QUOTE (Fortinbras @ Nov 7 2011, 01:54 PM)
What I am saying is that you claim no run is unreachable by a telehacker, therefore there is no reason not to play one.
Whoa! If you think that's my claim, then there's the confusion! No, definitely not. Actually, several of my posts have had multiple examples of ways sites can be made unhackable remotely, but that has nothing to do with this "do you need MSR to hack" issue: that's a question of "can something be isolated from outside access," and the answer to that is 100 percent certainly yes! I mean, it's as simple as "no wireless access, and unplug the cable," and something can't be hacked remotely. Now, that doesn't mean the remote hacker is impossible, it just means there are some things he can't do, or that will require some kind of effort to make possible.
QUOTE (Fortinbras @ Nov 7 2011, 01:54 PM)
You are taking the stance that playing a telehacker is not hamstringing a GM, because literally every scenario a GM can some up with can be reached remotely.
I'm not sure what's giving you that impression, honestly. When this was discussed upthread, this just wasn't anything like what I said, so I'm not sure where you're getting this.
My first post in this thread is all about how GMs and players have to work together to make something like this possible, and the various challenges of getting a remote hacker into inaccessible locations, and how sometimes you even need to be prepared, as a player, to play a different character if your GM needs it. Sorry if I gave some other impression along the way.
QUOTE (Fortinbras @ Nov 7 2011, 01:54 PM)
Speaking of lack of responses, you've yet to point out any hacker/decker in the 20+ year, 100+ published material history of Shadowrun that could operate entirely remotely.
That was addressed several times upthread, but at the time I think most people were under the impression you were talking about mutual signal range requirements, and not "possibility of hacking into any system in the world." Unidirectional datalines have existed almost as long as Shadowrun, as have simple physical switches: no decker in the history of Shadowrun has been able to hack every system in the world remotely, if only because you can construct any system to only have datajack access. But that's not what people upthread were responding to: the examples everyone gave were of hackers who didn't need mutual signal range to hack, which is apparently a different issue than the one you were discussing.
QUOTE (Fortinbras @ Nov 7 2011, 01:54 PM)
So there are scenarios in which one can't hack remotely. These scenarios can be designed by GMs. So playing a remote hacker is hamstringing a GM?
Or not. I'm not sure which argument you are trying to make here.
I think we have probably kind of different types of groups, in terms of the relationship our GM has to our players. For me, when I'm GMing, I wouldn't find something like this being hamstrung, it'd just be another characteristic of the group to consider when writing adventures. If it really troubled me, I'd work with the player to find a way to minimize the trouble. It's like if no one plays a magically active character; I don't force someone to play the mage, I just write my adventures with that characteristic in mind. And if sometimes it gets the group in trouble, well that's not really my problem, is it?
QUOTE (Fortinbras @ Nov 7 2011, 01:54 PM)
A quick search-fu of "dragon PC" will show you a myriad of threads in which people will claim that playing a dragon or great dragon by the April Fools rules isn't disruptive to the game because of the way a character role plays(i.e. "It's never been done before" "I have a great idea for..." "I want to play someone who...")
However, present this same individual with a sub-standard character, a dragon hacker for example, and they will cry to the moon that such a character is too underpowered and is unplayable.
This fools no one.
Oh, okay. I'm sorry; I don't have any players like that, so it's just not something I have experience with. We definitely have some min-maxers and such, but nothing on a scale like this, or even to the point of it being particularly disruptive. We try to work together to minimize problems like this, and make sure everyone has similar expectations at the table. Sometimes we don't succeed.
QUOTE (Fortinbras @ Nov 7 2011, 01:54 PM)
A remote hacker is an invincible character.
Well, that's self-evidently untrue. I mean, you show up at his house and shoot him and he's not much trouble. Cut the power to the hospital his vat is in and let him drown. Send a spirit to eat his insides out. The remote hacker is, in many ways,
more vulnerable without his team with him. Am I missing something?
QUOTE (Fortinbras @ Nov 7 2011, 01:54 PM)
A character who never has to worry about dying is not a character anyone should want to play. It's boring and provides no motivation to do anything.
This is a discussion I've had before.
Suffice to say you and I have different opinions on the matter, and that not every table is run the same, or is full of people who enjoy the same things. Jeopardy - of a totally false kind, since it's not
your death anyway - isn't really necessary for me, or for the people I play with, to enjoy a game. We've played a number of different characters and different games and different systems in which mortal jeopardy wasn't really a meaningful consideration, and still had fun. There are ways to "lose" that have nothing to do with character death, and ways to "win" that have nothing to do with character survival.
That might not be something you'd enjoy, and maybe it's not something your group would enjoy, but it's incorrect to say that "not...anyone should want to play" such a character: different people find motivation in different things.
QUOTE (Fortinbras @ Nov 7 2011, 01:54 PM)
It is the ultimate power gaming tool that fresh GMs may fall for, but anyone who with a modicum of experience under their belt will dismiss outright.
Damn, I've been playing and GMing Shadowrun since 1989, and I still don't have my modicum yet. Unless...wait, do you suppose maybe it doesn't have anything to do with
amount of experience, but rather is dependent on
types of experiences? Why, that'd mean that almost every table would be full of people who enjoy different things than you do.