QUOTE (Draco18s @ Feb 2 2012, 10:59 AM)
Nice assumption that turned everyone into complete asses ("assume makes an ASS of yoU and ME")
Because you're the only person to have made that assumption, to the point of ignoring the contradicting, "that's not what we're assuming" statements.
Our STATED position: knock the guy out of the fight ASAP
Your assumption: must only kill people.
I have made the assumption of KILLING your opponent as the goal, the entire time (after all, you are using ammunition that KILLS). That is WHY you use Lethal Rounds after all, Not
to Knock them out of the fight ASAP, but to kill them. In the real world, someone gets shot, they likely stop fighting. Regardless of the amount of damage inflicted, because, you know, they do not want to actually die. It is rare for someone to fight to the death.
If your stated goal is to Knock them out of the fight ASAP, lethal means is not the way to go... AND I STATED THAT AS WELL, Many posts ago.
I originally stopped repl;ying to random posts because the arguments were incompatible. My argument is that Taking Physical Damage is NEVER a Worse effect than taking Stun (The Damage is always going to be better than if it was stun, so how can it be worse). It is only an undesireable effect, from the shooters perspective, because the shooter wants the target to go down. The counter argument (Yours and many others, IIRC) is that applying Physical Damage to A target with Stun (or Vice Versa) due to the intgeraction of Shooter successes and Armor value creates a disconnect, because now, the Shooter receives an undesireable effect (Target is still up due to split damage), and was counter to his intended goal (To take the target down ASAP). Unfortunately for that Argument, Armor tends to extend such engangements out, BECAUSE they have the potential to split that damage. And Yes, it is generally because a Shooter gets more or less successes due to the vagaries of the system. I have always accepted this, because that is what armor's role is in the game. To mitigate damage. SOmetimes it succeeds well (And elimiknates it or converts it to stun) and sometimes it does not (Wearer takes Physical Damage).
My point has always been that that is OKAY. It is not a Worse Effect, it is just unbdesireable, form the SHooter's Perspective. IF he was serious about Rendering the target Incapable of action, he would be using Stun Effects, rather than Lethal (Physical) effects. So, you see, you are arguiong the wrong point here.
Instead of arguing that the tendency for Armor to potentially split the damage across two tracks is broken, or unintended (WHich I do not think is the case), you should be arguing that the shooter is not using his resources for his stated goals. Because that is exactly what is going on here. If the Goal is to Take Down Fastest, Lethal means are not the way to go. If your goal is to Kill your Target, Lethal is the way to go, unless you want to take them down first, and then execute them. Sorry, but I fall into the First category. If my intention is to kill the target, I use lethal means, EVEN IF I KNOW AS A PLAYER that STUN effects might work better. There is a big difference between killing (or not) based upon the vagaries of combat, and an Execution. I am sure you understand that.