QUOTE (Fortinbras @ Nov 3 2011, 11:25 AM)
It's in Unwired. There's a whole chapter on it that basically says you need an MSP, but it's assumed to be part of the Lifestyle cost. Most Shadowrunners just use black MSPs.
Yeah, I know there's a lot about MSPs in Unwired. That's not really what I'm asking. I'm asking where it says a node needs an MSP to connect to the Matrix.
QUOTE (Fortinbras @ Nov 3 2011, 11:25 AM)
Just about everywhere runners are going to go is going to be cut off from the Matrix.
How does that information ever get used, then? How do the people working in the target facilities get information to them? How is it practical for important work to be done without the benefits that come with Matrix access? To put it in today's terms, do you think most targets of industrial espionage
don't have internet access? Of course they have internet access: they just have
internet security to block unapproved access. The job of a
hacker is to get in anyway. None of this is any different, as I see it, in Shadowrun.
QUOTE (Fortinbras @ Nov 3 2011, 11:25 AM)
From the Cascade Mountains to a corp basement, folks don't leave their info just open to the public. If they did, there would be no need for Shadowrunners. Hackers could just sit at home and do all the running from there.
Sometimes. There are a variety of circumstances in which a hacker might be required to go into a given facility - unidirectional datalines, isolated systems with only physical access, even datalines that physically disconnect according to some algorithm - but they're rare, because they're all impractical for the user as well as for the opposition.
QUOTE (Fortinbras @ Nov 3 2011, 11:25 AM)
It one of the main reasons Missions has so many air-locked Faradays.
But...wait. Why would air-locked Faradays be required if the hacker has to be within direct mutual Signal range of the device to be hacked, anyway? If there's already a rule requiring direct mutual Signal range, why would anyone - in Missions or elsewhere - have Faraday cages at all?
Hell, all you'd have to do to make a node nigh-unhackable would be to only give it a Signal 0 transceiver, and then just set it within 3 meters of your big transmitter; you'd get all the range you could require, but hackers would have to get within 3 meters to hack the node.
QUOTE (Fortinbras @ Nov 3 2011, 11:25 AM)
If you take the hacker away from the team, he's not really part of the team.
I've worked with a number of teams who are physically in disparate locations, and I've still felt those persons were a part of the team.
QUOTE (Fortinbras @ Nov 3 2011, 11:25 AM)
It's also a giant middle finger to the rest of the team who are putting their butts on the line for the run while the hacker sits safely at home.
Sammy: Yeah, that was some pretty risky sitting you did there.
Hacker: That's right, of course, 'cause they wouldn't arrest me if we got caught, I'm just the hacker. I can always say I was running the Matrix by accident.
QUOTE (Fortinbras @ Nov 3 2011, 11:25 AM)
For the players, it means that in the event of TPK, one player gets to walk away with his character intact, laughing about how stupid everyone was. This in my experience, is the main reason people want to play full immersion hackers in the first place. They want an invincible character.
To allow this in your world is bad game design. To allow such a character is bad GMing. To play such a character is power gaming of the worst sort.
Sorry, but my experiences don't match yours. I'm currently playing a stay-at-home hacker/rigger, and I'm playing him because I find the idea of a paraplegic who extends the range of his physical capability through telepresence fascinating. In the future, more and more people who currently find their capabilities or movements restricted will have an increasing array of options; for many, prosthetics will provide a comparatively simple - if certainly not painless - route to increased mobility, but for some [such as those suffering from ALS and similar ailments, such as my character] prosthetics won't be of any help. For them, particularly for those who have been active and who have suffered from a long descent into infirmity, and who have lost much of their existing social network, a telepresent life - in MMORPGs, in Matrix equivalents of message forums, and, for the hobbyist with an interest in robotics, in the real world, with the aid of drones - will be an increasing temptation, and will come with benefits and drawbacks. I'm interested in exploring the mindset and possibilities of such a person.
Allowing this in your game is
good game design,
as I would define "good." A game that [i]doesn't allow this is a game I'm not personally interested in playing, although I would stop short of saying it's "bad," because different games are designed to do different things, and different people will enjoy them for different reasons. Allowing such a character is not considered, at our table, bad GMing, unless you allowed it for the wrong reasons, or allowed the player to abuse it, or dealt with it in some lame fashion that wasn't compelling. Playing such a character would similarly come without prejudice: I think most people at our table find the idea interesting, and are looking forward to seeing how it plays out. I'm pretty sure no one has thought, "Why, that 3278, trying to make his character easy and invincible by putting him in a wheelchair and making him almost incapable of independent movement. What a power-gamer!"
QUOTE (Fortinbras @ Nov 3 2011, 11:47 AM)
Yes. It's as if they would need an entire team of people to get at any truly valuable data. A team that worked outside the system; in the shadows.
They'd have to be fast, though, to avoid the Man. They'd have to run. In the shadows.
Uh, yes, indeed. I see what you did there. Except Shadowrun has a long history of telepresent hackers and deckers, and its rules reflect that. It's interesting that you interpret those rules in another way, but I don't see how your interpretation fits with what you've said about adventure design in Shadowrun; it certainly doesn't fit with my own interpretation, but until we're at the same table, I don't see how anything could possibly matter less.