QUOTE (ikarinokami @ Sep 12 2011, 01:04 PM)
i guess we will have to agree to disagree on this. why you would bone a player summoning a level 12 spirit the shadowrun equivilent of a hail mary pass. when they just got attacked by level 12 spirit, a level 6 spirit. more are l on the way, and not to mention a group of high level soldiers (6) on way each one more than enough to take out the team.
QUOTE (ikarinokami @ Sep 12 2011, 01:10 PM)
in our game, a spirits edge comes from the summoners own dice pool.
All we can do is share our opinions and give our advice based upon the information your group is giving us. Your GM came on here talking about how he feels the Concealment power isn't balanced. Then, a smidgen of data at a time, we've learned other parts of the story.
One part was that a Force 12 Spirit was summoned basically consequence-free, which was a concern to your GM. Then, slowly, we were told that it happened due to strange luck. When we commented that "luck" is something with a mechanic built right in to be manipulated (IE, Edge), it was only
after we made those sort of suggestions that...slowly...more information trickled to us about
more house rules in play. These are big things, these house rules you guys keep conveniently not mentioning, when first asking for input or advice.
Ranged combat being absurdly dangerous? Yeah, that's kind of a big deal and is naturally going to shift the nature of a campaign.
The group being absolutely worthless when it comes to electronics/technology (and as such that aspect of security being largely ignored, in-game)? Hey, that's also kind of important, and explains why there's such a magical focus going on.
Spirits only getting Edge from their spellcaster? Hey, guess what, that's nice to now when someone's bitching about spirits, and spirit summoning being too easy, and how spirits work.
Noticing the pattern here? We get a statement like "I think X is a problem," and then when we make suggestions about how to get around X, or reasons X normally isn't broken, or ways to mitigate X, or ways we got by X in our games, or ways for corporate security to be able to handle X, we get a response like "Well that won't work in our game because sky yellow moon cheese platypus rhubarb," and then we realize that you guys have yet another table rule in play that changes the whole nature of X.
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Again i find it amusing, that everyone thinks we are waltzing through these missions.
I have been personally carried out on quite a few of them.
one of the characters had a blanked rule of no barren missions.
we are just happy when we survive these missions.
You can be "amused" at what we think all you want to, but please keep in mind that the only opinions we can form are opinions based on
the stuff you and your buddies tell us. So maybe to you you guys are barely surviving, but to us? All we know is:
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I play at Camberiu's game & can tell you first hand the insane power that Concealment has & how we've abused it with our mage.
And:
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Our mage summons a powerful spirit to use it concealment power on us, then as we're sneaking in/around, the mage then uses trid phantasm to make whatever door/window we're about to open look like it's shut. Shape Metal the door open, we go through, shape it close, drop the phantasm. That's how we've been bypassing metal doors & cameras.
So maybe instead of being amused (and then defensive) at the suggestions people are making, you guys could be a little more communicative to begin with.
If your GM comes in here asking for help because Concealment is so powerful his players aren't being challenged, and then another player clarifies and points out that yeah, you guys are "abusing" the "insane power," and just totally "bypassing" doors and cameras all the time...well, guess what? That's the mental image we're going to get of your game, okay?