QUOTE (Ol' Scratch @ Nov 19 2011, 06:36 AM)

I mentioned two in my next to last post in the thread, as well as a few others.
Sorry, I'm not seeing it. Could you tell me what the post number is?
QUOTE (Ol' Scratch @ Nov 19 2011, 06:36 AM)

I personally don't see the point in camouflage clothing in Shadowrun.
It seems like there are a couple of options: fix the broken rules, or just bitch that the rules are broken. You've been complaining that the rule is broken, so I proposed fixing the rule, and your response to
that is that we don't need the rules at all. Are you
allergic to constructive solutions? It's so dumpshock: you can find 100 people to bitch the weapons rules are broken, but only 2 people who will design a new weapon.
QUOTE (Ol' Scratch @ Nov 19 2011, 06:36 AM)

If there were rules for wartime skirmishes and the like, sure, it plays a part when dealing with long ranges or large groups of people wearing the same camouflaged uniforms. But in close combat? What exactly is it supposed to do and how is it helping you sneak past a guard?
Shadowrun visibility exists beyond "close combat" ranges. Perhaps ranges are different in the games in which you play, but I often encounter situations where the opposition is more than a few - or a few dozen - meters away. And camouflage is helpful for concealment sometimes even at relatively close ranges, particularly in conditions of weak lighting. Camouflage clothing in Shadowrun is a logical inclusion, useful and necessary.
QUOTE (Ol' Scratch @ Nov 19 2011, 06:36 AM)

Ruthenium, sure. It's a weak form of technological invisibility.
The advanced ruthenium system, though, can't possibly work; it's a logical impossibility. If any inclusion is absurd, it's that of the "tape a picture of what's behind me to my face" ruthenium invisibility cloak. I let people use it, because they like it, and it's in the rules, but clearly it's completely impossible.
QUOTE (Ol' Scratch @ Nov 19 2011, 06:36 AM)

But camouflage, whether a military uniform or a business suit, just isn't going to do squat for you when it comes to Infiltration and the like. Wearing a suit or uniform appropriate to what you're doing -- a suit or janitorial uniform when sneaking into an office building, fatigues when trying to blend in at a military base, hunting gear when out in the wilderness -- is going to be far more beneficial. Wearing fatigues painted blue and gray "urban camouflage" while stomping around inside Horizon's plush office building is going to do jack squat.
It's a question of what's appropriate to the situation. If the only situations you're ever in take place inside Horizon's plush office building, then by all means urban camouflage will be a positive detriment. But if you're hiding in a ditch while an automated convoy you're about to hijack goes by, it's a necessity. If you're traversing the ice field that surrounds the mining camp where you're going to taint the orichalcum they've discovered, it's a necessity. If you're sneaking through the jungle to overtake the wild basilisk whose gall bladder you just
have to have, it's a necessity. Camouflage exists in Shadowrun for the same reasons it exists in the real world, and the world of Shadowrun is as broad as the real world, so those same reasons apply to it. Not every run - at some tables, at least - takes place in an office building, or even in a city. Not every encounter is at close range.
Shadowrun should include camouflage, and it should have working rules to reflect its use. I've proposed a general outline of some: would you like to help develop them into a working replacement for Shadowrun's broken camouflage rules? If you'd just like to fight about shit and complain, that's cool; I was just thinking it'd be cool if one of these conversations ended in something productive.