QUOTE (Yerameyahu @ Feb 29 2012, 04:00 PM)
I think the (base) mods add up to over 725k, but I haven't compared that to the other LAVs in the book yet. Yeah, the cocoon-cockpit seems like having your cake and eating it, too. (Always bad.)
Why? It can't have failed to occur to someone for this long that a jack-in rigger with a cocoon enjoys an incredible level of protection from problematic events (like gunfire and Dumpshock) that traditional cockpits don't offer.... And then ask "why
can't a traditional cockpit offer it?"
Really, it's just a fancy way of saying "for this one guy alone, he gets the benefits of a Valkyrie module, Personal Armor 20, Personal Protection 8, and a handy place to jack into the vehicle." If you're already going to physically isolate the cockpit from the rest of the aircraft, why
not just make it like that?
And in game terms, I see no reason to make it any different. It's just a rigger cocoon that happens to have been built into the vehicle from the ground-up with the intention of making it large enough so a pilot who doesn't have a VCR but is otherwise really good - such as an adept - can use it.
QUOTE
Basically, the whole write-up sounds like that: all the good, no bad. At least it's slightly slower than competitors.
There's nothing really
spectacular about it. It just has a big pile of "standard upgrades." But if you think about many of the others, - like the Gulfstream Luxe V - they literally couldn't be what they're clearly intended to be
without those standard upgrades. Any aircraft or long range vehicle has to have an additional fuel tank, you'd think most higher-end vehicles in the 2070s would have Enhanced Image Screens. Interior cameras - honestly, why the hell is this even a god-damn
upgrade? I'd think any large vehicle would have these as a matter of having a fucking Sensor rating. Life support? Any aircraft that plans to do any distance flying at all
has to have this - that, or every single passenger is going to need cyber or life-support gear. Metahuman bodies don't take kindly to unpressurized cabins. Satellite Communication is also a given for any large or transoceanic aircraft.
So really, the only ones that stand out as unusual for any vehicle with its range and mission profile are Improved Economy (It's specifically called out as having semi-miraculous engines,) the Rigger Cocoon which contains "manual" controls (for some values of the word manual, anyway,) and Self-Repair. All of which I put in as a matter of the Bee being an unashamed attempt to port the VTOL used in Deus Ex: Human Revolution to Shadowrun as completely as possible, and we see it using all of those features: It flies from Detroit to Hengsha (in friggin' China) and from Hengsha to Montreal, Montreal back to Detroit, and Detroit back to friggin' China again. Even if they stopped for fuel when they hit the west coast of the United States, that's still a long damn flight. The Rigger Cocoon was the best way to explain the fact that the cockpit stands up to a pitched battle with military weapons if Jensen acts quickly enough, and it's specifically said to have self-repair capabilities, evidenced by (if Jensen wins the fight) the damn thing actually flying off after being EMP'd down, crashing, and being subjected to a pitched battle in which it becomes target practice at close range for military hardware, aimed at the cockpit.
QUOTE
Re: hovering, I think you're basically just talking about 'combat speeds', which is automatically limited the Walk/Run speeds already.
Well, it is possible that the poor thing could wind up in a fight with attack helicoptors/rotordrones
and jet fighters where determining whether it's in hovering motion and can pull back to slip between buildings, or going all-out in forward flight, is an issue. But yeah, the game rules don't actually take that into account, so that's mainly there as fluff.