@pbangarth
QUOTE
So sure you can say he's safe for hundreds of summonings, but it can happen on the first try, and sooner or later it will happen. My experience trying this kind of over-summoning is that sooner is more likely. Maybe I just have bad luck.
This would be a good point, if the run itself would not be a risk.
So you are about to choose:
2 percent chance to die in 10 times or about 50% chance to die on the run. (If the GM is using force 12 spirits make it a 100% chance to die)
And even with 16 physical. You will edge up your drain test and live. (Right, you may forget about the run and you will be eaten by the force 12 spirit of the opposition. But this would have happened if you did not try too.)
QUOTE
And at every point/subject where the spirit uses any of its powers. Yes, the particular Concealment power makes it hard to notice you, but if they do, the summoner/spirit is seriously marked.
Thats not that clear for sustained powers. If it is that way, you will get a lot of astral fingerprints all over the place. Still hard to find the mage it belongs too. Nearly impossible.
But it really does not matter, because it would be still the mark of the spirit. So the will need to find him on his metaplane. I would not walk into the metaplane of a force 12 guardian or fire spirit. (Have to check, maybe the search power might help..)
QUOTE
Not much bigger threats than when the entire police magical squad is searching for you... you having broken a law so blatantly and with such power they fear you and send everything they have.
Depends on your Gameworld. If spirits never use edge to resist summoning, this means they will be used. Maybe not force 12, but force 8,9 and 10.
Anything mundane to oppose a force 12 spirit has to be extreamly powerful.
The only gun, able to really hurt it, is a gauss rifle handled by a guy with quite a dicepool. What would this weapon do to any mundane runner short of several 100 Karma and ware worth in the millions? (And this weapon is only a danger, because the rules ignore how hard to handle it should be in confined space)
In short: A force 12 spirit is an "I WIN"-button only needed in situations of "you die".
If your GM is not out to teamkill the group, a force 9 spirit is enough. This thing is still immune to 80% of the weapons in the book.
And here the same stuff applys only with less drain.