I know that i was mixing things there. Also, IF counterspelling is aviable (remember, 1% of the population have Magic 1+, but that includes also Adepts, Spell/Spirit Knacks and Astral Sight) - dodge/gymnastic dodge is aviable to everyone.
QUOTE (Bodak @ Jan 13 2012, 08:14 AM)

But in that case, back to what ShadowWalker was saying, compare to firearms. Anyone can strap on a drone equipped with a full mechanical arm and a few 'softs and hand it a smartgun.
Sure you can do that, but can said drone appear on demand (within 3s) anywhere on the planet? And if said drone gets shot, can you get a new one in 3s?
QUOTE (Adarael @ Jan 13 2012, 12:51 AM)

That's not entirely true. A shitty street sam will only have 12 to 16 dice. A serious street sam will probably have between 14 and 20, more likely 16 and 20. Let's break it down.
Depends on the power level of your game - I can also say a shitty mage has less than 18 dice one casting combat spells and less than 4 F6+ spirits bound.
QUOTE (Adarael @ Jan 13 2012, 12:51 AM)

A starting mage with a die pool of 20, as you say, has paid: 15 BP to be a mage, 65bp to get Magic 6, 24bp to get Spellcasting 6, 5bp for a Mentor Spirit, 2 BP for a Specialization in Combat Spells, and can only start with a power focus rating 2, because anything higher is too high of an availability. Let's not get into Restricted Gear qualities, because that opens many more doors for street sams than it does mages. But a rating 2 power focus costs 12bp - 10 for the money and 2 bp to bond.
Total Cost: 123BP.
Die Pool: 20.
A starting street sam, on the other hand, pays nothing to be alive. Let's say he raises his Agility to 6 for 65bp and his firearms skill of choice to 6 for 24BP. He pays 2BP to specialize in whatever subclass of gun he wants to rock out with. He then spends 5BP to start with on gear, and buys a Smartlink for 1,000, Reflex Recorder for 10,000, and Muscle Toner 2 for 10,000. Remainder of the money goes to armor and a gun.
Total cost: 96 BP
Die Pool: 19.
The starting mage can use 14 dice for EVERY spell, not just combat spells, whereas the street sam can only use 8 of his dice for doing anything other than shooting someone. Btw: Muscle Toner 2 costs 16k.
QUOTE (Adarael @ Jan 13 2012, 12:51 AM)

No, augmenting willpower is not easy, but I don't know about saying it's "vastly superior to throwing grenades" - I can get an automatic grenade launcher for a trivial amount of money and challenge that assumption. I can fire those grenades into places I can't see, whereas if you can't see me, you can't hit me *at all*.
Surely, and unless i am in a truly lawless area/active warzone, i do not need to hit you back - whatever force of law enforcement will do it for me, because you have alerted everyone in a few km radius. The Stunball makes no sound other than maybe falling bodies.
QUOTE (Adarael @ Jan 13 2012, 12:51 AM)

Whoa whoa. Base attribute 3, skill 4, and no smartlink, against this mage? In this example, your gang leader is SEVERELY underpowered compared to the caster.
I was trying to stat a NPC lieutenant with Prof-Rtg. 2-3, not a prime Runner.
QUOTE (Adarael @ Jan 13 2012, 12:51 AM)

What's the gun do? 5P -1Armor? Okay. But who loads standard rounds? Let's stick some ex-ex in that, cuz again, it's cheap and readily available. So that becomes 6p -2 armor.
EX-EX is neither cheap (compared to other ammo) nor readily aviable (2R vs. 12F), and definetely not subtle. If you are fine with alerting everyone in a few 100m radius, sure, use Ex-Ex ammo. I use normally silenced standard ammo or even subsonic ammo - because a loud shootout is going to be investigated soon (if im in some civilized area). SnS is shotgun only at my table.
QUOTE (Adarael @ Jan 13 2012, 12:51 AM)

If our ganger was packing an SMG or an assault rifle
He will be arrested/questioned by law enforcement if he is in a civilzed area.
If you want a 1on1 with a fully statted street sam and a mage, the street sam will most of the time win (if he doesn't need to fear law enforcement and therefore can use his full arsenal) - just becaus he wins the initiative round. Also, an experienced mage will use his unbound spirit, if he doesn't want to get shot.