QUOTE (Apathy @ Oct 27 2011, 11:53 PM)

It seems to me that some people on the board are simultaneously...
- clinging to a literal verbatim reading of some sentences in RAW (e.g. always on), and
- making assumptions about what one power does (e.g. smoking, charring the floor, etc), and
- dismissing what the other power can do (i.e. that it's negated by auras).
I see no reason why the powers have to be in conflict. By RAW, the aura only has effects when the spirit attacks or is attacked. If it's not attacking or being attacked, it can touch, be touched, hold hands, shag, pour gasoline on itself, whatever, and the aura has no effect. This may not make sense to you, but "Poof! - It's MAGIC". If you're insisting on a pendantic, literal interpretation of the rules, then you need to interpret ALL the rules literally. The realistic form power affects either what the spirit looks like (i.e. flames would be imperceptible/invisible/intangible) or affects how you percieve them (i.e. there are flames, but your eyes/mind refuse to notice them). Either way a third party doesn't notice.
I never said the spirit should scorch the floor or affect the world in any way other than when attacking or being attacked. An Aura of Flame, not heat, however implies visibility. Strangely the other mentioned elements needn't be visible. So we are back at the paradox.
QUOTE (Apathy @ Oct 27 2011, 11:53 PM)

The only remaining question in my mind is if you can later notice the aura when you do attack the spirit. So, you meet a guy (actually realistic form elemental), who looks perfectly normal, shake his hand, etc without noticing anything unusual. Later you get in an argument and punch him. Since the guy was actually a spirit with elemental aura your punch burns you - do you then notice the aura? Or do you suddenly look confusedly at your fist wondering why punching that mundane guy hurt you so much?
As above the question remains whether the aura is visible. You could maybe recognize what happens by examining your wounds. Burns look different than bruises. There is no crunch on that however ans you never know how you are affected. If you are punched by a flaming fist, are you really burned or was the contact too short and only the kinetic impulse is relevant for the injuries?
QUOTE (Apathy @ Oct 27 2011, 11:53 PM)

[EDIT] Thought of another question - Does the aura only effect the one the spirit attacks, or can bystanders be affected? If my fire spirit is carrying a wounded team member, and somebody punches the spirit (in turn getting burned by the aura) does the team member get burned also?
Nope, by RAW.
QUOTE (Ol' Scratch @ Oct 27 2011, 11:58 PM)

And what you're doing is completely and utterly ignoring that "always" means "automatic" by the definition of that particular set of rules. It's right there, in black and white.
Using that logic, they wouldn't need to use the word "automatic" in the description. "Automatic" implies that it's not a completely persistent ability, just one that requires no effort whatsoever to use and maintain. That's all "always" means by the rules. The definition of the word in the English language doesn't mean a damn thing in this case, because the game redefined what it means in that particular case.
Prove it. The description in the rules of "always" as duration in no way implies that those powers can be turned off:
QUOTE ('SR4A p. 293')
Powers that are always in effect (have an Action of Automatic) have a duration of Always, as they are constantly “on.”
"constantly on" cannot mean "can be turned off at will"
QUOTE (Ol' Scratch @ Oct 27 2011, 11:58 PM)

Right, they won't impede him. But it can impede some of his powers. Just like it won't impede a magician with sustained spells or active foci, but it sure as hell will impede those spells and foci.
Sorry for being ambiguous. I meant the foci and spells will only be impeded if they are present on the right plane. Wards will impede them on both planes, the mana barrier spell however only those affecting the same plane that barrier spell is cast on.
Ol'Scratch did you by chance start playing SR at 2nd Edition or earlier? At that time there was no hard barrier between the two planes. Since SR3 though it has been established that anything that is on one plane cannot affect anything on the other. The exception are dual-natured entities. Just so that you don't start, spells are not dual-natured.
QUOTE (Ol' Scratch @ Oct 27 2011, 11:58 PM)

Why? Just because they (painfully obviously) use magic differently from magicians, it doesn't mean they're not magical. Innate powers are "part" of the adept, but at no time do they stop being magical themselves. Just like how a cyberlimb doesn't stop being technological just because you have one implanted.
I never said they were not magical. I just said they don't have astral forms. Whether they are supposed to have them never has been mentioned. And to the cyberlimb, yes it remains technological, but it is treated differently once it is implanted by spells. You can no longer target it alone nor is the spell resisted by OR but by the recipient's Attributes.