QUOTE (The Jake @ Jan 30 2012, 06:22 AM)
Thanks for that. Also, I found the FAQ just before you posted it. Curse my luck...
You're welcome. Man, I'm glad to see my research on this subject is paying off. I wanted to respond to this in more detail, though:
QUOTE (The Jake @ Jan 30 2012, 04:48 AM)
Ok... soooo....what happens if I get the Ally to Inhabit my body? I read Neraph's thread. My understanding is the summoner's soul is destroyed in the process, the spirit binds to the vessel and may/may not absorb the host's memories. So given that the summoner's soul is destroyed in the process, doesn't that mean that the Ally by default, becomes a Free Spirit? *scratches head*.
It actually reads as follows: During merging, the vessel's original spirit (if present) is consumed and for all intents and purposes that chracter is essentially lost (though, as always, gamemasters may decide otherwise if appropriate to their stories).
The last part is important. There's another paragaph SOMEWHERE in that book that suggests that a host spirit *may* merge with the inhabitation spirit, and not be entirely destroyed(gm's discretion), but fuck if I can find it in there.
My psychic summoner's endgame plan was actually to do exactly what you suggested as a form of escapism(some ugly life circumstances she did not want) and twisted psionic apotheosis. Her goal was to, somehow, save up enough karma/reagents/knowledge/magical lodge/time to summon up a max-force ally spirit(her idealized self), bind it, invoke it, and have it Inhabit herself.
If successfully pulled off, the character would basically become an NPC.
But given the nature of the spirit, where it came from, we thought it appropriate for the magician's spirit to live on, so to speak.
If its something you're considering, especially if your character is designing your spirit formula from scratch to do what they want, its an option you should really talk with your gm over. It kind of deals with vague soul things and metaplanes and behind-the-scenes setting mechanics that differs from game to game. That being said, there IS a small opening to have an Inhabitation spirit that ISNT a horrifying/steriotypical/malicious soul eating BUG inhabitation spirit. (also please note that free spirits can gain a unique power that really lets them break the molds: sm 107, its possible for a free spirit to learn to manifest, while retaining the possession it was born with.)
One thing I had toyed around with, for example, was a free spirit of Progress or Evolution: an inhabitation(maybe possession) spirit with the Greater Power of Hidden LIfe. Kind of like the Borg, they seek out exceptional individuals, and offer to join with them. They gain access to the spirit's resources and powers, and the spirit gets to add their distinctive awesomeness to their own.
The difference is that when the host dies, the spirit lives on because it has Hidden Life. It just isn't killed when it normally would be.
One other thing to consider is: Inhabitation spirits can learn to Project - it kind of makes sense that, say, if this spirit wasn't of a type that ate their hosts soul(Bug!), that they could voluntarily leave, and maybe return control every once in a while, if sufficiently motivated.
I suppose what I'm suggesting is the possibility that some inhabitations spirits are more like ghostly Goa-uld(from stargate). If they are of a type that doesn't necessarily consume their hosts soul to further the propogation of their own species, that it opens up a lot of freaky and intriguing possibilities when you are dealing with spirits that are not Bugs.
You're right, though - the spirit would probably go free. Rather, they would make the edge test for going free described in street magic. No matter who the character's personality ends up being, it is going to be an entirely new character.