QUOTE (Sephiroth @ Sep 1 2011, 10:31 AM)

Being a dual natured ghoul isn't quite as bad as most people make it out to be, though. It can be dealt with without burning out and losing the dual natured power. Just make a ghoul PC as an adept or mystic adept with Great Leap and Distance Strike. Ghouls can make scarily effective melee fighters with their attribute boosts.
....
You know that burnt out ghoul and adept are mutually exclusive, right? Magic 0 adept is not an adept at all.
Though i suppose its a good candidate for way of the burnout
Yerameyahu
Sep 2 2011, 02:43 AM
Read again. He's talking about *not* burning out, and dealing with it via being an adept.
Sephiroth
Sep 2 2011, 02:49 AM
Thank you, Yerameyahu.
Yerameyahu
Sep 2 2011, 02:51 AM
I'm not sure you're right (at least, about effectively dealing with Dual Natured). The Mystic Adept with a Stunbolt, on the other hand…
Sephiroth
Sep 2 2011, 03:58 AM
Ultimately it does come down to tactics. A ghoul PC should try not to allow itself to be attacked from the astral in a wide open space. In that case, obviously the mage will have the gross advantage. But if the ghoul is smart and puts the mage in a position where he/she has to enter an enclosed space to attack the ghoul, like...say... in a vehicle (the popular and very tempting situation for "spirit-bombing," as we both know), then the ghoul PC will have the advantage over the mage or spirit in question. ESPECIALLY with Distance Strike, Great Leap, Pain Resistance, and Spell Resistance. Tactics are important for Ghoul PC's, that's true for everything in SR, but a ghoul adept definitely has it better off than a non-Awakened but still dual natured ghoul.
HunterHerne
Sep 3 2011, 05:02 PM
QUOTE (Sephiroth @ Sep 1 2011, 11:58 PM)

Ultimately it does come down to tactics. A ghoul PC should try not to allow itself to be attacked from the astral in a wide open space. In that case, obviously the mage will have the gross advantage. But if the ghoul is smart and puts the mage in a position where he/she has to enter an enclosed space to attack the ghoul, like...say... in a vehicle (the popular and very tempting situation for "spirit-bombing," as we both know), then the ghoul PC will have the advantage over the mage or spirit in question. ESPECIALLY with Distance Strike, Great Leap, Pain Resistance, and Spell Resistance. Tactics are important for Ghoul PC's, that's true for everything in SR, but a ghoul adept definitely has it better off than a non-Awakened but still dual natured ghoul.
The Ghoul adept would be better off, yes. But Ghouls are not necessarily feral creatures, even as NPCs (although they can be), and should be able to mitigate their weaknesses, anyway. As Ghouls are Dual natured, and as such able to astrally percieve, they have the ability to construct wards, which, in combat with a mage, can function as stationary barriers the ghouls can freely pass without letting the mage through so easily. They can also be used to herd astral projectors into traps.
Elfenlied
Sep 3 2011, 05:07 PM
QUOTE (HunterHerne @ Sep 3 2011, 05:02 PM)

The Ghoul adept would be better off, yes. But Ghouls are not necessarily feral creatures, even as NPCs (although they can be), and should be able to mitigate their weaknesses, anyway. As Ghouls are Dual natured, and as such able to astrally percieve, they have the ability to construct wards, which, in combat with a mage, can function as stationary barriers the ghouls can freely pass without letting the mage through so easily. They can also be used to herd astral projectors into traps.
Provided the Ghoul actually has homeground advantage. If he doesn't, he's just as easily screwed by enemy wards.
Stahlseele
Sep 3 2011, 05:13 PM
wait . . ghouls can construct wards without being mages themselves? O.o
HunterHerne
Sep 3 2011, 05:22 PM
QUOTE (Stahlseele @ Sep 3 2011, 01:13 PM)

wait . . ghouls can construct wards without being mages themselves? O.o
SR4A 194
QUOTE
Wa rds
Wards are a temporary form of dual-natured mana barrier that can be
created by any Awakened being with astral perception (including spirits
and adepts with the Astral Perception power).
First line about wards.
The test is Magic+willpower. No spellcasting involved.
Stahlseele
Sep 3 2011, 05:45 PM
*blink blink* . . dude . . i never knew that . . i don't trust magic . . will have to make sure none of my GM's or players in my group ever learn of this <.<
HunterHerne
Sep 3 2011, 06:01 PM
QUOTE (Stahlseele @ Sep 3 2011, 01:45 PM)

*blink blink* . . dude . . i never knew that . . i don't trust magic . . will have to make sure none of my GM's or players in my group ever learn of this <.<
Yeah, since that security mage you may be specced out to fight could actually be an AR Adept with Astral Perception, commanding drones.
Irion
Sep 3 2011, 06:07 PM
Sorry, but beeing dual natured, exept for a spirit, sucks big time.
A ward is a real problem for your kind.
Have fun rolling this charisma+willpower-test against force*2.
Force 6, bad for you.
And even if you get through, you set off the alarm...
The easiest way to deal with this bullshit of dual natured is to replace it with astral perception.
Stahlseele
Sep 3 2011, 06:11 PM
QUOTE (HunterHerne @ Sep 3 2011, 08:01 PM)

