I was thinking of this while reading your reply: that 6 handicaps your ability to become some interesting things. I really find that limitation troubling; I comprehend the reason for it, but if I were playing a mage, I'd petition the GM for a higher-drain version that was a little more liberal with the difference in allowable Body.
I'd at least listen to this sort of idea.
Let's see what I can get with this limitation: If I move my Body down, I should be able to find plenty of interesting mundane options. With a body of 5 (base) I can use:
- My Warform Wolfhounds (body 3) - I expect a reasonable GM would allow this.
- Giant Squid (body 5)
- Sea Lion (body 7)
- Maco/Tiger Shark (body 7)
- Sturgeon (body 6)
- Alligator/crocodile (body 7)
- Boar (body 5)
- Antelope/deer (body 4)
- Llama (body 7)
- Donkey (body 6)
- Gorilla (body 6)
- Wolverine (body 4)
- Python (body 4)
- Boa Constrictor (body 6)
- Great cat; lion/tiger (body 6)
No birds or other flying critters at body 3, but a number of interesting options none the less.
Puppies make excellent Homonculi... :)
Homonculi are expressly non-living. I'm not killing the puppies.
I do see your point that animals are viable here. The advantage to a low Force wickerman is that he can do physical labor/work... although the idea of having a watcher spirit possessed raven on my shoulder is fun.