Sorry for taking a while to respond. Bad week at work (ie, new semester), etc..
QUOTE (Midas)
Hyphz, you are still thinking the Other Game if you think there are convenient vacant and unlocked buildings for snipers to use all over the city, 'cos there ain't. You don't penalize his STR 1 for encumberance for wearing armour and carrying his heavy assault rifle around, you don't require him to get past guards or locks to get to his Instakill-NPC ™ sniper position. Fair enough, he could probably shoot anyone who gets in his way, shoot through a door or lock, but hey, that costs ammo, makes noise and otherwise brings attention to his presence. You really need to think about what the PC's say they are doing, and even for off-scene stuff think how they are gonna do it.
I've seen a couple of people mention STR 1 carrying things. I'd honestly not considered that - I thought that it wasn't that important since the books don't list the weight of items. Ability to wear armor seems to be restricted by BOD, not STR, though.
QUOTE
The other point I wanted to raise was your backing down when you told them the Star was on the way. Don't back down. There could be any number of reasons for them coming, like a little old lady in the residential apartment who saw a suspicious character (Zod) heading to the residential building roof and dialled 911, hell they could be heading to a nearby and entirely unrelated crime scene, although the PC's don't know that.
That wasn't the reason - the reason why was because it had only been 3 Combat Turns since the business began. With multiple IP people can do things terrifyingly fast. Even if I saw a crime outside my window I doubt I could even get to the phone and call 999 (911 for you US folks) in 9 seconds, let alone having a conversation with the person on the other end of the line.
QUOTE (Critias)
In fairness, that's the sort of advice that was sometimes given out like six or seven threads ago. If folks have gotten snarky or hostile since then, it's because lots of that advice seems to have been wholly ignored, or at least poorly implemented, or that the GM was unable/unwilling to follow through on it for fear of alienating Zod's player (who hosts the group), or...I dunno.
It's mainly because.. well, um, bluntly it feels horribly uncomfortable.
I mean, yes, I can say, "he has Willpower 1 so I could just rustle up a mage from somewhere, put it against him and pretty much know in advance that Zod would die" but.. well, that kinda stinks. It basically implies that every character has to have a certain minimum defense against every threat, else they'll certainly meet it and it will kill them. If I wanted to have that kind of rule I'd rather be explicit about it at character generation than drop characters until the rules are met. zAnd mages are
supposed to be pretty rare - the books give a strong impression that they're rare like unicorns (ie, every one you ever meet will remind you how rare they are). Street Magic gave some nice discussion of why mages might not want to join a corp, but what the heck would they be doing hanging with the Ragers? Now, of course, Zod has now managed to annoy some groups who most definitely
would have big mojo on their side, and the next session may end up being, um, interesting (I've been through my relationship chart several times and really can't find any loopholes at this point).
But, yea. If a player does put loads of points into gun skills like Zod did, I'm going to assume he's placing an order for the game to have lots of him being awesome with guns in it, and if I can do that it's fine by me. The idea of designing challenges that fit the PCs is perfectly fine but it should at least match what the player seems to want to play as well - otherwise you get the horrible thing where, if a player puts loads of points into gun skills, then it is guaranteed that they will almost never meet a situation they can resolve with gunplay because "it wouldn't be any challenge", so they end up not using their gun at all. I mean, it's the same thing with him having a Meta Link - when he made Zod, he just didn't want to be involved with the whole Matrix thing at all, so I eased off on having his commlink hacked (even though it could happen easily) because if he didn't want to play that part of the game, fair enough, he doesn't have to.
I admit this was something I found a bit frustrating about D&D4E - if someone plays a Fighter, most of the DMs tactics will be about
avoiding ever fighting them, or everything will be a walkover. Which just seems bass-ackwards to me. If someone wants to play a fighter, they should get to fight, right?
As for how things are going - Dawg's and Kane's player say everything's fine, but Zod's player seems a bit paged out and I just feel rather frustrated because I can't get things to run together like they ought to. I haven't managed to have a nice epic confrontation with anyone yet - the nearest we got was the battle against the Shangri-La runner team in the park. When it's possible for people to do things like "I summon a massive spirit and it does everything for me" or "forget their preparations, I just shoot him from several buildings away" then it just defuses all of that but I am reluctant to penalize it because it's a perfectly logical thing the characters would do - edge-of-your-seat battles might be fun to watch and play but realistically nobody's going to go into them if they can just bomb the other guy from orbit, after all. My old copy of Robin's Laws mentions this is pretty common with Tactician players: "Embrace anti-climax as the only climax." It just doesn't feel right to me, but I don't know that the players feel the same way.