Yeah, since that security mage you may be specced out to fight could actually be an AR Adept with Astral Perception, commanding drones.
i am NEVER specced out to fight ANYTHING magical that i can not simply hit with a blunt object the size of a motorcycle i'm afraid <.<;,
HunterHerne
Sep 3 2011, 06:14 PM
QUOTE (Irion @ Sep 3 2011, 02:07 PM)

Sorry, but beeing dual natured, exept for a spirit, sucks big time.
A ward is a real problem for your kind.
Have fun rolling this charisma+willpower-test against force*2.
Force 6, bad for you.
And even if you get through, you set off the alarm...
The easiest way to deal with this bullshit of dual natured is to replace it with astral perception.
I know it's a problem, but it's not supposed to be all upside. You just need to be imaginitive with how you deal with it. In a Ghoul Warren, being able to put up Wards on the walls will help protect you from the annoying mages that will probably come to slaughter you. And so will putting smaller wards around the open areas, since the creator can freely choose who can go through. Even if not strictly allowed at all times, I would give all ghouls that live in the area the homefield advantage, there, as they should be able to pick there way between the barriers.
Dual Natured is a hurdle for offence, but it can be a boon for defense.
Irion
Sep 3 2011, 06:30 PM
Sorry, it is more of a drawback than a boni in any way.
How is it a good defance if any mage can fry your ass? If you can be burned on both planes on the same time.
QUOTE
And so will putting smaller wards around the open areas, since the creator can freely choose who can go through.
But so what? You are still able to cast a spell on the target behind the ward...
HunterHerne
Sep 3 2011, 06:35 PM
QUOTE (Irion @ Sep 3 2011, 02:30 PM)

Sorry, it is more of a drawback than a boni in any way.
How is it a good defance if any mage can fry your ass? If you can be burned on both planes on the same time.
But so what? You are still able to cast a spell on the target behind the ward...
It'll provide bonus dice on the resistance test, which is better then nothing, and if the mage isn't in person, the ward provides a negative dice pool modifier to astral perception, meaning, no, he might not see you.
CanRay
Sep 3 2011, 06:48 PM
QUOTE (Stahlseele @ Sep 3 2011, 01:11 PM)

i am NEVER specced out to fight ANYTHING magical that i can not simply hit with a blunt object the size of a motorcycle i'm afraid <.<;,
I had a Pixie Magical Adept that threw Dumpsters around with magic, and used them as Taxis when the group was too poor to pay Ghoul Cab.
Stahlseele
Sep 3 2011, 07:02 PM
The one time i DID try magic . . it was underwhelmingly weak . .
CanRay
Sep 3 2011, 07:12 PM
I get the feeling that I was running the magic rules wrong. Will try to do better if I ever get to play.
*Sighs* IF!
HunterHerne
Sep 3 2011, 07:32 PM
QUOTE (CanRay @ Sep 3 2011, 03:12 PM)

I get the feeling that I was running the magic rules wrong. Will try to do better if I ever get to play.
*Sighs* IF!
Did your game not pan out?
Stahlseele
Sep 3 2011, 07:34 PM
QUOTE (CanRay @ Sep 3 2011, 09:12 PM)

I get the feeling that I was running the magic rules wrong. Will try to do better if I ever get to play.
*Sighs* IF!
Repeat after me:
The Magic System gets stronger the less the GM understands it!
The Matrix System gets weaker the less the GM understands IT!
CanRay
Sep 3 2011, 07:46 PM
QUOTE (HunterHerne @ Sep 3 2011, 02:32 PM)

Did your game not pan out?
Of the three groups... One
*MIGHT*. OK, maybe I'm not giving them credit enough, I am a new person to them, so a stranger whose got "Mad Rep" in the Shadowrun world might intimidate a group just getting into it...
The other two just fell apart like all the others I've tried for 20-years.
EDIT: Back on topic, I'm working on a character concept for my writing (I can rely on that at least somewhat) for a Physical Adept Troll walking The Way Of The Warrior with a Cyberarm (And a story behind that, of course). Thoughts?
Stahlseele
Sep 3 2011, 08:07 PM
QUOTE (CanRay @ Sep 3 2011, 09:46 PM)

Of the three groups... One *MIGHT*. OK, maybe I'm not giving them credit enough, I am a new person to them, so a stranger whose got "Mad Rep" in the Shadowrun world might intimidate a group just getting into it...
The other two just fell apart like all the others I've tried for 20-years.
EDIT: Back on topic, I'm working on a character concept for my writing (I can rely on that at least somewhat) for a Physical Adept Troll walking The Way Of The Warrior with a Cyberarm (And a story behind that, of course). Thoughts?
Sounds like my kinda guy!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.